Examining Iterative Hardware: The Game Boy Color

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Because I like talking about this subject and speculating  about the future, I want to bring up what I think was a pretty good example of a piece of iterative gaming hardware that was successful despite having a limited time in the limelight: the Game Boy Color. Continue reading

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The 3DS’s Surprisingly Strong 2016 Lineup

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Emotions among Nintendo fans are running high coming off the announcements from the company’s financial meeting this week. One thing in particular caught me off-guard though: how much Nintendo seems to be propping up the 3DS with software this year. Last year I think I predicted something like 2015 would be the last significant year of the 3DS. Good God was I wrong. Continue reading

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Iterative Consoles, Hardware Sales, and Installed Bases

ZhugeEX, who has been a good source of video game market and sales information, just posted a massive blog post about why he thinks the game console market needs to switch to an evolutionary model. It touches on some of the same points I did in my recent post, but adds some numbers to back it up. I think it highlights two things that are happening to the console market. Continue reading

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Can Mirror’s Edge Stay Mirror’s Edge?

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Mirror’s Edge Catalyst is pretty high up on the list of games for which I’m cautiously optimistic but afraid of their AAA publishers ruining with formulaic AAA game stuff. The latest details on it (along with the delay) have got some people scared, but I still want to maintain hope. The things EA and DICE seem to be doing can still be done without compromising the core of the game, but it’s a question of what the execution is going to be like coming from a publisher like EA. Continue reading

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Star Fox Zero: Evolution vs Iteration

I only just realized Star Fox Zero comes out this week. I plan to play it at some point this year, just not now. At least not until I’m finished with Dark Souls III. A little over a year ago I talked about how I saw it as just a “good enough” return to Star Fox and that’s pretty much what I’m thinking now on the eve of its release. I haven’t read reviews or anything, that’s just my general feeling, especially after seeing the launch trailer. Continue reading

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Windows 10 On HTPCs: A Missed Opportunity

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A little while ago I finally pulled the trigger to install Windows 10 on the PC hooked up to my TV. While I think the OS is overall an improvement over Windows 7 (I never used 8 or 8.1), I’m pretty disappointed with how much Microsoft has neglected the potential of using it on a TV setup. I don’t know whether or not I should be surprised given the company’s current direction though. Continue reading

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Capcom And Modern Fighting Games

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The March NPD report has been another hit of bad news to strike Street Fighter V. After the game’s disappointing commercial debut in February, it failed to chart in March. Worse, one fighting game that did chart was Pokken Tournament for the Wii U — a dead console. One comment from someone on NeoGAF who people seem to trust to know these things, suggests the debut numbers for Pokken may actually already be close to SFV’s lifetime sales. Producer Yoshinori Ono has already admitted Capcom underestimated how much the casual audience matters in fighting game sales today. I think SFV’s launch speaks to a deeper issue with regards to how Capcom has been approaching the fighting game genre since… well since 3rd Strike really. Continue reading

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The Road Of ArmA 3: Part Two

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Everybody’s playing Dark Souls III but somehow I booted ArmA 3 up again and, well, yeah. Remember that “BECTI” mode I talked about in my last ArmA 3 post… a year ago to the day? I started up what I believe will be my final  attempt at this version of the mod on this map. So far I think I’ve gotten just about as far as I’ve ever gotten.

I think a somewhat succinct description of BECTI, as a game mode, would be somewhere between a real-time strategy skirmish match and a Battlefield 4 conquest match played from the perspective of one soldier on a map probably over twice the size of Grand Theft Auto V’s San Andreas. There are 50 settlements that must be captured. As of this writing my current match has been going on for around five hours and we’ve taken something like 14 of them. After the most intense battle yet (after finally gaining command of a tank) I’ve decided to retreat and rejoin the other squads in the northern flank, in effect probably giving up the five towns I just got done fighting for. Continue reading

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My Dark Souls III Battle Plan

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Everybody who isn’t already playing the Japanese version of Dark Souls III is probably thinking about what class they’re gonna roll this time around. Well, that’s not totally the right question to ask when talking about strategy in Dark Souls, but the point is anybody who’s experienced with these games has got to be formulating their game plan at this point. I’ve been slowly diversifying ever since starting Demon’s Souls and I think Dark Souls III might be an opportunity for me to really try something different. Continue reading

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What I Miss From Demon’s Souls

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In the middle of a new game plus run through Demon’s Souls in these last few days before Dark Souls III drops, I think I’m gonna lay down why Demon’s Souls is my personal favorite Souls game. The first Dark Souls might objectively be the best one in terms of level design or UI or combat mechanics, but there are some things I personally prefer about how Demon’s Souls was put together. I should probably preface all this by saying I still haven’t played Bloodborne, and don’t know when I’ll acquire a PS4 on which to play it. Continue reading

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