D-Fend Reloaded And The Accessibility of DOS Games Today

In my periodic treks through old school PC games one significant wall I keep running into is MS-DOS which complicates the process of playing almost any PC game that came out prior to 1995. I only recently found out about D-Fend Reloaded which has immediately made an entire era and platform of gaming more interesting and accessible to me. Continue reading

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Space Engine: The Importance Of Interactive Simulation In Visualizing Space


After glancing at it for a while I finally decided to download Space Engine. It along with some other games has affirmed my belief that 3D simulation might be the only way to meaningfully convey the scale of space and the universe in general to the layman. This post isn’t really about games in the sense of playing video games for fun, but it is about something I think the video game medium is uniquely suited to doing. That is, informing and educating people about space. Continue reading

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What The iOS Game Removals Say About The Entire Store


Apple’s overreaction in the midst of the recent retail push against depictions of the Confederate flag has already generated some good articles before I had the chance to write or pitch anything. I seriously suggest you read the one by Mike Williams at USGamer. It get’s to part of what I see as the heart of the matter in regards to Apple — that it still doesn’t really care about video games. We’ve gotten this feeling for a while in regards to art and serious issues, but I think this is just another sign of what’s possibly the source of all the problems with the iOS game market. Continue reading

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On Recent Changes In Indie Game Pricing


After a Steam sale and the closing of Tales of Tales a few people are talking about sales and pricing on Steam again. As a consumer I’d like to believe the store isn’t facing a mobile-style race to the bottom, but things have certainly been changing ever since Valve started allowing a much higher volume of games in. Continue reading

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15 Years Of Deus Ex, And Its future


Despite having gone through a fair bit of trouble to put together a big list of gaming-related anniversaries that will occur this year, one occurring today — the 15th anniversary of the original Deus Ex, snuck right up on me. I didn’t have any time to revisit the game, but I think the recent E3 presentation of the upcoming Deus Ex: Mankind Divided offers an interesting contrast when thinking about what game that game is shaping up to be and what it could be. Continue reading

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[E3 2015] This Is Likely Why No Man’s Sky Is So Confusing


Another major gaming event has gone by and No Man’s Sky has had another major showing leaving a bunch of people still confused about it. Based on some E3 interviews I’m starting to figure out just why these people are confused and why developer Hello Games is being pretty cagey about the fine details of the game. This is going to sound pretty harsh, but it seems to me like most of the disconnect is coming from PS4 owners who are only used to console games and the way console games are advertised. Continue reading

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[E3 2015] I Really Don’t Want Ubisoft To Screw Up Ghost Recon Wildlands

If Ghost Recon: Wildlands turns out to be everything people are saying it is right now, it could be one of my personal top debuts of E3 2015. I’m serious, even after everything I’ve gotten sick and tired of from Ubisoft. I’m not ready to say the publisher’s games are turning a corner and that new hardware is actually letting them innovate a bit, I’m just saying at least one new game looks like the evolution I’ve always wanted to see. Continue reading

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[E3 2015] Xbox Game Preview And Console Gaming’s Inevitable March Towards PC


Some of the announcements I saw at Bethesda’s and Microsoft’s E3 2015 press conferences look to me like some people are really trying to bring some of the advantages of PC gaming to consoles. This could end up being a continuation of how consoles are becoming more and more like PCs.

Bethesda came out with two of the major announcements that could possibly further the trend. First you have DOOM’s SnapMap thing which basically looks like an extremely in-depth map and mode editor for all versions of the game. Then you have Bethesda’s attempt to make Fallout 4 PC-created mods available to console players. Then you have Microsoft’s new Xbox equivalent to Steam Early Access. This is all gonna speed up and further diversify content creation on consoles, which I think are in dire need of diversity in their software libraries. Continue reading

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[E3 2015] New DOOM VS Old DOOM


As DOOM has kicked off E3 2015, I’m already hearing complaints that it doesn’t look like 1990’s DOOM. They’re right. It doesn’t, but it still looks like it could be an excellent shooter based on what we’ve seen and id Software’s recent history. Continue reading

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[E3 2015] PC Gaming And Press Conference Hype

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E3 2015 is really just looking like an event where a lot of cool games will be announced. That’s what all the predictions are about right now which for some reason makes them less interesting to me. Since it’s a mid-console-generation E3 I don’t expect to see anything there suggesting upcoming fundamental changes to the medium (I don’t think VR is THAT close to be honest). One odd thing that is coming though is the PC Gaming Conference. I think a lot about PC gaming kind of goes counter to what a lot of E3 is about. Continue reading

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