The Window To 2018 Gaming

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Namco announced Soulcalibur VI, nothing else matters.

Okay for real, as I usually do I just watched the trailers from the 2017 Game Awards. For me it’s pretty much the first major hint at what games we’ll be playing in 2018, particularly beyond the first quarter. Continue reading

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How Do You Sell An Immersive Sim?

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Don’t treat this blog post by itself as an iron-clad source on the sales of these games, but the general feeling I’ve gotten from reports on Steamspy numbers, NPD data, and other sales reports is that the singleplayer games Bethesda published in the last couple years haven’t met expectations. Mainly right now I’m talking about PreyDishonored 2, and Wolfenstein II: The New Colossus. Coming on top of news about lootboxes and multiplayer taking over AAA games along with uncertainty about the future of Deus Ex, this just paints more bad news about singleplayer-only AAA games that aren’t open-world. In particular it seems to be mad news for immersive sims. Continue reading

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How Was Your Thanksgiving Weekend Shopping?

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I probably did spend a good amount of money on stuff this Thanksgiving weekend, but I don’t feel all that enthusiastic about it. It might be because all the purchases I made were pretty predictable, and it might be because throughout this year I’ve felt such a big disconnect between the act of buying games and the act of playing them.

Last year a bunch of steep PC gaming discounts caught me totally off-guard, and I ended up spending those weeks playing great games I hadn’t expected to so soon like Forza Horizon 3 and Gears of War 4. That’s what this season should be all about. It effectively brought back the feeling of being surprised for Christmas or something. This year I bought a bunch of games I’d been waiting to see go on sale beforehand and I don’t know when I’ll actually get around to playing them. Continue reading

Crysis After 10 Years: The Future Of Shooters That Never Was

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The original Crysis turned 10 this week and every article I’ve seen observing this event has been a return to the “Can it run Crysis?” meme, perpetuating the myth that the game was only ever about its graphics. Crysis remains one of my favorite modern first person shooters for a very important reason, and this week I went back through it (or at least the good parts) one more time, trying the highest difficulty setting for the first time. Continue reading

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Late To The Party: Grand Theft Auto San Andreas, And Why GTA Online Took Over

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I’m coming up towards the end of Grand Theft Auto: San Andreas now but I’m going to go ahead and write this LTTP blog about it because I don’t know if I’m going to finish the game.

I have made blog posts in the past about my struggles with GTA games, but I wanted to take one last crack at San Andreas before actually starting the copy of Grand Theft Auto V I bought years ago. I ran into some of the same problems as before and overall I don’t think San Andreas stands the test of time, but from it I also learned some important things about sandbox games which may point to why GTA is so beloved, why Grand Theft Auto Online has taken over its destiny, and what’s wrong with other sandbox games. Continue reading

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Stop Treating Call of Duty: World War II Multiplayer Like A Documentary

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There’s a lot of controversy surrounding the multipalyer mode for Call of Duty: World War II — the way it depicts player characters, the way it’s working in microtransactions, etc. I think all that stems from a misunderstanding of what that mode is trying to do in relation to the rest of package people are paying $60 for. Continue reading

On The Fall of NeoGAF

By now you’ve probably heard of the sudden and drastic collapse of NeoGAF, arguably a central forum of the video game community. It was pretty much my main online hangout for years, and in the midst of its seeming downfall I’ve seen all kinds of opinions about it fly around from both without and within. There’s been reflection on what set it apart and whether any part of it is worth preserving in today’s gaming landscape. Continue reading

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Stealth Games Shouldn’t Judge Non-Stealth Tactics

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From what I can tell, most people writing about Dishonored: Death of the Outsider (which I just finished) center on how its no longer judging players for killing was very liberating. I certainly agree, but playing it and other recent stealth games further confirmed something else for me: I tend to not enjoy stealth games as much when they judge you for not being stealthy.

I think I’ve always generally held the opinion that stealth in video games is at its best when presented merely as one option in an sandbox of tools and options for players. The two main reasons for this are that stealth feels cooler when players choose to be stealthy and succeed at it, and it feels better when you have other options after failing stealth. I have the most dislike for games that automatically fail you upon detection. Continue reading

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Loot Boxes Are Just A Symptom, Not The Problem

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So basically every big game coming out this fall is going to have loot boxes. Star Wars Battlefront IICall of Duty: World War IIAssassin’s Creed OriginsForza Motorsport 7Middle Earth: Shadow of War, what did I miss? Judging from the reactions I’m seeing, loot boxes are just the next recipient of the ire that before gamers had towards DLC, online passes, season passes, and microtransactions. They’re all attempts by publishers to solve the same problem — the problem of keeping console games profitable. Continue reading

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All Open-World Games Need “Discovery Tour” Modes

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Assassin’s Creed: Origins is going to have a “Discovery Tour” mode that will strip out the story and combat and let players simply explore the game’s open world with some commentary from historians. People are already lauding this as an excellent use of all the historical research that goes into the Creed games. I think similar functionality should be expanded to virtually all open-world games.

It’s really just another step in the conversation surrounding “story mode” difficulty levels. I don’t see “discovery tour” as an actual difficulty mode though, but just another way to get use out of the art assets developers spend so much time and money putting into games. Maybe it’s not for everyone but it could offer some people yet another reason to buy a game. Continue reading

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