Right now I’m trying to juggle two massive games: Metal Gear Solid V: The Phantom Pain and The Witcher 3. While trying to reconfigure my wake/sleep schedule I’m also realizing both of these games do exactly what I’ve hated about open-world games for some time now… but I’m thoroughly enjoying them.
You know those games, usually coming from Ubisoft, that just put icons all over the map for treasure chests and side missions to the point where it all ends up feeling like busywork? Or they throw in a lot of extraneous features like crafting materials and team management simulations? I think MGSV and Witcher 3 figured out how to do those kinds of games properly. Continue reading