Operation Swampforce had me leading a team of three AI recon soldiers into a lumber mill just north of the town of Berezino to assassinate an officer, blow up a storehouse, and grab some intel. Overall the mission went off without anything too disastrous happening, but I did have to call some audibles which put the team into some pretty serious gunfights. This all came out of an ArmA 3 mod based on random generation.
A lot of ArmA 3 mods rely on randomly throwing a bunch of factors together, often with mixed results. This game is the kind of simulator with a bunch of systems that react to each other so dynamically that just tossing them all together in a bunch of random ways: enemy placement, objective generation, Bohemia Interactive’s large and dense maps, can create some legitimately cool situations. The recently released “Dynamic Recon Ops” from mbrdmn is the most successful attempt at this I’ve seen yet, and it’s because it seems to take a more measured approach to random generation. Continue reading