Why Some May Or May Not Find No Man’s Sky Repetitive

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When I did my post on Friday about No Man’s Sky and its faults, I forgot to cover one specific area that might be the most important reason why it might get repetitive for some people.

I didn’t actually read any of the reviews (I’d already pre-ordered the game a few days before the reviews were published) so I don’t know if any of them covered this. I’ve you’ve played the game you probably already know about its severe balance issues. If you haven’t, here’s something else to consider when deciding whether or not to jump in. Your experience in my opinion might depend heavily on how much time you plan to devote to exploration. Continue reading

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Deus Ex And Today’s Game Design

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Deus Ex: Mankind Divided is out this week and I’ve already got the pre-load on my SSD. I decided to also finally install the director’s cut version of Human Revolution to remind myself why I liked that game so much five years ago.

Depending on who you ask Deus Ex has a pretty big pedigree in video games. The 2000 original is one of the tentpole immersive simulation games. It helped set a standard for reactive game worlds filled with gameplay options and all kinds of details that made them feel functional and real, along with System Shock or Thief. Arguably games today haven’t even hit that same standard that was established in the 90’s, but Human Revolution came closer than anyone dared believe was possible. Continue reading

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No Man’s Sky: What It Is, What It Isn’t, What It Was Supposed To Be, What I Wanted

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So, No Man’s Sky. It’s out, it’s a real video game, people on the street are playing it, and there’s been a lot of controversy since it launched. I honestly don’t feel like I’ve played it quite enough to do an authoritative review or anything, but I’d rather not fall too far behind the discussion on this one.

The controversy surrounding how No Man’s Sky turned out in my opinion is stemming from three main areas: 1) What the game tries to be versus what people wanted it to be. 2) What Hello Games said would be in the game versus what’s actually in the game. 3) How this game’s creative vision might have been better executed given the first two points. Continue reading

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LTTP Call Of Duty Ghosts: In Defense Of Infinity Ward

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With a PS4 I can start renting current games again, so I decided to take a look at the last few Call of Duty campaigns which I’d missed, starting with Ghosts. All I’d heard was that some people had panned it, but they’d also panned Modern Warfare 3 from the same team, which I actually liked a lot. It’s sort of an ongoing disagreement I seem to have with a lot of fans and critics of the franchise.

Basically, I think the games from Infinity Ward after Call of Duty 4: Modern Warfare get a lot of undue criticism. I get why Black Ops became so popular, but there are things about the Infinity Ward games I feel a lot of people ignore, and Ghosts is no exception. Continue reading

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Otakon 2016: Trying To Make Anime Great Again

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If there’s one theme I noticed from what I saw at Otakon 2016 this past weekend, it was trying to revive the way anime was during the 80’s and 90’s. I obviously didn’t see everything at the convention, but the panels and screenings I did attend at least signal some concerted effort in the anime industry to revive something that has been lost. Continue reading

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The Silver Case — A New Phase For Japanese Adventure Games On PC?

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I found the time to try out the demo for the PC remake of Suda51’s The Silver Case, which got me to look at a trend that seems to be increasing on PC these days — visual novels and Japanese adventure games. This has been going on for some time now, but I wonder if we’re starting to see a new phase this year and if Silver Case might lead to similar scenarios in the future. Continue reading

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No Man’s Sky: Plans For Survival And Enjoyment

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Photo by “NickatNite”

I pre-ordered No Man’s Sky on PC so I won’t be able to play it at least until Friday and possibly not even until Sunday or Monday. I wanted to write something timely but all I can really put down about it right now are my plants for how to approach the game. Continue reading

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Who’s Actually Going To Play The NX?

A little under a month ago Ubisoft was quoted as saying it believed Nintendo’s project NX was going to bring back the Wii audience. Last week another source assumed Nintendo was trying to “upgrade the smartphone audience.” Most people who follow the industry probably think that’s a long shot, but what are Nintendo’s actual advantages and disadvantages here?

Continue reading

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More Of the PlayStation Experience Is Happening Outside the PlayStation

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So I own a PS4 now. I finally accepted that it had enough exclusives both already on store shelves and upcoming that you can’t get on PC, for me to justify buying one. As soon as I got into the startup process of downloading updates and bringing in my PlayStation Network profile I started to notice something interesting: I immediately began using less and less of PlayStation’s social and connectivity functionality on the console itself. I don’t know if that’s good or bad for the console and PSN. Continue reading

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What Actually Matters In Procedurally Generated Games

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As we enter the final week before the launch of No Man’s Sky, online chatter around it get’s increasingly heated. The posts from supposedly the sole person on Earth outside Hello Games playing a retail copy haven’t dampened things in the slightest. One source of all the skepticism is the fact that the game uses procedural generation and how it doesn’t force players to an end goal. This new trend of never-ending procedurally generated games seems to be getting some pushback from those who prefer static level design and endings. What actually matters when you’re playing the former type of game? Continue reading

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