Tag Archives: 3ds

Did Multiplatform Releases Hurt Handhelds?

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Photo credit nintendolife.com

Whenever the conversation about traditional handheld game systems comes up these days you seem to either have a lifestyle that suits handhelds or you don’t. It’s driven a rift between people who miss the days of the Game Boy Advance or the original DS and those who could care less about them and would always rather play on a console or PC. The funny thing with me is, I’m probably in the latter camp right now but used to spend much more time with handheld games. Just what is it that makes (or made) traditional handhelds appealing anyway?

The easy answer is portability, and for a lot of people it’s probably the best answer. Some people might commute a lot (in vehicles they themselves don’t drive) or spend a lot of free time away from a console or PC. However, looking back makes me think games that were exclusive to handhelds were just as important as their defining portability. Continue reading

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My Investigation Of Langrisser

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I’ve been writing just a little bit about 3DS tactical RPGs on this blog, and a few weeks ago I thought Langrisser Re:Incarnation looked like another fairly interesting one, so I put it on my GameFly que and it just came in. I played a few hours and basically nobody seems to have talked about it in the month since its release. I knew nothing about the game or the franchise before putting it in my 3DS. Continue reading

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The 3DS’s Surprisingly Strong 2016 Lineup

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Emotions among Nintendo fans are running high coming off the announcements from the company’s financial meeting this week. One thing in particular caught me off-guard though: how much Nintendo seems to be propping up the 3DS with software this year. Last year I think I predicted something like 2015 would be the last significant year of the 3DS. Good God was I wrong. Continue reading

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The Understated Value Of Virtual Console

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Almost every time I hear Virtual Console being talked about these days it’s with heavy criticism. While pretty much all that criticism is warranted, I think I still want to take a minute to just talk about how valuable the service has been. It really is one of the main reasons I even power on my Nintendo hardware these days.

I made a pretty big post almost two years ago about what VC does right and what it does wrong, and not much seems to have changed since then. It remains a point of much squandered potential for Nintendo, but what we have now has still managed to give me a lot of gaming value in multiple ways. Continue reading

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Tactical RPG Musings Part Three: Stella Glow And Mercenaries Saga 2 Demos

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It seems I was never really the only person wondering what happened to tactical role playing games on portable systems — why we never got a new Final Fantasy Tactics or something like that on the 3DS or Vita. The Vita got a new Disgaea game sure, and I think the 3DS got ports of the Shin Megami Tensei Devil Survivor (is that the right “Devil” title?) games, but it’s nothing like the growth the subgenre saw on the DS and PSP. I spent a little time this week playing demos for a couple more I didn’t realize were on the 3DS that at east try to satiate some of the thirst. Continue reading

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Just How Can You Predict Which Games Will Get PC Versions Today?

The announcement of a PC version of Azure Striker Gunvolt has me surprised and a little bit mad when it really shouldn’t have. The increasing publisher support of the PC, mostly through Steam, hasn’t quite reached the point where it’s ubiquitous and you can expect every third party game to end up on Steam. It is however reaching a point where you have to seriously think about the possibility with each individual game. The only discernible pattern of probability I can see is the publisher of each game. Continue reading

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Modern Tactical RPG Musings Part One: Lord of Magna

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I managed to cut a couple of hours out of my time with The Witcher 3 to look at Lord of Magna: Maiden Heaven which came out for the 3DS back in June. I obviously can’t give anything close to a definitive opinion on the game itself but it’s got me thinking about recent trends in Japanese RPGs in general, kinda like my experience with Lost Dimension. Continue reading

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Late To The Party: New Super Mario Bros. 2

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As I’ve continued catching up with the New Super Mario Bros. series and made inquiries about them, I sense the general opinion is the console iterations are better-received than the handheld ones. I can see why, but after finishing New Super Mario Bros. 2 I could argue that I enjoyed it as much as New Super Maro Bros. Wii, if for different reasons. Continue reading

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How Iwata Represented Nintendo

nintendo-half-mast As of this writing I only got the news of Satoru Iwata’s passing about an hour ago, but there’s really only one general thought I want to get out there which underscores nearly everything I’ve said about Nintendo on this blog. Other people will undoubtedly go over aspects of Iwata’s life like his lesser-known programming feats before becoming Nintendo’s CEO. A lot of people will probably also cover the points I’m about to here. I just want to get it out there that I think, as the head of a company, Iwata did a really good job of defining what Nintendo is and has always been about compared to the rest of the video game industry.

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How Much Of A Nintendo Game Is Metroid Really?

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Ever since E3 I’ve kind of avoided talking about all the anger around Metroid Prime: Federation Force but since then I’ve seen a lot more anger recently about what’s happened to the whole franchise. Plus Unseen64 just released some new insights into the development of the franchise. Maybe this is because I haven’t been a fan all the way from the beginning, but I’ve just been like “whatever.” I’m not gonna get mad if Nintendo lays off of the franchises that don’t sell Mario and Mario Kart numbers. Continue reading

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