As each new Call of Duty game is accused of being “more of the same,” I think the lifeblood that keeps the main campaigns of each game worthwhile is their ability to remain fresh and keep surprising the player. After finally finishing up Infinite Warfare, I think it does a sufficient job of this, if only because it repeats a lot of what was in previous games, except in space.
The game that blew up the franchise — Call of Duty 4: Modern Warfare, has such a good campaign because it feels like a roller coaster. Each mission has scenarios and events that set it apart from the other ones so the game never really gets monotonous. If the game was designed right, you never feel like you’re just repeatedly going through a bunch of kill boxes. I feel this way about most of the COD games: the three Modern Warfare games, Ghosts, and Advanced Warfare.
To keep things fresh with Infinite Warfare, Infinite Ward really leaned hard on the “in space” theme. I’m not sure there’s much about the moment-to-moment action in the end that feels unique other than being set in space, but it turns out being set in space counts for a lot. Continue reading