Tag Archives: adventure game

Indie Game Radar: Umurangi Generation


Been a while since I’ve done one of these. I still tend to see quite a few new indie games pretty much nobody talks about, with playable demos, but I guess I just haven’t had the time to try them out and write about them. This one has such a unique combination of art direction, setting, inspiration, and gameplay, along with an easily digestible public demo, that I was able to squeeze it in for this week.

I’m not sure if Umurangi Generation is actually being made by a Maori game developer, but it at least seems to pull from that heritage in its title and setting, in some kind of futuristic New Zealand that basically looks like Jet Set Radio. In fact, a lot of what I saw in the demo seemed inspired by the Dreamcast era: the graphics (low-poly but not all the way to the level of a PlayStation 1 game), art direction, rap music, even the arcade gameplay. Continue reading

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Late to the Party: Detention


The Xbox Game Pass deals from this year tied into a collaboration with EA, netting subscribers a few weeks of EA’s Origin Access Basic. As the only game I played during the latter subscription, I decided to finally try out Red Candle Games’ 2017 horror adventure game Detention. I didn’t pay much attention to it when it first came out but I asked around upon seeing it on Origin Access, and heard it was great and only took a few hours.

I went in expecting a low-budget walking simulator that might have an interesting storyline. What I got was a much deeper horror adventure game that reminded me of obscure Japanese 2D horror games from the 90’s like Twilight Syndrome or the original Clock Tower with maybe a bit of western point n’ click graphic adventure games from the same era… only Taiwanese. Continue reading

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Steins;Gate At 10 — A Time Capsule Of Otaku Culture (Late To The Party)


When I decided to play through Steins;Gate for the first time earlier this year I didn’t actually know the 10th anniversary of its original Japanese release was this year (if I put it on my list of anniversaries for 2019 I forgot). I’d downloaded the PlayStation 3 version through PlayStation Plus and was simply getting it out of the way since I don’t plan to re-sub. In any case, the most interesting thing about playing it in 2019 is that, culturally speaking, it really shows its era. Continue reading

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Late to the Party: Resident Evil 3


With the remake of Resident Evil 2 coming up (the demo to which just came out as I’m typing this), I decided to go ahead and play through the 1999 PS1 game Resident Evil 3 for the first time. I’d grabbed it on a PlayStation Network sale for like a buck a while back and it was the last mainline Resident Evil game I hadn’t played.

We like to think of the older games in this series as more focused on survival horror because of their fixed camera angles and “tank” controls, as opposed to the dynamic cameras and completely action-focused gameplay of the more recent entries following Resident Evil 4. The truth is that trend started with the original 1998 version of RE2, and seems to have continued with RE3. I just don’t know if that was a wise decision with that old control scheme. Continue reading

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Paratopic And The Low-Poly Adventure Game Trend


Before the year was over with, one game I wanted to wrap up was Paratopic — from what I can see part of a trend of adventure games (or walking simulators if you wanna call them that) which evoke the style of late 90’s 3D video games. This one in particular does some subtle yet special things I think show a good understanding of what people actually want out of this new “wave” of interactive art.

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Late to the Party: Kingdom Come Deliverance


This past week I finished the main story of Kingdom Come Deliverance from Warhorse studios and found it pretty absorbing, but I also think it absolutely isn’t a game for everyone. It’s structurally very similar to Skyrim but Warhorse didn’t make it for anywhere close to as mainstream an audience.

Probably the most important distinction setting Kingdom Come apart and might be a main reason I enjoyed it so much is that, well… it’s a detective adventure game. Continue reading

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“Story Mode,” Action Games, And Interactive Fiction


So Horizon Zero Dawn is the latest big budget game to include a “story mode” or what people are calling super-easy modes now. While some may argue against modes that significantly de-emphasize or nullify combat, they’re really part of a larger trend along with “walking simulators” and new adventure games. Continue reading

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What Separates Zelda: Breath of the Wild and Horizon: Zero Dawn From Other Games?


With lots of hype comes lots of scrutiny. As of this writing I haven’t touched either Nintendo’s The Legend of Zelda: Breath of the Wild or Sony’s Horizon: Zero Dawn, and before I (or you) do I think it would be good to examine that scrutiny and think about what each game needs to do to rise above it. Continue reading

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Big-Budget Adventure Gaming In 2016


I just finished up The Last Guardian, and playing through it got me thinking about how some high-budget games in 2016 have sort of brought back adventure game elements in that sector. For a while now most big-budget console games have pretty much just been about killing things (or playing sports), but we’ve got some examples this year that seem to have varied up their pace and tempo with non-action elements. Continue reading

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[Halloween 2016] Why/If You Should Play The Original Resident Evil


For Halloween I’d been meaning to finally grab the HD remaster of the 2002 remake of the original Resident Evil, install it on my laptop, and play it while waiting by my front door to give out candy. The PC version is half-off on the Humble Store as of this writing (still Steam DRM though). I played the 2002 Gamecube version extensively, but spent a little bit with it before Halloween to remind myself just what it was about this game. By many modern standards it might be considered an awful game, but depending on your mindset and expectations it might still be a great game. Continue reading

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