Tag Archives: Anniversary

Super Smash Bros. At 20: Then And Now

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The first time I heard about the concept of Super Smash Bros. 20 years ago, it immediately made perfect sense: just take all the stuff people like about Nintendo and throw it together in a fighting game. This was despite the fact that I didn’t even really know how the game was played until had the instruction booklet in my hands. Long before then, reading about the available characters and items like the SuperScope or the laser sword in Nintendo Power already had me hyped.

Japan just crossed its 20th anniversary of that initial game this week, with the North American anniversary being April I believe. Super Smash Bros. Ultimate is a little over a month old, and sales charts are proclaiming it the most successful game in the series just in time for us to look back on it. Continue reading

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Gaming Anniversaries That Will Occur In 2019

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As usual, I’m starting the year on this blog by looking back at previous years through gaming anniversaries. Maybe it’s not as big in that regard as last year, which was the 20th anniversary of all the stuff that came out in 1998, but there were still some surprises looking back on years like 1999 or 1994. 1999 in particular kind of gets overshadowed by 1998, which is still one of the most influential years for video games. Continue reading

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Zelda Ocarina of Time At 20: A Legacy of Open-World Games

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Like I said in my January post about gaming anniversaries for 2018, 1998 was 20 years ago, and it bore witness to an unusual number of landmark releases. Probably the most critically acclaimed one of all turns 20 this week — The Legend of Zelda: Ocarina of Time. By many accounts it’s still the best-reviewed video game ever, and a lot of what’s in modern 3D action adventure games owes something to it.

One game from this year I can’t help but compare Ocarina to is actually Red Dead Redemption II. I see a lot in common between them in terms of both the public perception and the actual characteristics of each game. Continue reading

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Me And Pokémon At 20 Years

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Someone might notice I already did a 20th anniversary post about Pokémon in 2016, which was 20 years after the franchise’s original Japanese debut. Well, people seem to be making a bigger deal out of the 20th anniversary of the North American release of Pokémon Red and Pokémon Blue. Sites like Polygon and USGamer are doing a whole lot of features about it. It got me thinking about what got me into Pokémon in the first place, why I haven’t touched it in years, and what it would take to bring me back. Continue reading

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Video Game Anniversaries That Will Occur in 2018

2018 is going to be a pretty big year for anniversaries in video games because it’s the 20th anniversary of 1998, often considered the greatest year of video games sever.

Unlike other years people may point out (like 2001 or 2007), 1998 saw the release of a lot of genre-defining games as well as the first entries in major franchises people still play today. It was arguably the most influential year in terms of what people are playing right now.

It’s hard to say what any of the publishers of these games will do to commemorate the anniversaries. Capcom is already giving us multiple impressive anthologies of its classic games this year. Maybe some anniversaries will be observed with “anniversary packs” of items for modern service-driven games. Continue reading

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Crysis After 10 Years: The Future Of Shooters That Never Was

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The original Crysis turned 10 this week and every article I’ve seen observing this event has been a return to the “Can it run Crysis?” meme, perpetuating the myth that the game was only ever about its graphics. Crysis remains one of my favorite modern first person shooters for a very important reason, and this week I went back through it (or at least the good parts) one more time, trying the highest difficulty setting for the first time. Continue reading

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20 Years Of GoldenEye and FPS Mission Design

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The 20th anniversary of GoldenEye 007 for the N64 completely passed me by last month. This week is the 20th anniversary of the North American release of Final Fantasy VII but I’ve still never actually played that game beyond the first few hours, so I’m just gonna finally write about GoldenEye.

I imagine everyone else who wrote about GoldenEye a couple weeks ago went on about how everyone around them played it in 1997, how it was the first major console first person shooter, and how its competitive multiplayer was a main pillar of gaming at the time. All that is true, but I also like pointing out how influential GoldenEye’s story campaign may have been for certain kinds of first person action games. Continue reading

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Ico After 15 Years, Last Guardian Expectations

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As we head into fall 2016 we head into the 15th anniversary of fall 2001, which was a pretty major year in video gaming. Two console launches, and the absolutely monster lineup of exclusives for the PlayStation 2. One console will probably never again get so many major exclusives in such a short amount of time. One of the first of these anniversaries seems to be Ico. Continue reading

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Five Years Later, Does Anyone Really “Get” Dark Souls?

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The first Dark Souls is five years old, director Hidetaka Miyazaki has said some things about his future projects, the first piece of downloadable content for Dark Souls III is coming up, and I just realized I’ve talked almost not at all about Dark Souls III here since before I started playing it.

I think I’ve said enough in previous posts about why I like Dark Souls or the “real” reasons why it’s good beyond just its unusual difficulty. I think this post and the last part of this one are the best summations. The only thing I can really say about Dark Souls III in particular is that it is a consummate video game. That may sound like a bland thing to say, but I think that actually makes it unique among the big releases we get these days. When I say “consummate,”I mean it in the most classical way possible for traditional Japanese console action games. Continue reading

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The Gamecube Turns 15

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The Gamecube turns 15 in Japan this week and will turn 15 in North America in November. I don’t think I’ve ever gone in-depth about my experiences with the system: why I bought it, what it was like owning one as my only console during that time, and how that formed my opinion on why it couldn’t wrest any market share back from Sony (and in fact lost some to Microsoft).

In the years prior to the Gamecube’s release I only owned an N64 during its life cycle. I spent a lot of time looking from the outside in at all the neat third party games that made the original PlayStation as appealing as it was. People back then (and today) complained about Nintendo not making enough “mature” games, but the real problem was always a lack of support from the third party developers who would make those kinds of games for a more varied library. It’s why N64 owners ate up C-tier stuff like Quest 64 — there were basically no other RPGs on the system. I followed up the N64 years with a brief but unforgettable time with the Dreamcast. When it became clear the Dreamcast was on its way out in 2001, it was time to decide what would be the one console I would be able to afford that generation. Continue reading

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