Tag Archives: arma 3

My 2016 Top 10 Games List

People seem to think 2016 was generally an awful year, but at least it was a good year for video games, probably even better than 2015. 2015 I feel is when AAA games emerged from a sort of rut that started after 2011 as developers were getting used to new hardware. 2016 is proof some kind of good trend is in full swing. I usually don’t force myself to pick 10 games I think are the best of a year, but the fact that I was actually able to pick that many games I immensely enjoyed this year is a great sign.

One thing I also noted is the games on my list tend to be exactly the kinds of games that performed somewhat below expectations commercially because of changing trends in the business. The big budget game business is starting to favor continuous services providing online interactions and rolling content updates. Most of my favorite games were singleplayer with little online interaction — the kind of game that generally stays the same after the initial purchase. I feel like we got a lot of great games of that type in 2016 — games where the developers somehow got a lot of resources to invest not into devices for player retention, but into simply crafting good level design and pretty game worlds for players to explore. Maybe that’s why their weakness in the marketplace against Games As A Service was more visible this year.

Before I start on the list though I should go over the games I couldn’t get to in 2016 and actually didn’t mention in my earlier post about this. Firstly, a lot of seemingly great RPGs came out in 2016, particularly on handheld systems, that I never even tried to find the time to buy or play. Fire Emblem Fates and Shin Megami Tensei IV Apocalypse look like perfectly fine games. Pokemon Sun & Moon also got quite a bit of hype and praise but I’m so hopelessly far behind in Pokemon I mostly just scrolled past it all on my social media. I want to get to it someday though. Also, I pretty much didn’t touch most of 2016’s indie games. I think I was able to finish Firewatch and Inside and that’s it. I bought a few others like Oxenfree and Hyper Light Drifter. I’m sure a lot of those games were great, it’s just that the more time-heavy AAA games got really good in 2016.

And onto the list, starting from the top:

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Assault On Saint-George Airstrip: An ArmA 3 Story

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The mission I just completed in ArmA 3’s Dynamic Recon Ops mod should make a nice send-off as I put the game down for a while. I haven’t gotten bored with ArmA 3. Far from it — it’s starting to suck my time away from other games. After probably more than 250 hours I need to rip myself away from it. Continue reading

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ArmA III: Dynamic Recon Ops Has Been Improving

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Since I wrote about it in July, the ArmA III mod “Dynamic Recon Ops” continues to develop, adding features and squashing bugs. It was already really fun then, but now has become a far more functional and content-rich sandbox within ArmA’s existing sandbox. Continue reading

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Up-And-Comig ArmA 3 Mod: Dynamic Recon Ops

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Operation Swampforce had me leading a team of three AI recon soldiers into a lumber mill just north of the town of Berezino to assassinate an officer, blow up a storehouse, and grab some intel. Overall the mission went off without anything too disastrous happening, but I did have to call some audibles which put the team into some pretty serious gunfights. This all came out of an ArmA 3 mod based on random generation.

A lot of ArmA 3 mods rely on randomly throwing a bunch of factors together, often with mixed results. This game is the kind of simulator with a bunch of systems that react to each other so dynamically that just tossing them all together in a bunch of random ways: enemy placement, objective generation, Bohemia Interactive’s large and dense maps, can create some legitimately cool situations. The recently released “Dynamic Recon Ops” from mbrdmn is the most successful attempt at this I’ve seen yet, and it’s because it seems to take a more measured approach to random generation. Continue reading

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ArmA 3 Apex Impressions Part Two

arma3_2016_07_22_19_44_29_687So I’ve finished the main campaign that came with the ArmA 3 expansion, Apex, after putting down some quick words about it. Other than a pretty good write-up from Kotaku, I don’t see much critique of the expansion coming from major websites. Continue reading

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Mods And The Potential Of Bohemia Interactive’s Map Design

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Right before ArmA 3’s Apex expansion came out I decided to finally start up a popular mod scenario called Pilgrimage. It is an odd, sort of slapped-together attempt at unlocking a lot of the potential of Bohemia Interactive’s toy chest of a game. I think it touches on one possible reason DayZ is such a success as well.

The second-place singleplayer winner of Bohemia’s mod contest,  Pilgrimage is sort of an attempt to mold ArmA 3’s components into a more traditional open-world action adventure game. It sets you on the edge of the map and tells you to track down the remains of the player character’s brother. You get information from people, hunt down leads, loot resources, and deal with groups of hostiles peppered across the map. In my experience the result accomplishes just enough in the right places to do things Far Cry or Fallout haven’t quite accomplished, despite its limitations as a mod. Continue reading

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ArmA 3 Apex Quick First Impressions

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It doesn’t look like the big websites are going to review the new Apex expansion for ArmA 3— most of them except the PC-focused sites haven’t even really covered how drastically ArmA 3 has changed since its initial launch in 2013. I’m definitely not the most hardcore ArmA player despite my over 200 hours on the game, but I thought I’d at least lay down some quick impressions after a couple missions, one official and one from a mod. Continue reading

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The Road Of ArmA 3: Part Two

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Everybody’s playing Dark Souls III but somehow I booted ArmA 3 up again and, well, yeah. Remember that “BECTI” mode I talked about in my last ArmA 3 post… a year ago to the day? I started up what I believe will be my final  attempt at this version of the mod on this map. So far I think I’ve gotten just about as far as I’ve ever gotten.

I think a somewhat succinct description of BECTI, as a game mode, would be somewhere between a real-time strategy skirmish match and a Battlefield 4 conquest match played from the perspective of one soldier on a map probably over twice the size of Grand Theft Auto V’s San Andreas. There are 50 settlements that must be captured. As of this writing my current match has been going on for around five hours and we’ve taken something like 14 of them. After the most intense battle yet (after finally gaining command of a tank) I’ve decided to retreat and rejoin the other squads in the northern flank, in effect probably giving up the five towns I just got done fighting for. Continue reading

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What I Actually Care About In Windows 10

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It’s not exactly unusual to hear about someone being cautious to upgrade to the latest version of Windows, but as everyone around me is upgrading I’ve been thinking about what I actually care about on my PC that would get me to upgrade. That’s obviously different for everyone but I’ve found I have a pretty narrow idea of what would get me to upgrade. Continue reading

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The Road Of ArmA 3

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What can I really talk about right now? I’m anticipating Grand Theft Auto V’s PC release, especially since I haven’t played it at all since a short PS3 rental in 2013. Instead of gearing up for it though I’ve just been playing a ton of ArmA 3 over the last week, finally diving headfirst into mods, particularly BECTI. This happened to coincide with a major new patch that changed the way guns feel and operate, also making some huge changes to the audio which I think drastically intensify the game. I guess I could run through some of this for people not already 100+ hours and 10GB of mods deep into this game. Continue reading

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