Tag Archives: ArmA

Assault On Saint-George Airstrip: An ArmA 3 Story

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The mission I just completed in ArmA 3’s Dynamic Recon Ops mod should make a nice send-off as I put the game down for a while. I haven’t gotten bored with ArmA 3. Far from it — it’s starting to suck my time away from other games. After probably more than 250 hours I need to rip myself away from it. Continue reading

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ArmA III: Dynamic Recon Ops Has Been Improving

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Since I wrote about it in July, the ArmA III mod “Dynamic Recon Ops” continues to develop, adding features and squashing bugs. It was already really fun then, but now has become a far more functional and content-rich sandbox within ArmA’s existing sandbox. Continue reading

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Up-And-Comig ArmA 3 Mod: Dynamic Recon Ops

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Operation Swampforce had me leading a team of three AI recon soldiers into a lumber mill just north of the town of Berezino to assassinate an officer, blow up a storehouse, and grab some intel. Overall the mission went off without anything too disastrous happening, but I did have to call some audibles which put the team into some pretty serious gunfights. This all came out of an ArmA 3 mod based on random generation.

A lot of ArmA 3 mods rely on randomly throwing a bunch of factors together, often with mixed results. This game is the kind of simulator with a bunch of systems that react to each other so dynamically that just tossing them all together in a bunch of random ways: enemy placement, objective generation, Bohemia Interactive’s large and dense maps, can create some legitimately cool situations. The recently released “Dynamic Recon Ops” from mbrdmn is the most successful attempt at this I’ve seen yet, and it’s because it seems to take a more measured approach to random generation. Continue reading

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ArmA 3 Apex Impressions Part Two

arma3_2016_07_22_19_44_29_687So I’ve finished the main campaign that came with the ArmA 3 expansion, Apex, after putting down some quick words about it. Other than a pretty good write-up from Kotaku, I don’t see much critique of the expansion coming from major websites. Continue reading

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Mods And The Potential Of Bohemia Interactive’s Map Design

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Right before ArmA 3’s Apex expansion came out I decided to finally start up a popular mod scenario called Pilgrimage. It is an odd, sort of slapped-together attempt at unlocking a lot of the potential of Bohemia Interactive’s toy chest of a game. I think it touches on one possible reason DayZ is such a success as well.

The second-place singleplayer winner of Bohemia’s mod contest,  Pilgrimage is sort of an attempt to mold ArmA 3’s components into a more traditional open-world action adventure game. It sets you on the edge of the map and tells you to track down the remains of the player character’s brother. You get information from people, hunt down leads, loot resources, and deal with groups of hostiles peppered across the map. In my experience the result accomplishes just enough in the right places to do things Far Cry or Fallout haven’t quite accomplished, despite its limitations as a mod. Continue reading

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ArmA 3 Apex Quick First Impressions

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It doesn’t look like the big websites are going to review the new Apex expansion for ArmA 3— most of them except the PC-focused sites haven’t even really covered how drastically ArmA 3 has changed since its initial launch in 2013. I’m definitely not the most hardcore ArmA player despite my over 200 hours on the game, but I thought I’d at least lay down some quick impressions after a couple missions, one official and one from a mod. Continue reading

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Why So Many People Put Up With Bethesda’s Bugs

The chatter around Fallout 4’s release has reached the same point of controversy as the last couple of Bethesda’s games (as well as Obsidian’s New Vegas which ran on Bethesda’s tech) — their generally buggy and unstable nature. Understandably, some people are baffled as to how Skyrim and Fallout 4 can be so popular while being so buggy, especially while other high-profile games get chewed out for their stability problems.

Wired went ahead and ran a story adamantly defending Bethesda and all its bugs. I think it makes some good points but I stop short of agreeing with it 100 percent. The main point that counts and the main reason I continue to enjoy Fallout 4 despite its stability issues is due to how unique Bethesda’s games are. Continue reading

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[E3 2015] I Really Don’t Want Ubisoft To Screw Up Ghost Recon Wildlands

If Ghost Recon: Wildlands turns out to be everything people are saying it is right now, it could be one of my personal top debuts of E3 2015. I’m serious, even after everything I’ve gotten sick and tired of from Ubisoft. I’m not ready to say the publisher’s games are turning a corner and that new hardware is actually letting them innovate a bit, I’m just saying at least one new game looks like the evolution I’ve always wanted to see. Continue reading

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[E3 2015] PC Gaming And Press Conference Hype

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E3 2015 is really just looking like an event where a lot of cool games will be announced. That’s what all the predictions are about right now which for some reason makes them less interesting to me. Since it’s a mid-console-generation E3 I don’t expect to see anything there suggesting upcoming fundamental changes to the medium (I don’t think VR is THAT close to be honest). One odd thing that is coming though is the PC Gaming Conference. I think a lot about PC gaming kind of goes counter to what a lot of E3 is about. Continue reading

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What’s Really Holding Back PC Games?

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I’m going to try to make this my last post connecting to The Witcher 3 before I actually play the game (which will probably be long after its hype dies down). Another point of discussion regarding its technology is whether or not consoles are the reason the final game doesn’t look like its initial reveal videos. I think that assertion misses the whole point. Continue reading

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