Tag Archives: assassin’s creed origins

Loot Boxes Are Just A Symptom, Not The Problem

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So basically every big game coming out this fall is going to have loot boxes. Star Wars Battlefront IICall of Duty: World War IIAssassin’s Creed OriginsForza Motorsport 7Middle Earth: Shadow of War, what did I miss? Judging from the reactions I’m seeing, loot boxes are just the next recipient of the ire that before gamers had towards DLC, online passes, season passes, and microtransactions. They’re all attempts by publishers to solve the same problem — the problem of keeping console games profitable. Continue reading

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All Open-World Games Need “Discovery Tour” Modes

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Assassin’s Creed: Origins is going to have a “Discovery Tour” mode that will strip out the story and combat and let players simply explore the game’s open world with some commentary from historians. People are already lauding this as an excellent use of all the historical research that goes into the Creed games. I think similar functionality should be expanded to virtually all open-world games.

It’s really just another step in the conversation surrounding “story mode” difficulty levels. I don’t see “discovery tour” as an actual difficulty mode though, but just another way to get use out of the art assets developers spend so much time and money putting into games. Maybe it’s not for everyone but it could offer some people yet another reason to buy a game. Continue reading

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More Games Are Using Compasses Instead of Minimaps

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I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

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