Tag Archives: assassin’s creed origins

The Problem of Side Quests in Open-World Games

PREVIEW_SCREENSHOT4_152729

Open-world games really need to stop doing that thing where dozens of side quests and collectibles pop up as soon as you open the map. This is a well-discussed issue, but all the games I’ve been playing recently really highlight the differences between how some open-world games handle side content, and what the main problems with these games are.

I’ve been playing Yakuza 5 for a while, I recently started getting further into Horizon: Zero Dawn, I finished the main story of Assassin’s Creed Unity recently, and I started a new game in The Witcher 3. I guess I’ve also been playing the extra difficulty mode in The Legend of Zelda: Breath of the Wild on and off. In Horizon I’m pretty much just blazing through the main quest, as I did in Unity, but in all the other games I’m getting pulled into the side quests. Continue reading

Advertisements
Tagged , , , , , , , , , , , , ,

Loot Boxes Are Just A Symptom, Not The Problem

1

So basically every big game coming out this fall is going to have loot boxes. Star Wars Battlefront IICall of Duty: World War IIAssassin’s Creed OriginsForza Motorsport 7Middle Earth: Shadow of War, what did I miss? Judging from the reactions I’m seeing, loot boxes are just the next recipient of the ire that before gamers had towards DLC, online passes, season passes, and microtransactions. They’re all attempts by publishers to solve the same problem — the problem of keeping console games profitable. Continue reading

Tagged , , , , , , , , ,

All Open-World Games Need “Discovery Tour” Modes

ach_ucs3781_screenshot_edits_us_web_302604

Assassin’s Creed: Origins is going to have a “Discovery Tour” mode that will strip out the story and combat and let players simply explore the game’s open world with some commentary from historians. People are already lauding this as an excellent use of all the historical research that goes into the Creed games. I think similar functionality should be expanded to virtually all open-world games.

It’s really just another step in the conversation surrounding “story mode” difficulty levels. I don’t see “discovery tour” as an actual difficulty mode though, but just another way to get use out of the art assets developers spend so much time and money putting into games. Maybe it’s not for everyone but it could offer some people yet another reason to buy a game. Continue reading

Tagged , , , , , , , , , ,

More Games Are Using Compasses Instead of Minimaps

17061122002859

I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

Tagged , , , , , , , , ,
Advertisements
Quest Board

Knowledge, Fun, and Experience Await

Journalism, Journalists and the World

Making the world relevant to journalists

Stephanie Carmichael

Freelance writer and copy editor / games journalist / blogger extraordinaire

Black Millennials

Cultural Empowerment for Black 20somethings

Ackk Studios

There is something a little unusual going on here...

Drowning In Multimedia

From videogames to TV shows and everything in between

Gamerly Musings

Where failed pitches go to shine.

Malstrom's Articles News

“The game has changed, ... and the way the game is played has to be changed.” -Iwata

Whitney Rhodes

Writer, videographer, journalist, gamer

Ye Olde Nick Suttner Blogge

Somewhere to keep thoughts on things.

I'm Not Doctor Who

Defunct... probably

The Squadron of Shame Squawkbox

I hear you like games. So do we.