Tag Archives: assassin’s creed

All Open-World Games Need “Discovery Tour” Modes

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Assassin’s Creed: Origins is going to have a “Discovery Tour” mode that will strip out the story and combat and let players simply explore the game’s open world with some commentary from historians. People are already lauding this as an excellent use of all the historical research that goes into the Creed games. I think similar functionality should be expanded to virtually all open-world games.

It’s really just another step in the conversation surrounding “story mode” difficulty levels. I don’t see “discovery tour” as an actual difficulty mode though, but just another way to get use out of the art assets developers spend so much time and money putting into games. Maybe it’s not for everyone but it could offer some people yet another reason to buy a game. Continue reading

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More Games Are Using Compasses Instead of Minimaps

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I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

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In Lea Monde Interview, Ubisoft Hints At Changing Direction

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Apparently last week Le Monde published an interview where Ubisoft outlined how it might be changing how it designs its open-world games in the future. The article is in French but NeoGAF moderator Stumpokapow translated it and offered some main bullet points.

The overall jist seems to be that Ubisoft wants to make its future open-world games even less linear and offer players more freedom, with less focus on the scripted story segments that have run through games like Assassin’s Creed II or Far Cry 3. Personally, I think this is what Ubisoft should have always been doing. If you look back at some previous posts of mine you might see that I’ve had issues with how Ubisoft does open-world games. Many may disagree with me. Continue reading

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What “Ancient Egypt” Actually Entails For Assassin’s Creed

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I don’t intend to go really deep into speculation about what the recently confirmed upcoming Assassi’s Creed game focused on ancient Egypt will be like. I kind of just want to bring up some details about the setting some people might not realize, details that separate it from just about everything else the Creed games have done up to this point.

The land of the Pharos is a pretty different setting for a Creed game. Other than the original title, this codenamed “Assassin’s Creed ‘Empire'” would be the first mainline one not centered on western civilization. That not only potentially brings an entirely different color to the main Creed games, but also opens it up to a much greater span of history. Continue reading

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Is Witcher 3 The Next Game Everybody Wants To Imitate?

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I still don’t quite know what to think of information on an upcoming Assassin’s Creed game being broken on 4chan of all places, but one thing did catch my eyes — the mention in that 4chan thread of a desire for a “Witcher-feel” in the game. All I could think upon reading that was “here we go.”

I guess I should have expected it. The Witcher 3 has been named game of the year by over 150 publications (and this blog) for 2015. It’s the hot new game everybody likes. Of course it would become the next secret sauce everybody else is trying to capture. Even if the 4chan thread itself was bunk, we still might see other developers make similar desires known in the near future. Everybody should definitely be learning from good games including Witcher 3, but when big developers say they want to be like this good game or that good game, in my opinion they usually end up missing the point of why those games are good. Continue reading

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Do Sandbox Games Even Need Main Missions?

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Yeah this is a brazen question to ask and it is partly to draw attention, but it get’s at the conflict I’ve been seeing in many open-world games made over the last few years, mainly action sandbox games in the Grand Theft Auto tradition. Of course sandbox games can have good main missions, but in a great many of them, main missions seem to actually detract from the central appeal of the game. Continue reading

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Late To The Party: Assassin’s Creed IV Black Flag, And The Lost Nature Of Sandbox Games

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If finally finished up Assassin’s Creed IV: Black Flag this week after Nvidia gave me a free copy with my graphics card back in 2013. Playing it made me realize things about how sandbox games have gradually strayed from their original design principles and how that relates to today’s trend of open-world games. Much has been said about how Ubisoft does open-world games, but I think Black Flag in particular highlights its issues because it actually contains a unique and fun classic-style sandbox game buried underneath a lot of modern trends. Continue reading

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Player And Commander

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Playing a couple games recently got me thinking about how some video games handle the commanding and piloting of crewed vehicles. It’s an interesting subject because the task goes completely counter to a lot of what console gaming is designed for. I always thought exploring certain things further in this area could lead to new types of games. Continue reading

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Far Cry 2 vs Far Cry 3: A Retrospective

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A while ago I decided to give Far Cry 2 and Far Cry 3 another run before Far Cry 4 came out. I probably won’t be playing FC4 for a while, but I still think the comparison is interesting, if only for all the arguments that persist over which is the superior Far Cry game.

FC2 and 3 are opposites in some ways when you examine the philosophy of each game’s design. FC2 is popularly cited as a flawed gem that didn’t get the recognition it deserved, while FC3 is popular and better executed but also much more conventional in its design. A lot of people who love one hate the other. Everything I’ve heard about FC4 suggests it’s very much the sequel to FC3, but I still like to look back and hope Ubisoft remembers what was actually good about FC2. Continue reading

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