Tag Archives: battlefield 1

Are Fewer, Longer-Lived AAA Games Really A Bad Thing?

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News has been coming out that October 2016 was a bit of a disappointment for sales expectations of some blockbuster video games. One narrative trying to explain why suggests that the transition to games-as-a-service is giving some older games longer tails, cannibalizing new ones. If this is what’s happening (there are other explanations), I’m honestly not sure whether it’s a bad thing or a correction I’ve been waiting to see for years.

US retail and UK retail are reporting disappointing numbers for games like Dishonored 2Watch Dogs 2Call of Duty: Infinite Warfare, or Titanfall 2, despite critics receiving those games quite positively. There could be a lot of explanations: particular things going on with each individual game (like Titanfall 2 coming out in-between Battlefield 1 and Infinite Warfare), or particular things going on in the UK retail market or the US retail market. A convenient one however has been that the push to present blockbuster games as services people play and pay into for longer periods of time is giving those people less time to play every new big game that comes out. Continue reading

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[E3 2016] Conference Round-Up

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I’m gonna see if I can cram all my thoughts from all Monday’s and Tuesday’s E3 2016 presentations, so I’ll try to keep each subject brief. I won’t go over every press conference, just the games I’m actually interested in playing (not necessarily the only ones I think look good) along with some more general thoughts. Continue reading

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[E3 2016] Will EA’s New Shooters Feel New Enough?

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This is probably just a personal preference thing, but all the shooters Electronic Arts showed at its EAPlay press conference on Sunday (three in all) looked kind of… conventional to me.  That probably sounds crazy to a lot of people given the games are Star Wars, a game with giant robots, and a game about the first World War, but in all three I kind of see the same general structure of game design.

When EA first announced Battlefield 1, I did a post wondering if a change in setting was enough to really make the game feel different. I now ask the same question of Titanfall which is coming out basically in the same season and maybe Star Wars Battlefront 2 as well. What I’m saying is, I have a feeling that no matter what setting you get, it’s still gonna be shooting through linear set pieces in relative close quarters or deathmatch and conquest multiplayer. Continue reading

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A Change In Setting Isn’t Enough To Reinvigorate Military Shooters

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I’ve read very little about the newly announced Battlefield 1. Everyone seems to be interested in the switch in setting to World War I, but honestly, nothing has convinced me yet that it’s going to be anything other than the same standard military first person shooter we’ve been getting for years and years now. Actually, I’m gonna go out on a limb and say Call of Duty: Infinite Warfare has a chance to be the more mechanically interesting game. This isn’t an endorsement or criticism of either game, I don’t think I’m going to play either of them this year. I just want to say I don’t think swapping settings will automatically make a military shooter more interesting. Continue reading

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