Tag Archives: bethesda game studios

What is it About Classic Doom in 2020?

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Since playing the original Doom and Doom II for the first time in 2012 on the 20th anniversary of the former, I’ve actually spent way too much time playing those games and mods of those games. They’ve pretty much shot up through my overall favorite games list. Coming up on the release of Doom Eternal and the first ever official re-release of Doom 64, I thought it’d be worth going over why for a bit. Continue reading

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How To Run Classic Doom With These Modern Ports

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People have been anticipating the big patch to the latest console ports of the classic Doom games for a while, and they’re here now, but the patch notes also out of nowhere announced the release of what are essentially new PC ports of these games. I started to ask myself why this was necessary, but now I think it might be a boon to people who are new to Doom but want to play it on PC.

It all has to do with simply getting the games up and running. Playing old school Doom on modern PCs can a somewhat complex process. The amount of freedom in what you can do with the game is like an ocean, but jumping in can be daunting. Bethesda’s latest move may or may not change that. Continue reading

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The Outer Worlds: Where Are The Space RPGs?

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I’d actually seen almost none of the promotional material for Obsidian Entertainment’s The Outer Worlds before playing the game. All I really knew was it was the next RPG from the people behind Fallout New Vegas and that the setting was sci-fi. I guess I went in expecting another tabletop-inspired RPG with entertaining characters. What I did not expect was a space outlaw game.

BioWare’s Mass Effect series got close sometimes but never really went for that Han Solo-esque fantasy. The only other video games that even think about trying to be space crime simulators are actual simulation games like Elite or Rebel Galaxy Outlaw which are more about totally open sandboxes with no concrete main story. Really, there aren’t enough conventional RPGs with any kind of space opera setting. Continue reading

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Bethesda, Games As A Service, Fallout 76, And The Console Survival Game Market

The idea of a Fallout-themed online survival game has a lot of market potential.

I have no idea if the rumors that developer Bethesda’s recently-announced Fallout 76 will indeed be an online survival game in the style of Rust or DayZ are true, but it would make a lot of sense for multiple reasons. If so, I also see it’s another sign the publisher Bethesda is inching more and more into games-as-a-service, which it has been doing much less than other big western game publishers. Continue reading

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What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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What Does Dishonored 2 Really Bring To The Table?

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Dishonored 2 is out and even though I’ve already bough it I probably won’t be able to touch it for a while. It’s one of my most anticipated games for 2016 but I actually haven’t been paying much attention to it. It’s probably because of how the game has been advertised which mostly runs counter to why I’m buying it. How do you advertise parts of a blockbuster game other than combat and deep stories? Continue reading

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Skyrim Mods I Used That New Players Should Try

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Basically everybody is talking about what mods you should try for Skyrim Special Edition. I’m not gonna try to add another general list of the best mods or whatever, but I thought I’d go ahead and point out what I used when I decided to start modding up the original version of Skyrim. Most of what I installed were the well-known mods everybody else might be suggesting but maybe some are lesser-known mods that I still think are pretty useful. Continue reading

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Review Code Controversy: Do You Really Need To Be There On Day One?

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Tension over game publishers giving critics early review copies less and less often seems to be coming to a head with Bethesda being forward about the practice through an announcement regarding Skyrim Special Edition and Dishonored 2 review copies. One lesson someone might take from this would be to not pre-order games since you don’t really have to anymore. I’d go beyond that though and ask: do you really have to play that game on day one (or day zero)? Continue reading

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How DOOM Makes The Shooter Feel Like A Game Again

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All I can really talk about right now that I’ve been playing is DOOM, which I’m most of the way through as of this writing. I’m not sure I can say anything about it that reviews didn’t already cover though.

The most succinct thing I can say about id Software’s 2016 DOOM is that it makes the first person shooter feel like a game again. Followers of this blog may have seen my previous posts about older FPSs, and I certainly think this one fits right in with the qualities of those games, but still concedes to modernity in its own way. Continue reading

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Is New DOOM A Return To Classic Campaign Design?

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Maybe it’s extremely late to comment on the singleplayer stream Bethesda Softworks held for DOOM last week, or maybe it’s just in time since the game comes out in a week. Either way, watching the stream archive this week has gone a long way in assuaging fears I’ve had for the game that basically went unanswered for months. Continue reading

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