Tag Archives: bethesda game studios

What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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What Does Dishonored 2 Really Bring To The Table?

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Dishonored 2 is out and even though I’ve already bough it I probably won’t be able to touch it for a while. It’s one of my most anticipated games for 2016 but I actually haven’t been paying much attention to it. It’s probably because of how the game has been advertised which mostly runs counter to why I’m buying it. How do you advertise parts of a blockbuster game other than combat and deep stories? Continue reading

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Skyrim Mods I Used That New Players Should Try

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Basically everybody is talking about what mods you should try for Skyrim Special Edition. I’m not gonna try to add another general list of the best mods or whatever, but I thought I’d go ahead and point out what I used when I decided to start modding up the original version of Skyrim. Most of what I installed were the well-known mods everybody else might be suggesting but maybe some are lesser-known mods that I still think are pretty useful. Continue reading

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Review Code Controversy: Do You Really Need To Be There On Day One?

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Tension over game publishers giving critics early review copies less and less often seems to be coming to a head with Bethesda being forward about the practice through an announcement regarding Skyrim Special Edition and Dishonored 2 review copies. One lesson someone might take from this would be to not pre-order games since you don’t really have to anymore. I’d go beyond that though and ask: do you really have to play that game on day one (or day zero)? Continue reading

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How DOOM Makes The Shooter Feel Like A Game Again

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All I can really talk about right now that I’ve been playing is DOOM, which I’m most of the way through as of this writing. I’m not sure I can say anything about it that reviews didn’t already cover though.

The most succinct thing I can say about id Software’s 2016 DOOM is that it makes the first person shooter feel like a game again. Followers of this blog may have seen my previous posts about older FPSs, and I certainly think this one fits right in with the qualities of those games, but still concedes to modernity in its own way. Continue reading

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Is New DOOM A Return To Classic Campaign Design?

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Maybe it’s extremely late to comment on the singleplayer stream Bethesda Softworks held for DOOM last week, or maybe it’s just in time since the game comes out in a week. Either way, watching the stream archive this week has gone a long way in assuaging fears I’ve had for the game that basically went unanswered for months. Continue reading

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The Witcher 3 And Why Most Action RPGs Have Bad Combat

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I’ve been wanting to talk about action RPG combat for a little while now since all the criticism about The Witcher 3’s combat came up after people got it in their hands. This also comes relatively soon after many hours of engaging in Skyrim’s infamous combat system. We also have people’s concerns brewing over Bethesda’s plans for Fallout 4’s combat. Continue reading

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What Skyrim Is Actually Good At

I think I’m done with Skyrim.

I mean “done” as in I’ve played all the parts of the game I care about. I’ve spent a total of $80 on Skyrim and its extra stuff over the last four years and even though playing 100 percent of it was never the goal, after 170 hours I think I’ve gotten my money’s worth. Same thing happened with Fallout 3 (in which I intend to start a new character before Fallout 4 drops) and New Vegas. Anyway, I want to do this post to talk about what I think Skyrim’s and Bethesda’s real strong points are compared to other RPGs and other RPG developers, maybe even why Bethesda’s games have been some of the most commercially successful RPGs of all time.

I’ve actually been thinking about this ever since Skyrim came out in 2011. If you think back, 2011 was kind of a big year for RPGs. At the very least you had three notable ones coming out: Skyrim, From Software’s first Dark Souls game, and CDProjekt RED’s The Witcher 2. Coincidentally the developers of all three of those games are releasing new games this year. More importantly, ever since the release of The Witcher 3 and the unveiling of Fallout 4, some people are wondering if the latter can match up to the supposedly new standard the former has set for open-world RPGs. I think Bethesda and CDProjekt RED make different kinds of games, but not completely different, and each is better than the other in different areas. From Software has its own advantages that when you think about it are almost unique to it in the RPG space. Continue reading

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[E3 2015] New DOOM VS Old DOOM

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As DOOM has kicked off E3 2015, I’m already hearing complaints that it doesn’t look like 1990’s DOOM. They’re right. It doesn’t, but it still looks like it could be an excellent shooter based on what we’ve seen and id Software’s recent history. Continue reading

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LTTP: Modded Skyrim

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Finally beginning to mod my installation of Skyrim after three and a half years feels like I’m really late to some great endeavor everyone else has already undertaken, or perhaps even an entirely different game everyone has played. I think I can say that because after playing roughly 70 hours of vanilla Skyrim, the modded game indeed feels like an entirely new experience. Instead of the modern, cinematic adventure of a big hero, I’ve turned it into something that reminds me more of older, more muted but also more mysterious dungeon crawlers, possibly even the older Elder Scrolls games. Continue reading

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