Tag Archives: bethesda softworks

What’s Dishonored 2 Really About?

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I finally just finished up Dishonored 2, and while I’m not going to “review” it, I have a couple fairly broad things to write about my experience with the game overall. Its later parts certainly live up to what I’d played at the time I put it in my 2016 game of the year list. What stands out to me coming off it though is that while Bethesda and Arkane billed it a stealth game about eliminating targets, I spent a whole lot of time doing nothing related to eliminating targets.

There was a point in the final level where I was about to enter the area where the final boss resided and I remembered I’d forgotten to figure out some extra objective way back at the beginning of the level, so I spent a few hours backtracking. This was supposed to be the climax of the game and I just put it on hold because I wanted to find more generally useless crap. Continue reading

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Deus Ex Mankind Divided vs Dishonored 2 (Part One?)

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I wanted to finish both Deus Ex: Mankind Divided and Dishonored 2 before I wrote this post, but I didn’t have nearly enough time before I had to start thinking about 2016 end-of-year recaps. I managed to get through a healthy chunk of Mankind Divided but only part of the first real mission of Dishonored 2 as of this writing. Still, even from that much I can sense some subtle but important differences between the games.

Dishonored 2 and Mankind Divided are worth comparing because they come from the same roots. The level designer for the first Dishonored was the level designer for the original Deus Ex (I don’t know if he also did the sequel). All these games are about letting players solve problems in tightly designed but open-ended levels by choosing from a variety of methods and playing around with a multitude of tools and systems. In Deux Ex it’s cybernetic augmentations, in Dishonored it’s supernatural powers. Continue reading

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DOOM’s SnapMap Update And Longevity Questions

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The recent update to the new DOOM‘s SnapMap level editor got me to finally take a look at what people had made so far. Despite it being one of my most anticipated features of DOOM, I didn’t think much of SnapMap in the final game initially and I’m still not really sure what kind of longevity it will eventually have compared to how people still make maps for the original Doom and Quake 20-odd years later. Continue reading

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[Game Awards 2016] So What Is Prey?

Like usual I pretty much skipped this year’s Game Awards and just caught the trailers as they appeared. I thought they looked pretty great. I’m hyped for The Legend of Zelda: Breath of the Wild. I’m not sure yet what to think of Mass Effect: Andromeda, I’d really like to get a better sense of that game’s scale. I’m not going to say anything about Death Stranding until I see an actual game being played. The one game I actually have something to say on though is Prey.

Based on Game Informer’s nine-minute demo, Prey looks like it could be a terrific game of a type we haven’t seen in a long time, but it might be tough for some people to figure out why. Continue reading

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Skyrim Mods I Used That New Players Should Try

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Basically everybody is talking about what mods you should try for Skyrim Special Edition. I’m not gonna try to add another general list of the best mods or whatever, but I thought I’d go ahead and point out what I used when I decided to start modding up the original version of Skyrim. Most of what I installed were the well-known mods everybody else might be suggesting but maybe some are lesser-known mods that I still think are pretty useful. Continue reading

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Review Code Controversy: Do You Really Need To Be There On Day One?

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Tension over game publishers giving critics early review copies less and less often seems to be coming to a head with Bethesda being forward about the practice through an announcement regarding Skyrim Special Edition and Dishonored 2 review copies. One lesson someone might take from this would be to not pre-order games since you don’t really have to anymore. I’d go beyond that though and ask: do you really have to play that game on day one (or day zero)? Continue reading

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Is New DOOM A Return To Classic Campaign Design?

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Maybe it’s extremely late to comment on the singleplayer stream Bethesda Softworks held for DOOM last week, or maybe it’s just in time since the game comes out in a week. Either way, watching the stream archive this week has gone a long way in assuaging fears I’ve had for the game that basically went unanswered for months. Continue reading

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Fallout 4 Is Basically Borderlands 3

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When writing the last post I realized I hadn’t really followed up on my initial post about Fallout 4’s opening and how it felt more like a first person shooter than a role-playing game. I guess most people who’ve played the game have already figured it out by now, but the rest of the game pretty much continues that pattern. Continue reading

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Is Witcher 3 The Next Game Everybody Wants To Imitate?

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I still don’t quite know what to think of information on an upcoming Assassin’s Creed game being broken on 4chan of all places, but one thing did catch my eyes — the mention in that 4chan thread of a desire for a “Witcher-feel” in the game. All I could think upon reading that was “here we go.”

I guess I should have expected it. The Witcher 3 has been named game of the year by over 150 publications (and this blog) for 2015. It’s the hot new game everybody likes. Of course it would become the next secret sauce everybody else is trying to capture. Even if the 4chan thread itself was bunk, we still might see other developers make similar desires known in the near future. Everybody should definitely be learning from good games including Witcher 3, but when big developers say they want to be like this good game or that good game, in my opinion they usually end up missing the point of why those games are good. Continue reading

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Why So Many People Put Up With Bethesda’s Bugs

The chatter around Fallout 4’s release has reached the same point of controversy as the last couple of Bethesda’s games (as well as Obsidian’s New Vegas which ran on Bethesda’s tech) — their generally buggy and unstable nature. Understandably, some people are baffled as to how Skyrim and Fallout 4 can be so popular while being so buggy, especially while other high-profile games get chewed out for their stability problems.

Wired went ahead and ran a story adamantly defending Bethesda and all its bugs. I think it makes some good points but I stop short of agreeing with it 100 percent. The main point that counts and the main reason I continue to enjoy Fallout 4 despite its stability issues is due to how unique Bethesda’s games are. Continue reading

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