Tag Archives: bethesda softworks

How To Run Classic Doom With These Modern Ports

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People have been anticipating the big patch to the latest console ports of the classic Doom games for a while, and they’re here now, but the patch notes also out of nowhere announced the release of what are essentially new PC ports of these games. I started to ask myself why this was necessary, but now I think it might be a boon to people who are new to Doom but want to play it on PC.

It all has to do with simply getting the games up and running. Playing old school Doom on modern PCs can a somewhat complex process. The amount of freedom in what you can do with the game is like an ocean, but jumping in can be daunting. Bethesda’s latest move may or may not change that. Continue reading

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The Outer Worlds: Where Are The Space RPGs?

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I’d actually seen almost none of the promotional material for Obsidian Entertainment’s The Outer Worlds before playing the game. All I really knew was it was the next RPG from the people behind Fallout New Vegas and that the setting was sci-fi. I guess I went in expecting another tabletop-inspired RPG with entertaining characters. What I did not expect was a space outlaw game.

BioWare’s Mass Effect series got close sometimes but never really went for that Han Solo-esque fantasy. The only other video games that even think about trying to be space crime simulators are actual simulation games like Elite or Rebel Galaxy Outlaw which are more about totally open sandboxes with no concrete main story. Really, there aren’t enough conventional RPGs with any kind of space opera setting. Continue reading

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Bethesda, Games As A Service, Fallout 76, And The Console Survival Game Market

The idea of a Fallout-themed online survival game has a lot of market potential.

I have no idea if the rumors that developer Bethesda’s recently-announced Fallout 76 will indeed be an online survival game in the style of Rust or DayZ are true, but it would make a lot of sense for multiple reasons. If so, I also see it’s another sign the publisher Bethesda is inching more and more into games-as-a-service, which it has been doing much less than other big western game publishers. Continue reading

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Stealth Games Shouldn’t Judge Non-Stealth Tactics

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From what I can tell, most people writing about Dishonored: Death of the Outsider (which I just finished) center on how its no longer judging players for killing was very liberating. I certainly agree, but playing it and other recent stealth games further confirmed something else for me: I tend to not enjoy stealth games as much when they judge you for not being stealthy.

I think I’ve always generally held the opinion that stealth in video games is at its best when presented merely as one option in an sandbox of tools and options for players. The two main reasons for this are that stealth feels cooler when players choose to be stealthy and succeed at it, and it feels better when you have other options after failing stealth. I have the most dislike for games that automatically fail you upon detection. Continue reading

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Selective Game Installs Coming To Consoles. Finally.

DJozG7BXgAAZ85sIt looks like console gaming is finally starting to utilize compartmentalized game installations upon figuring out everybody can’t install or download 80-plus gigabyte games. Bethesda confirmed the newly-announced Nintendo Switch version of DOOM will come on a physical game card that will only contain the main campaign, with the multiplayer being an optional download that can’t fit on the card. Microsoft also just started talking about how future game installs on Xbox will let players be selective about what parts of a game they want to install — choosing between textures, game modes, and audio languages, in order to save hard drive space and internet data.

Frankly Microsoft should have been doing this long ago, and Bethesda should allow this for every version of DOOM. Some PC games have been doing something like this for a while (for decades actually if you wanna get really technical). For the most part though until now console games that install to the hard drive have just been installing everything. Continue reading

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[E3 2017] The Games Harnessing User-Generated Content

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Something peculiar I noticed with three games during the E3 2017 presentations has to do with user generated content, how some specific games are handling it, and why they’re doing it.

Of course there’s the well-known news of Bethesda’s Creation Club which looks like another pass at paid mods. Two games at the PC Gamer Show however also seem to be heavily leveraging user-generated content. Continue reading

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What I’m Looking For At The E3 2017 Conferences.

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This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.

With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading

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What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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What’s Dishonored 2 Really About?

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I finally just finished up Dishonored 2, and while I’m not going to “review” it, I have a couple fairly broad things to write about my experience with the game overall. Its later parts certainly live up to what I’d played at the time I put it in my 2016 game of the year list. What stands out to me coming off it though is that while Bethesda and Arkane billed it a stealth game about eliminating targets, I spent a whole lot of time doing nothing related to eliminating targets.

There was a point in the final level where I was about to enter the area where the final boss resided and I remembered I’d forgotten to figure out some extra objective way back at the beginning of the level, so I spent a few hours backtracking. This was supposed to be the climax of the game and I just put it on hold because I wanted to find more generally useless crap. Continue reading

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Deus Ex Mankind Divided vs Dishonored 2 (Part One?)

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I wanted to finish both Deus Ex: Mankind Divided and Dishonored 2 before I wrote this post, but I didn’t have nearly enough time before I had to start thinking about 2016 end-of-year recaps. I managed to get through a healthy chunk of Mankind Divided but only part of the first real mission of Dishonored 2 as of this writing. Still, even from that much I can sense some subtle but important differences between the games.

Dishonored 2 and Mankind Divided are worth comparing because they come from the same roots. The level designer for the first Dishonored was the level designer for the original Deus Ex (I don’t know if he also did the sequel). All these games are about letting players solve problems in tightly designed but open-ended levels by choosing from a variety of methods and playing around with a multitude of tools and systems. In Deux Ex it’s cybernetic augmentations, in Dishonored it’s supernatural powers. Continue reading

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