Tag Archives: call of duty infinite warfare

For Anyone Still Curious About Call of Duty: Modern Warfare Remastered (The Campaign)

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DISCLAIMER: Not caring that much about multiplayer shooters these days, I’m just talking about the campaign right now. Plus, I played this game on PC, and the PC multiplayer base for Call of Duty has been vanishing for years now, probably due to much more competition for multiplayer shooters existing on PC compared to consoles (Counter-Strike for instance).

I imagine since Call of Duty: Modern Warfare Remastered is still as of this writing only available as part of the $80 USD Infinite Warfare Legacy Edition a lot of people possibly interested in playing it haven’t hopped on yet. I got it as a gift some time ago and finally found the time to go through the campaign after also taking another run through the original 2007 version (in 4K, modern PCs can do that for games that old). Despite the visual overhaul Infinity Ward and Raven Software (and a few other teams I think) put into this remaster already having been apparent in pre-release videos, it was still surprising and dramatic enough to draw me back into the campaign just as much as I had been almost 10 years ago.

Modern Warfare Remastered is dope both because the original Call of Duty 4 is still dope and because it took the right balance between an extensive visual enhancement and faithfulness to the original game. Continue reading

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Are Fewer, Longer-Lived AAA Games Really A Bad Thing?

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News has been coming out that October 2016 was a bit of a disappointment for sales expectations of some blockbuster video games. One narrative trying to explain why suggests that the transition to games-as-a-service is giving some older games longer tails, cannibalizing new ones. If this is what’s happening (there are other explanations), I’m honestly not sure whether it’s a bad thing or a correction I’ve been waiting to see for years.

US retail and UK retail are reporting disappointing numbers for games like Dishonored 2Watch Dogs 2Call of Duty: Infinite Warfare, or Titanfall 2, despite critics receiving those games quite positively. There could be a lot of explanations: particular things going on with each individual game (like Titanfall 2 coming out in-between Battlefield 1 and Infinite Warfare), or particular things going on in the UK retail market or the US retail market. A convenient one however has been that the push to present blockbuster games as services people play and pay into for longer periods of time is giving those people less time to play every new big game that comes out. Continue reading

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Infinite Warfare Proves We Need More Air Combat Games

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In my previous post about Call of Duty: Infinite Warfare, I said it’s probably the first COD with a truly naval focus. A big part of that is how much flight combat plays into the game, particularly if you decide to do all the side missions.

I think if you just beeline through the main missions the flight combat only shows up in one or two missions, so it’s sort of just one of the many neat distractions that tend to come and go in COD games. Something like half of the the side missions are just air battles though, and that’s where it wore thin for me. Continue reading

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Infinite Warefare Really Is “Call of Duty In Space”

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As each new Call of Duty game is accused of being “more of the same,” I think the lifeblood that keeps the main campaigns of each game worthwhile is their ability to remain fresh and keep surprising the player. After finally finishing up Infinite Warfare, I think it does a sufficient job of this, if only because it repeats a lot of what was in previous games, except in space.

The game that blew up the franchise — Call of Duty 4: Modern Warfare, has such a good campaign because it feels like a roller coaster. Each mission has scenarios and events that set it apart from the other ones so the game never really gets monotonous. If the game was designed right, you never feel like you’re just repeatedly going through a bunch of kill boxes. I feel this way about most of the COD games: the three Modern Warfare games, Ghosts, and Advanced Warfare.

To keep things fresh with Infinite Warfare, Infinite Ward really leaned hard on the “in space” theme. I’m not sure there’s much about the moment-to-moment action in the end that feels unique other than being set in space, but it turns out being set in space counts for a lot. Continue reading

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Titanfall 2 vs Infinite Warfare

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All the reviews for Titanfall 2 have probably told you how good the campaign is. If you’ve slept on it, I’ll go ahead and tell you it ranks among the best shooter campaigns of recent years. Just coming off of it, it has me thinking about Call of Duty: Infinite Warfare, for which I’m fairly optimistic. I probably won’t be able to play Infinite Warfare for a little while though. Continue reading

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The Clash Between Remasters And The AAA Game Business

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All the headlines I’ve seen about Activision forcing buyers of physical copies of Call of Duty Infinite Warfare to keep the disc if they want to keep playing Modern Warfare Remastered act like it’s some massive surprise. I’m not interested in a discussion about whether or not you should be disappointed, but if you think for a little bit it makes perfect sense for COD in particular and for Activision’s business model. You at least shouldn’t be surprised. Continue reading

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[E3 2016] Conference Round-Up

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I’m gonna see if I can cram all my thoughts from all Monday’s and Tuesday’s E3 2016 presentations, so I’ll try to keep each subject brief. I won’t go over every press conference, just the games I’m actually interested in playing (not necessarily the only ones I think look good) along with some more general thoughts. Continue reading

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A Change In Setting Isn’t Enough To Reinvigorate Military Shooters

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I’ve read very little about the newly announced Battlefield 1. Everyone seems to be interested in the switch in setting to World War I, but honestly, nothing has convinced me yet that it’s going to be anything other than the same standard military first person shooter we’ve been getting for years and years now. Actually, I’m gonna go out on a limb and say Call of Duty: Infinite Warfare has a chance to be the more mechanically interesting game. This isn’t an endorsement or criticism of either game, I don’t think I’m going to play either of them this year. I just want to say I don’t think swapping settings will automatically make a military shooter more interesting. Continue reading

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