Tag Archives: Call of Duty

For Anyone Still Curious About Call of Duty: Modern Warfare Remastered (The Campaign)

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DISCLAIMER: Not caring that much about multiplayer shooters these days, I’m just talking about the campaign right now. Plus, I played this game on PC, and the PC multiplayer base for Call of Duty has been vanishing for years now, probably due to much more competition for multiplayer shooters existing on PC compared to consoles (Counter-Strike for instance).

I imagine since Call of Duty: Modern Warfare Remastered is still as of this writing only available as part of the $80 USD Infinite Warfare Legacy Edition a lot of people possibly interested in playing it haven’t hopped on yet. I got it as a gift some time ago and finally found the time to go through the campaign after also taking another run through the original 2007 version (in 4K, modern PCs can do that for games that old). Despite the visual overhaul Infinity Ward and Raven Software (and a few other teams I think) put into this remaster already having been apparent in pre-release videos, it was still surprising and dramatic enough to draw me back into the campaign just as much as I had been almost 10 years ago.

Modern Warfare Remastered is dope both because the original Call of Duty 4 is still dope and because it took the right balance between an extensive visual enhancement and faithfulness to the original game. Continue reading

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Infinite Warfare Proves We Need More Air Combat Games

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In my previous post about Call of Duty: Infinite Warfare, I said it’s probably the first COD with a truly naval focus. A big part of that is how much flight combat plays into the game, particularly if you decide to do all the side missions.

I think if you just beeline through the main missions the flight combat only shows up in one or two missions, so it’s sort of just one of the many neat distractions that tend to come and go in COD games. Something like half of the the side missions are just air battles though, and that’s where it wore thin for me. Continue reading

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Infinite Warefare Really Is “Call of Duty In Space”

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As each new Call of Duty game is accused of being “more of the same,” I think the lifeblood that keeps the main campaigns of each game worthwhile is their ability to remain fresh and keep surprising the player. After finally finishing up Infinite Warfare, I think it does a sufficient job of this, if only because it repeats a lot of what was in previous games, except in space.

The game that blew up the franchise — Call of Duty 4: Modern Warfare, has such a good campaign because it feels like a roller coaster. Each mission has scenarios and events that set it apart from the other ones so the game never really gets monotonous. If the game was designed right, you never feel like you’re just repeatedly going through a bunch of kill boxes. I feel this way about most of the COD games: the three Modern Warfare games, Ghosts, and Advanced Warfare.

To keep things fresh with Infinite Warfare, Infinite Ward really leaned hard on the “in space” theme. I’m not sure there’s much about the moment-to-moment action in the end that feels unique other than being set in space, but it turns out being set in space counts for a lot. Continue reading

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Titanfall 2 vs Infinite Warfare

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All the reviews for Titanfall 2 have probably told you how good the campaign is. If you’ve slept on it, I’ll go ahead and tell you it ranks among the best shooter campaigns of recent years. Just coming off of it, it has me thinking about Call of Duty: Infinite Warfare, for which I’m fairly optimistic. I probably won’t be able to play Infinite Warfare for a little while though. Continue reading

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The Clash Between Remasters And The AAA Game Business

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All the headlines I’ve seen about Activision forcing buyers of physical copies of Call of Duty Infinite Warfare to keep the disc if they want to keep playing Modern Warfare Remastered act like it’s some massive surprise. I’m not interested in a discussion about whether or not you should be disappointed, but if you think for a little bit it makes perfect sense for COD in particular and for Activision’s business model. You at least shouldn’t be surprised. Continue reading

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LTTP Call of Duty: Black Ops III Campaign

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And with the campaign of Black Ops III, I’m finally as caught up on Call of Duty as I care to be. A copy of the game actually came with my PS4, and I wasn’t sure what I was going to do with it. If I do keep it around the campaign will probably be the least of the reason. I’m not saying that to put the game down, but it seems like Treyarch’s style of COD has developed in a direction completely different form what made me enjoy the franchise back in the days of Call of Duty 2 and Call of Duty 4: Modern Warfare. Continue reading

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Late to the Party: Call of Duty Advanced Warfare

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My re-acquaintance with Call of Duty took me through the singleplayer campaign of Advanced Warfare this weekend after finishing Ghosts and rather enjoying it despite what a lot of people think about Infinity Ward these days. Seeing as Sledgehammer Games worked with IW on Modern Warfare 3, I guess I should have expected Advanced Warfare — Sledgehammer’s first lead project, to mostly glean from IW’s design playbook. Continue reading

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LTTP Call Of Duty Ghosts: In Defense Of Infinity Ward

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With a PS4 I can start renting current games again, so I decided to take a look at the last few Call of Duty campaigns which I’d missed, starting with Ghosts. All I’d heard was that some people had panned it, but they’d also panned Modern Warfare 3 from the same team, which I actually liked a lot. It’s sort of an ongoing disagreement I seem to have with a lot of fans and critics of the franchise.

Basically, I think the games from Infinity Ward after Call of Duty 4: Modern Warfare get a lot of undue criticism. I get why Black Ops became so popular, but there are things about the Infinity Ward games I feel a lot of people ignore, and Ghosts is no exception. Continue reading

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[E3 2016] Will EA’s New Shooters Feel New Enough?

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This is probably just a personal preference thing, but all the shooters Electronic Arts showed at its EAPlay press conference on Sunday (three in all) looked kind of… conventional to me.  That probably sounds crazy to a lot of people given the games are Star Wars, a game with giant robots, and a game about the first World War, but in all three I kind of see the same general structure of game design.

When EA first announced Battlefield 1, I did a post wondering if a change in setting was enough to really make the game feel different. I now ask the same question of Titanfall which is coming out basically in the same season and maybe Star Wars Battlefront 2 as well. What I’m saying is, I have a feeling that no matter what setting you get, it’s still gonna be shooting through linear set pieces in relative close quarters or deathmatch and conquest multiplayer. Continue reading

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Is Witcher 3 The Next Game Everybody Wants To Imitate?

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I still don’t quite know what to think of information on an upcoming Assassin’s Creed game being broken on 4chan of all places, but one thing did catch my eyes — the mention in that 4chan thread of a desire for a “Witcher-feel” in the game. All I could think upon reading that was “here we go.”

I guess I should have expected it. The Witcher 3 has been named game of the year by over 150 publications (and this blog) for 2015. It’s the hot new game everybody likes. Of course it would become the next secret sauce everybody else is trying to capture. Even if the 4chan thread itself was bunk, we still might see other developers make similar desires known in the near future. Everybody should definitely be learning from good games including Witcher 3, but when big developers say they want to be like this good game or that good game, in my opinion they usually end up missing the point of why those games are good. Continue reading

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