Tag Archives: capcom

[Halloween 2016] Why/If You Should Play The Original Resident Evil

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For Halloween I’d been meaning to finally grab the HD remaster of the 2002 remake of the original Resident Evil, install it on my laptop, and play it while waiting by my front door to give out candy. The PC version is half-off on the Humble Store as of this writing (still Steam DRM though). I played the 2002 Gamecube version extensively, but spent a little bit with it before Halloween to remind myself just what it was about this game. By many modern standards it might be considered an awful game, but depending on your mindset and expectations it might still be a great game. Continue reading

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Capcom And Modern Fighting Games

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The March NPD report has been another hit of bad news to strike Street Fighter V. After the game’s disappointing commercial debut in February, it failed to chart in March. Worse, one fighting game that did chart was Pokken Tournament for the Wii U — a dead console. One comment from someone on NeoGAF who people seem to trust to know these things, suggests the debut numbers for Pokken may actually already be close to SFV’s lifetime sales. Producer Yoshinori Ono has already admitted Capcom underestimated how much the casual audience matters in fighting game sales today. I think SFV’s launch speaks to a deeper issue with regards to how Capcom has been approaching the fighting game genre since… well since 3rd Strike really. Continue reading

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Which Is The Superior Resident Evil 4 Follow-Up?

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I just finished up The Evil Within and might have a Steam user review up in the next few days. It got me thinking about all the third person shooters that have tried to directly take after Resident Evil 4. I’d like to do a full article on that idea someday, but for now I’ll settle for tossing out quick comparisons now that I’ve played all the games I think are candidates.

Evil Within feels like Shinji Mikami’s own attempt to follow-up his seminal 2005 creation that popularized action horror, possibly in response to games like the original Gears of War, Capcom’s own Resident Evil sequels, Shadows of the Damned (which Mikani had a hand in), and the first Dead Space. Those are what I consider to be the main RE4 followers. Continue reading

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The Life Of Street Fighter

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Street Fighter V is out now, but I also let the 25th anniversary of Street Fighter II slip by me. There’s not really much I can talk about concerning SFII though other than my own first experiences with the game (and fighting games in general). Continue reading

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I Don’t Think We’ll Get Classic Survival Horror From Capcom Again

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With the 20th anniversary of Resident Evil coming up this year and Capcom partially celebrating it with the release of its remastered version of Resident Evil 0, it’s a natural time to start thinking about where the franchise that popularized horror in video games has gone and where it might go. The first episode of Resident Evil Revelations 2 was one of the things I snagged during the last winter Steam sale and I just finished it up. It’s almost what I’d like a modern RE game to be, but some of its decisions have me convinced today’s Capcom just can’t get away from modern blockbuster video game trends.

I actually don’t remember a whole lot about the first Revelations game which I played through within a rental of the 3DS version, other than the final boss being really tough. The one main sense I and seemingly most people get from both games is that they are mergers of the puzzle-and-exploration focus of the older RE games and the action focus of the newer entries. They’re sort of a bone Capcom is throwing at longtime fans, but in my opinion if Capcom is going to do that, why keep the influences from the newer games? Why not just go all the way and make Revelations a brand new RE in the older style? Continue reading

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My Endorsement Of Mega Man Legends

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Mega Man Legends has just received probably the closest thing it will ever get to a second chance — a re-release of the original game on the North American PlayStation Store this week. Even today, with all the outpour from fans, it seems like a relatively underrated game, and I’m here to help make the case for it.

I actually wrote the following back in December 2009 and thought I should freshen this old post up a bit:

The reason Mega Man Legends deserves at least a mention alongside my favorite games of all time is simply because it contains pretty much everything I could ask for in a video game.  If you asked me for a vision of my “perfect game,” it would probably just be a more modern version of this game, which is why the sting of Mega Man Legends 3’s cancellation hurts so bad. Continue reading

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Just How Can You Predict Which Games Will Get PC Versions Today?

The announcement of a PC version of Azure Striker Gunvolt has me surprised and a little bit mad when it really shouldn’t have. The increasing publisher support of the PC, mostly through Steam, hasn’t quite reached the point where it’s ubiquitous and you can expect every third party game to end up on Steam. It is however reaching a point where you have to seriously think about the possibility with each individual game. The only discernible pattern of probability I can see is the publisher of each game. Continue reading

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The Witcher 3 And Why Most Action RPGs Have Bad Combat

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I’ve been wanting to talk about action RPG combat for a little while now since all the criticism about The Witcher 3’s combat came up after people got it in their hands. This also comes relatively soon after many hours of engaging in Skyrim’s infamous combat system. We also have people’s concerns brewing over Bethesda’s plans for Fallout 4’s combat. Continue reading

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The Price Of Middle-Budget Games

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In every discussion about the status of creativity among the biggest console video games, the near obliteration of middle-budget or “AA” games comes up. People keep saying “why don’t publishers make some games with lower budgets to diversify or mitigate the risk?”

Meanwhile, I’m seeing some criticisms of the graphics in the first episode of Resident Evil Revelations 2 — Capcom’s episodic spin-off, and wondering if this is the price of lower budgets for games these days. There are actually quite a few examples of recent “middle-budget” games on consoles, but not enough to where each one escapes criticism for being mid-budget. Continue reading

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The Future Of Resident Evil’s Past

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Capcom seems to be pleased with the digital sales of its latest Resident Evil HD remaster which already has fans giddy. I think I want to put out what I’d like to call some realistic expectations for how Capcom might or might not build on this.

Mostly, my expectations are based on what Capcom is actually willing to do from a technology and production standpoint. It’s a little easier to see what potential re-releases might do better commercially, but it’s definitely not as easy as flipping an “HD remaster” switch on any given game, especially when you’re talking about games this old. Continue reading

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