Tag Archives: cdprojekt

What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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What Might Come To GOG Connect Next?

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So the guys over at Good Old Games seem to have come up with something everybody likes — linking accounts between Steam and GOG to bring select game licenses from the former to the latter. People are already wondering what games might be added to the service later and I wanted to do a bit of speculation on that front, looking at some of the factors probably affecting availability. Continue reading

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The Witcher 3 And Why Most Action RPGs Have Bad Combat

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I’ve been wanting to talk about action RPG combat for a little while now since all the criticism about The Witcher 3’s combat came up after people got it in their hands. This also comes relatively soon after many hours of engaging in Skyrim’s infamous combat system. We also have people’s concerns brewing over Bethesda’s plans for Fallout 4’s combat. Continue reading

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Booting Up Modern Games “Naked”

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Things happening in my life have kept me from starting The Witcher 3 despite having acquired it last week, and I probably won’t be able to start it until around a week from now. The process of getting, installing, and booting up the game however has become somewhat nostalgic. I bought a GoodOldGames key, download it (and all the relevant supplementary material) through a browser, installed it, and just booted the game up. In today’s world of perpetually connected games it’s a novel experience to simply install a game and play it, by itself, straight from the Windows desktop without any service or community intruding on the experience. Continue reading

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What Skyrim Is Actually Good At

I think I’m done with Skyrim.

I mean “done” as in I’ve played all the parts of the game I care about. I’ve spent a total of $80 on Skyrim and its extra stuff over the last four years and even though playing 100 percent of it was never the goal, after 170 hours I think I’ve gotten my money’s worth. Same thing happened with Fallout 3 (in which I intend to start a new character before Fallout 4 drops) and New Vegas. Anyway, I want to do this post to talk about what I think Skyrim’s and Bethesda’s real strong points are compared to other RPGs and other RPG developers, maybe even why Bethesda’s games have been some of the most commercially successful RPGs of all time.

I’ve actually been thinking about this ever since Skyrim came out in 2011. If you think back, 2011 was kind of a big year for RPGs. At the very least you had three notable ones coming out: Skyrim, From Software’s first Dark Souls game, and CDProjekt RED’s The Witcher 2. Coincidentally the developers of all three of those games are releasing new games this year. More importantly, ever since the release of The Witcher 3 and the unveiling of Fallout 4, some people are wondering if the latter can match up to the supposedly new standard the former has set for open-world RPGs. I think Bethesda and CDProjekt RED make different kinds of games, but not completely different, and each is better than the other in different areas. From Software has its own advantages that when you think about it are almost unique to it in the RPG space. Continue reading

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What’s Really Holding Back PC Games?

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I’m going to try to make this my last post connecting to The Witcher 3 before I actually play the game (which will probably be long after its hype dies down). Another point of discussion regarding its technology is whether or not consoles are the reason the final game doesn’t look like its initial reveal videos. I think that assertion misses the whole point. Continue reading

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Game Patches Should Be Available As Separate Downloads Again

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CDProjekt RED is doing something pretty interesting for the release of The Witcher 3. Like most high-profile releases today it’ll have a day-one patch, but on PC that day one patch will be available as a separate download for everyone regardless of whether they have the game yet (just like The Witcher 2)*. Everyone should start doing this, on both PC and console in fact. It’s basically a regression to how patches used to be distributed, but why not do both the new and old ways? Continue reading

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When And Where To Call “Downgrade” On New Games

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I’ve been wanting to talk about The Witcher 3’s downgrade controversy for a while now, but since reviews are coming around and the retail game is in the hands of at least some people, I think we can make better analyses. Most importantly though, I just want to explain why I think most downgrade controversies we’ve had over the last few years have been a load of crap. Continue reading

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The Meaning Of DLC

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CDProjekt’s announcement of what is essentially a season pass for The Witcher 3 has sparked feelings of betrayal from some customers who didn’t pay attention to what it’s been saying. More importantly though, it re-opens a debate about what the idea of additional content means for video games these days. Continue reading

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Why Does Everyone Like A Game That’s Not For Everyone?

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Inevitably there was going to be a bit of push-back to what seems to be near universal critical acclaim of Bloodborne following up that of the Souls games. A Forbes article and a response article from USGamer frame up the issue neatly: these games are not for everyone, and that’s fine, but then why does such a plurality of game critics absolutely love it?

I think the reason is because in the retail space these days, there has been somewhat of a dearth of games that aren’t trying to be for everyone. It has kind of skewed reviews and how people look at reviews a little bit. Continue reading

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