Tag Archives: Console Games

What Actually Makes For A Good Old School RPG?

Octopath Traveler, a JRPG for Nintendo Switch.

Octopath Traveler is out now, critics are receiving it well, and it’s even doing well commercially, as Nintendo Switch owners wax nostalgic about Japanese RPGs and hail the coming of them to another Nintendo handheld. I’m still trying to figure out how I feel about the genre. Some of my favorite games are JRPGs, but it’s actually been some years since I’ve played one to completion.

The common criticisms some people levy at JRPGs might center on things like turn-based combat being obsolete, or shounen anime tropes, but my issues with them are a little more complex. There are games where those things will get on my nerves, but at the same time some of my favorite JRPGs feel very old and traditional. I think it’s less about specific features and more about a general feeling each game tries to impart upon players. Continue reading

Advertisements
Tagged , , , , , , , , , , ,

The Nintendo Switch And The 3DS User Base

new_nintendo_3ds.0.0

I think for about the last two or three years I’ve been writing posts about how resilient Nintendo’s 3ds has been. Now we’re midway through 2018 and the thing refuses to die. Nintendo is talking about keeping it going, even in the face of its portable/console hybrid — the Switch.

In an April financial briefing interim President Tatsumi Kimishima said Nintendo actually has plans for the 3DS in 2019 — the system’s seventh year. At the June shareholder meeting, new president Shuntaro Furukawa said the company hasn’t even let go of the possibility of a 3DS successor aside from the Switch. Continue reading

Tagged , , , , , ,

Microsoft Ran Its E3 2018 Media Briefing Like A Streaming Service Would

Microsoft's studio acquisition announcements from E3 2018

One overarching subject came to my mind during Microsoft’s E3 2018 media briefing when the company was revealing the video game studios it had acquired for the purpose of making exclusive games. When people were cheering these acquisitions I realized you’d probably never see reactions like that in other entertainment industries, not for a platform holder or service provider locking up future content exclusively to its platform and services. E3 has almost always been a vehicle for platform wars, and that’s one of the things that’s still really peculiar about console games. Continue reading

Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Virtual Console, And The Two Ways Platform Holders Are Maintaining Classic Games

 

Wii-U-Virtual-Console

Virtual Console, one of my main hopes for the Nintendo Switch, isn’t coming to the system. Oh classic games are being and will continue to be released for the system, but that wasn’t the point. Virtual Cosnole represented the prospect of something Nintendo seems to have left behind today. Today there seem to be two main ways in which companies are bringing back classic games. Continue reading

Tagged , , , , , , , , ,

Why Some Games Really Do Deserve Remakes

Yakuza_12_PS4

I finally started catching up with the Yakuza series a few months ago. I’d played the games since the English version of the original came out in 2006 but fell off at some point after Yakuza 4. After recently finishing 5 and Zero I’ve just started Kiwami — the remake of the original. To me, it feels oddly like a PS2 game, for better or worse. Continue reading

Tagged , , , , , , , ,

Are We Ready To Talk About PS5?

playstation-1000944

Some rumblings about a “PlayStation 5” have been going around lately. I either haven’t laid out what I think might happen with the next Sony console or just haven’t done so in at least a couple years. As the current console generation drags on almost two years after the release of upgraded consoles and going on five years since the initial launch of this generation, how much longer do we have to go? Continue reading

Tagged , , , , , , , , , ,

The Nintendo Switch Is Mostly Getting Ports. That’s OK. (Part Two)

DXznknBU0AESiuk

After the Nintendo Direct in January I said that the Nintendo Switch mostly receiving ports of games from other systems was fine. It still is after this week’s Direct. In fact I’m satisfied with this direct because Nintendo announced the Switch was getting some ports I’ve been waiting for (and there’s at least one other I hope gets announced later).

What we’re seeing now is really a shift in the purpose dedicated handheld gaming systems serve alongside a shift in how third party game developers operate. If you didn’t complain about all the ports for the PlayStation Vita, you can’t really complain about the ones on the Switch. Continue reading

Tagged , , , , , , , ,

The Last Demon’s Souls (For Real This Time)

theVideoGameGallery_9165_2363x1156

Twice before, Sony Computer Entertainment said it was shutting down the servers for Demon’s Souls, but this time it actually happened. I managed to get a little bit more time with the game in before the online features at its core were shut down on February 28th. It’s still my favorite Souls game, and is still arguably my top PlayStation 3 game. Playing it this pats week just reinforced my feelings about why it’s unique, even apart from its sequels, the Dark Souls games. Continue reading

Tagged , , , , , , , , , , ,

“Games as a Service” In Itself Isn’t A Problem

Elite Dangerous Horizons

As the debate goes on over loot boxes, microtransactions, and the general strategy of “Games as a Service” that the gaming industry is employing, I’ve started to ask myself: “what is actually working?” This brought up an important distinction to make, that making games serviced-based in itself isn’t the real problem some are complaining about, it’s how those services are monetized. Continue reading

Tagged , , , , , ,

The Faithfulness And Artistry of The “Shadow of the Colossus” Remake

37337035604_defc73d7fe_b

Shadow of the Colossus is one of my top games of all time. It’s my “desert island game.” I’ve probably completed it close to 20 times and closely examined its art over the decade plus since its original release. So of course I had the special edition of the PlayStation 4 remake pre-ordered, but I was also one of the people more anxious about how faithful a different art and development team would be to the original 2005 PlayStation 2 version.

Many video games get remakes because of the inherently technical nature of the medium and industry. Most people think that with most games simply tossing in more silicon, adding finer details, and implementing more realistic lighting will always improve the experience. Colossus in particular is known as a game that was let down by the hardware of its time. The PS2 version runs sluggishly, and it fakes a lot of visual effects that aren’t suppose do be possible on the PS2. Arguably it’s exactly the kind of game that needs a remake.

Colossus however is also mostly known for its art direction and atmosphere. It was distinct in 2005 and remains distinct today. It’s a very delicate thing that wouldn’t be easy for an entirely different group of people to maintain while adding details with a system two hardware generations and a decade removed from the original version.

There are even a few articles out bringing up some good points about the act of even trying to add detail to a game like Colossus: One from USGamer alleges that the PS4 version looks too much like other video games now. Another from Eurogamer (same parent company) alleges that adding a bunch of detail turns the PS4 version into an inherently different experience that can’t erase the original.

Before my PS4 copy arrived from Amazon I went back through the PS2 version for the first time in years (on a standard definition CRT in fact). After a single run through the PS4 game, I think I half agree with the aforementioned articles. There is a push and pull between the two versions, but the PS4 version makes some significant achievements even as its own game. Continue reading

Tagged , , , , , , , , ,
Advertisements
Quest Board

Knowledge, Fun, and Experience Await

Journalism, Journalists and the World

Making the world relevant to journalists

Stephanie Carmichael

Freelance writer and copy editor / games journalist / blogger extraordinaire

Black Millennials

Cultural Empowerment for Black 20somethings

Ackk Studios

There is something a little unusual going on here...

Drowning In Multimedia

From videogames to TV shows and everything in between

Gamerly Musings

Where failed pitches go to shine.

Malstrom's Articles News

“The game has changed, ... and the way the game is played has to be changed.” -Iwata

Whitney Rhodes

Writer, videographer, journalist, gamer

Ye Olde Nick Suttner Blogge

Somewhere to keep thoughts on things.

I'm Not Doctor Who

Defunct... probably

The Squadron of Shame Squawkbox

I hear you like games. So do we.