Nintendo’s new Labo thing pretty much looks like another attempt to get back on the motion control horse. It’ll be interesting to see how developers and users respond to it on the Switch compared to the Wii and Wii U. Continue reading
This week’s slyly teased Nintendo Direct tells us 2018, like last year, will see the Switch’s software library bolstered by ports of already-released games from the Wii U and other systems. Normally this is a sign that a platform isn’t getting the latest games or any exclusive third party developer support, but these ports are being welcomed on the Switch which says a lot about the platform itself. Continue reading
Many people are positioning the Nintendo Switch as the big winner in gaming this year. I think it’s already passed or is nearing the Wii U’s lifetime sales with less than a year on the market, and it already has a thick lineup of games. On my last post though I linked an article from Gamesindustry.biz taking a slightly alternate look at the Switch’s success. Basically, it asks if the Switch can ever live up to the 3DS. Continue reading
On the week’s events: A lot happened this week, especially on Thursday. I got nothin’ personally, just more links you’ll see at the bottom of this blog post to articles I think you should read. Meanwhile, this post is something I’ve had in the tank for a while.
Also: I posted a review of AER: Memories of Old on Steam. http://steamcommunity.com/profiles/76561197983276232/recommended/331870
Microsoft’s recent shifts towards a policy of backwards compatibility — emulating Xbox 360 and original Xbox games on the Xbox One, letting you use original discs, and even improving those games for free, are setting a precedent in my view against Sony’s treatment of legacy software on PlayStation. This has reached the point where there are games I bought on PlayStation which I’ve thought about re-buying for Xbox because of Microsoft’s policies if they ever become backwards compatible. Continue reading
It looks like console gaming is finally starting to utilize compartmentalized game installations upon figuring out everybody can’t install or download 80-plus gigabyte games. Bethesda confirmed the newly-announced Nintendo Switch version of DOOM will come on a physical game card that will only contain the main campaign, with the multiplayer being an optional download that can’t fit on the card. Microsoft also just started talking about how future game installs on Xbox will let players be selective about what parts of a game they want to install — choosing between textures, game modes, and audio languages, in order to save hard drive space and internet data.
Frankly Microsoft should have been doing this long ago, and Bethesda should allow this for every version of DOOM. Some PC games have been doing something like this for a while (for decades actually if you wanna get really technical). For the most part though until now console games that install to the hard drive have just been installing everything. Continue reading
The 20th anniversary of GoldenEye 007 for the N64 completely passed me by last month. This week is the 20th anniversary of the North American release of Final Fantasy VII but I’ve still never actually played that game beyond the first few hours, so I’m just gonna finally write about GoldenEye.
I imagine everyone else who wrote about GoldenEye a couple weeks ago went on about how everyone around them played it in 1997, how it was the first major console first person shooter, and how its competitive multiplayer was a main pillar of gaming at the time. All that is true, but I also like pointing out how influential GoldenEye’s story campaign may have been for certain kinds of first person action games. Continue reading
Last time I talked about what Scorpio may and may not do for Xbox, talking about Microsoft’s strategy being oriented around creating a better gaming service. Scorpio might not affect me personally all that much though because I do most of my gaming on a pretty decent gaming PC. From my perspective what matters most is what Microsoft does with Windows.
I guess Microsoft bringing Windows into its service strategy has been beneficial in some ways. I like how the Xbox app integrates my PC games into the Xbox Live community. Finally having games like Gears of War and Forza on PC is great too, and I would certainly buy the new Halo shooters if they showed up on Windows. But Good God is there room for improvement. Continue reading
I haven’t had free time to do much else but play Zelda: Breath of the Wild so I guess I can talk about something else in it this week, like why I enjoy its cooking system so much compared crafting systems in other games.
When I start up a new blockbuster game, particularly a role-playing game, one of the things I dread being introduced to is the crafting system. Seemingly every game has to have one these days but the majority either feel like a needless stop on game progress or something I can just completely ignore. Mainly, Breath of the Wild does two things to make its cooking system, which is basically a crafting system, more enjoyable and rewarding. Continue reading
My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.
It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2, Yakuza 0, Resident Evil 7, Nioh, Nier: Automata, Horizon: Zero Dawn, Mass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading
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