Tag Archives: Deus Ex Human Revolution

Deus Ex Mankind Divided vs Dishonored 2 (Part One?)

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I wanted to finish both Deus Ex: Mankind Divided and Dishonored 2 before I wrote this post, but I didn’t have nearly enough time before I had to start thinking about 2016 end-of-year recaps. I managed to get through a healthy chunk of Mankind Divided but only part of the first real mission of Dishonored 2 as of this writing. Still, even from that much I can sense some subtle but important differences between the games.

Dishonored 2 and Mankind Divided are worth comparing because they come from the same roots. The level designer for the first Dishonored was the level designer for the original Deus Ex (I don’t know if he also did the sequel). All these games are about letting players solve problems in tightly designed but open-ended levels by choosing from a variety of methods and playing around with a multitude of tools and systems. In Deux Ex it’s cybernetic augmentations, in Dishonored it’s supernatural powers. Continue reading

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Something Peculiar About Deus Ex Mankind Divided

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I’m pretty far behind on the big games of 2016. I let go of always having to stay on top of the latest thing, so I only started Deus Ex Mankind Divided around the end of September I believe. As I take my time through the game though I’m noticing an odd oversight Eidos Montreal made that some of the reviews don’t mention.

I imagine the reviews don’t mention this because the critics had to run straight through the game’s critical path to get it done in time. For the same reason I don’t have to play all the big games right as they come out I, like most normal consumers, have been able to just mess around in the sole hub area in Mankind Divided. As of this writing after about 15 hours of gameplay I haven’t even started the first mission of the main story. Continue reading

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Deus Ex And Today’s Game Design

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Deus Ex: Mankind Divided is out this week and I’ve already got the pre-load on my SSD. I decided to also finally install the director’s cut version of Human Revolution to remind myself why I liked that game so much five years ago.

Depending on who you ask Deus Ex has a pretty big pedigree in video games. The 2000 original is one of the tentpole immersive simulation games. It helped set a standard for reactive game worlds filled with gameplay options and all kinds of details that made them feel functional and real, along with System Shock or Thief. Arguably games today haven’t even hit that same standard that was established in the 90’s, but Human Revolution came closer than anyone dared believe was possible. Continue reading

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[E3 2016] How Does Deus Ex Stand Out In Today’s Market?

I just got done watching Square Enix’s Deus Ex pre-E3 demonstration, and everything the publisher is announcing during E3 seems to be the culmination of how it’s reconciling the nature of Deux Ex with the realities of today’s blockbuster game market. An article from Zam news criticizing Deus Ex: Mankind Divided as being a completely unoriginal amalgamation of everything popular in today’s console game market is pretty relevant in my opinion, even if I don’t completely agree with it and am still excited to play the game. Continue reading

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15 Years Of Deus Ex, And Its future

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Despite having gone through a fair bit of trouble to put together a big list of gaming-related anniversaries that will occur this year, one occurring today — the 15th anniversary of the original Deus Ex, snuck right up on me. I didn’t have any time to revisit the game, but I think the recent E3 presentation of the upcoming Deus Ex: Mankind Divided offers an interesting contrast when thinking about what game that game is shaping up to be and what it could be. Continue reading

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