Tag Archives: DOOM

My 2016 Top 10 Games List

People seem to think 2016 was generally an awful year, but at least it was a good year for video games, probably even better than 2015. 2015 I feel is when AAA games emerged from a sort of rut that started after 2011 as developers were getting used to new hardware. 2016 is proof some kind of good trend is in full swing. I usually don’t force myself to pick 10 games I think are the best of a year, but the fact that I was actually able to pick that many games I immensely enjoyed this year is a great sign.

One thing I also noted is the games on my list tend to be exactly the kinds of games that performed somewhat below expectations commercially because of changing trends in the business. The big budget game business is starting to favor continuous services providing online interactions and rolling content updates. Most of my favorite games were singleplayer with little online interaction — the kind of game that generally stays the same after the initial purchase. I feel like we got a lot of great games of that type in 2016 — games where the developers somehow got a lot of resources to invest not into devices for player retention, but into simply crafting good level design and pretty game worlds for players to explore. Maybe that’s why their weakness in the marketplace against Games As A Service was more visible this year.

Before I start on the list though I should go over the games I couldn’t get to in 2016 and actually didn’t mention in my earlier post about this. Firstly, a lot of seemingly great RPGs came out in 2016, particularly on handheld systems, that I never even tried to find the time to buy or play. Fire Emblem Fates and Shin Megami Tensei IV Apocalypse look like perfectly fine games. Pokemon Sun & Moon also got quite a bit of hype and praise but I’m so hopelessly far behind in Pokemon I mostly just scrolled past it all on my social media. I want to get to it someday though. Also, I pretty much didn’t touch most of 2016’s indie games. I think I was able to finish Firewatch and Inside and that’s it. I bought a few others like Oxenfree and Hyper Light Drifter. I’m sure a lot of those games were great, it’s just that the more time-heavy AAA games got really good in 2016.

And onto the list, starting from the top:

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My Top Shooters Of 2016

My Game of the Year thing for 2016 isn’t going to have any categories for genres or anything even though a lot of great games of various types came out this year. I guess I just didn’t have the time or willingness to split things up like that this time around. One thing that must be addressed though is the landscape of shooters that showed up in 2016.

It’s probably one of the best and most varied lineups of shooters to ever come out in a single year. It seems like we got a good or great shooter of every “era” or “type” this year. The Doom-like shooter came back, some good third person shooters came out, a new multiplayer arena shooter is beloved by most everyone, the blockbuster military shooters this year were probably better than they have been in a long time, and some nice things even went on in the tactical shooter world in 2016.

First though I wanna go ahead and admit I’m not going to talk about Overwatch. It seems to be the overall industry favorite for GOTY, but unfortunately I don’t have that much interest in multiplayer games right now. I messed around with Overwatch a bit during the beta, and while I appreciate its characters and art, it’s just not the kind of game that draws me in. I decided not to play Battlefield 1 so I don’t know about it. I bought a copy of The Division but haven’t even installed it.

I’m also not going to talk that much today about Uncharted 4, which seems to be the other most commonly picked GOTY for 2016. Oh I immensely enjoyed Uncharted 4. I’m probably going to at least mention it in my final GOTY post, but its shooting action isn’t what really stands out about it in my memory. I don’t think that was a bad part of the game at all, just not really a stand-out thing when you compare it to the rest of the game as well as the rest of this year’s shooters.

Anyway,

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DOOM’s SnapMap Update And Longevity Questions

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The recent update to the new DOOM‘s SnapMap level editor got me to finally take a look at what people had made so far. Despite it being one of my most anticipated features of DOOM, I didn’t think much of SnapMap in the final game initially and I’m still not really sure what kind of longevity it will eventually have compared to how people still make maps for the original Doom and Quake 20-odd years later. Continue reading

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How DOOM Makes The Shooter Feel Like A Game Again

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All I can really talk about right now that I’ve been playing is DOOM, which I’m most of the way through as of this writing. I’m not sure I can say anything about it that reviews didn’t already cover though.

The most succinct thing I can say about id Software’s 2016 DOOM is that it makes the first person shooter feel like a game again. Followers of this blog may have seen my previous posts about older FPSs, and I certainly think this one fits right in with the qualities of those games, but still concedes to modernity in its own way. Continue reading

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Late To The Party: Rise of the Triad

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I’ve actually been playing the original Rise of the Triad on and off for weeks but never really got around to writing about it until now. Of all the old school first person shooters I’ve tried on this journey through the genre, this has got to be the goofiest. Continue reading

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How I Feel About The “Most Anticipated Games” of 2016 — Halfway Through The Year

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We’re almost halfway into 2016 and taking a look at the lineups of late May and all of June I also took a look back at what I wrote back at the end of January. In terms of big releases I’m not sure this year is going to be as good as 2015 was but it’s still going to be better than 2014 or 2013. We’re out of the AAA slump as developers have eased into the existing hardware. I’m still in hype mode for almost nothing though. Continue reading

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Did We Reach Peak “Git Gud”?

I was taught to avoid cliches and oft-used phrases like this but I’m afraid I couldn’t resist this time. The point is, we seem to be at a boiling point when it comes to telling people to “git gud” at video games. A new Dark Souls came out which predictably frustrated a lot of people, that Polygon video where a player had serious problems playing DOOM went up, and Rock Paper Shotgun put out a pretty good response to all this. The two main issues this dredges up from what I can see are the handling of game reviews and how much skill factors into video games these days. Continue reading

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A Change In Setting Isn’t Enough To Reinvigorate Military Shooters

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I’ve read very little about the newly announced Battlefield 1. Everyone seems to be interested in the switch in setting to World War I, but honestly, nothing has convinced me yet that it’s going to be anything other than the same standard military first person shooter we’ve been getting for years and years now. Actually, I’m gonna go out on a limb and say Call of Duty: Infinite Warfare has a chance to be the more mechanically interesting game. This isn’t an endorsement or criticism of either game, I don’t think I’m going to play either of them this year. I just want to say I don’t think swapping settings will automatically make a military shooter more interesting. Continue reading

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Is New DOOM A Return To Classic Campaign Design?

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Maybe it’s extremely late to comment on the singleplayer stream Bethesda Softworks held for DOOM last week, or maybe it’s just in time since the game comes out in a week. Either way, watching the stream archive this week has gone a long way in assuaging fears I’ve had for the game that basically went unanswered for months. Continue reading

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The Most Faithful Updates To Classic Games

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Some of the games I’ve been playing and anticipating recently that are either from or reminiscent of very old franchises have been doing a refreshingly good job of maintaining the look and feel of their predecessors. It’s starting to bring about an affect I’d like to see more of where we get to see older styles of video games running on today’s technology. Thinking about it brings to light how few franchises have even survived long enough to do this. Continue reading

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