Tag Archives: ea

What I’m Looking For At The E3 2017 Conferences.

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This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.

With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading

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What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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Mass Effect Andromeda’s Marketing So Far Just Isn’t For Me.

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The new footage of Mass Effect: Andromeda from Nvidia’s CES 2017 keynote looks okay I guess. For Mass Effect fans who are less interested in shooting aliens than in other popular aspects of the franchise, EA’s marketing for the game so far has been odd. The game comes out on March 21st and the level of hype in the air feels decidedly light for such a big release. Continue reading

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Titanfall 2 vs Infinite Warfare

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All the reviews for Titanfall 2 have probably told you how good the campaign is. If you’ve slept on it, I’ll go ahead and tell you it ranks among the best shooter campaigns of recent years. Just coming off of it, it has me thinking about Call of Duty: Infinite Warfare, for which I’m fairly optimistic. I probably won’t be able to play Infinite Warfare for a little while though. Continue reading

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Star Wars Battlefront Still Feels Like Battlefield to Me

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Before trying out Star Wars Battlefront in pretty much the same fashion in which I tried out Rainbow Six Siege, I assumed that mixing the framework of today’s military shooter with Star Wars would be the perfect combination. Now I’m not so sure. It might be for other people which would explain the game selling 12 million copies last time I checked, but I don’t think Star Wars is enough to get me back into that kind of multiplayer shooter. Continue reading

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Why An Open-World Ultimately Helped Mirror’s Edge

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I’ll be honest: I bought Deus Ex: Mankind Divided but haven’t started it yet because this past weekend Mirror’s Edge Catalyst was on sale and I grabbed that too. Starting the latter before Deus Ex unlocked, it’s got my attention for right now.

I loved the original Mirror’s Edge and was always prepared to pick up Catalyst, even at full price, but was busy with other games at the time. I’d read a bit of the general critical consensus on the new game — that it retained the heart that made the original what it was, but it was buried underneath a bit too much formulaic blockbuster game bloat. I’m not sure I entirely agree with that, particularly in regards to the open-world setting in Catalyst. Continue reading

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Why Is EA Offering Free Trials For Its Big Games?

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Apparently if you bother to check Electronic Arts’ Origin client or web site there’s a section with free trials for many of its recent major releases. What it seems to be doing is basically just as good as a demo, but I’m wondering if it’s just good sense for today’s emerging era of games-as-a-service. Continue reading

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A Change In Setting Isn’t Enough To Reinvigorate Military Shooters

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I’ve read very little about the newly announced Battlefield 1. Everyone seems to be interested in the switch in setting to World War I, but honestly, nothing has convinced me yet that it’s going to be anything other than the same standard military first person shooter we’ve been getting for years and years now. Actually, I’m gonna go out on a limb and say Call of Duty: Infinite Warfare has a chance to be the more mechanically interesting game. This isn’t an endorsement or criticism of either game, I don’t think I’m going to play either of them this year. I just want to say I don’t think swapping settings will automatically make a military shooter more interesting. Continue reading

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Can Mirror’s Edge Stay Mirror’s Edge?

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Mirror’s Edge Catalyst is pretty high up on the list of games for which I’m cautiously optimistic but afraid of their AAA publishers ruining with formulaic AAA game stuff. The latest details on it (along with the delay) have got some people scared, but I still want to maintain hope. The things EA and DICE seem to be doing can still be done without compromising the core of the game, but it’s a question of what the execution is going to be like coming from a publisher like EA. Continue reading

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Does Games-As-A-Service Have To Be Multiplayer?

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It looks like Tom Clancy’s The Division is going to be Ubisoft’s next Assassin’s Creed II — that is, the next template for its games going forward. If it wasn’t already obvious enough, this seems to seal the deal that blockbuster video games are headed towards a service model primarily made of online games customers keep paying into. It’s probably smart business but it’s also to the dismay of people who don’t care about online or multiplayer games. I’m starting to wonder if there’s a service-based path for those consumers too. Continue reading

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