Tag Archives: electronic arts

Mirror’s Edge Catalyst And Quality VS Quantity In AAA Games

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I finally finished Mirror’s Edge Catalyst — I figured I needed to go ahead and clear the space from my SSD. It’s been out for like half a year but I think the game’s strengths and weaknesses are still pretty relevant in discussions about more recent and soon-to-come games. Specifically, it’s another example of what can help or hurt the design of an open-world game, or really any game positioned to be a blockbuster. Continue reading

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Mass Effect Andromeda’s Marketing So Far Just Isn’t For Me.

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The new footage of Mass Effect: Andromeda from Nvidia’s CES 2017 keynote looks okay I guess. For Mass Effect fans who are less interested in shooting aliens than in other popular aspects of the franchise, EA’s marketing for the game so far has been odd. The game comes out on March 21st and the level of hype in the air feels decidedly light for such a big release. Continue reading

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Titanfall 2 vs Infinite Warfare

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All the reviews for Titanfall 2 have probably told you how good the campaign is. If you’ve slept on it, I’ll go ahead and tell you it ranks among the best shooter campaigns of recent years. Just coming off of it, it has me thinking about Call of Duty: Infinite Warfare, for which I’m fairly optimistic. I probably won’t be able to play Infinite Warfare for a little while though. Continue reading

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Star Wars Battlefront Still Feels Like Battlefield to Me

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Before trying out Star Wars Battlefront in pretty much the same fashion in which I tried out Rainbow Six Siege, I assumed that mixing the framework of today’s military shooter with Star Wars would be the perfect combination. Now I’m not so sure. It might be for other people which would explain the game selling 12 million copies last time I checked, but I don’t think Star Wars is enough to get me back into that kind of multiplayer shooter. Continue reading

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Why An Open-World Ultimately Helped Mirror’s Edge

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I’ll be honest: I bought Deus Ex: Mankind Divided but haven’t started it yet because this past weekend Mirror’s Edge Catalyst was on sale and I grabbed that too. Starting the latter before Deus Ex unlocked, it’s got my attention for right now.

I loved the original Mirror’s Edge and was always prepared to pick up Catalyst, even at full price, but was busy with other games at the time. I’d read a bit of the general critical consensus on the new game — that it retained the heart that made the original what it was, but it was buried underneath a bit too much formulaic blockbuster game bloat. I’m not sure I entirely agree with that, particularly in regards to the open-world setting in Catalyst. Continue reading

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[E3 2016] Will EA’s New Shooters Feel New Enough?

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This is probably just a personal preference thing, but all the shooters Electronic Arts showed at its EAPlay press conference on Sunday (three in all) looked kind of… conventional to me.  That probably sounds crazy to a lot of people given the games are Star Wars, a game with giant robots, and a game about the first World War, but in all three I kind of see the same general structure of game design.

When EA first announced Battlefield 1, I did a post wondering if a change in setting was enough to really make the game feel different. I now ask the same question of Titanfall which is coming out basically in the same season and maybe Star Wars Battlefront 2 as well. What I’m saying is, I have a feeling that no matter what setting you get, it’s still gonna be shooting through linear set pieces in relative close quarters or deathmatch and conquest multiplayer. Continue reading

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Why Is EA Offering Free Trials For Its Big Games?

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Apparently if you bother to check Electronic Arts’ Origin client or web site there’s a section with free trials for many of its recent major releases. What it seems to be doing is basically just as good as a demo, but I’m wondering if it’s just good sense for today’s emerging era of games-as-a-service. Continue reading

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Can Mirror’s Edge Stay Mirror’s Edge?

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Mirror’s Edge Catalyst is pretty high up on the list of games for which I’m cautiously optimistic but afraid of their AAA publishers ruining with formulaic AAA game stuff. The latest details on it (along with the delay) have got some people scared, but I still want to maintain hope. The things EA and DICE seem to be doing can still be done without compromising the core of the game, but it’s a question of what the execution is going to be like coming from a publisher like EA. Continue reading

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HD Remasters Are Counter To EA’s Business Model

Since at least last year I’ve suspected someone at EA just doesn’t believe in doing HD remasters. Now we have confirmation of this from COO Peter Moore himself.

To me, Moore’s comments sound like they came right off the top of his head and ignore all the nuances of why developers and publishers do remasters as well as why people buy them. Thinking about it though, it makes perfect sense that EA doesn’t do remasters at all. Continue reading

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