This is probably just a personal preference thing, but all the shooters Electronic Arts showed at its EAPlay press conference on Sunday (three in all) looked kind of… conventional to me. That probably sounds crazy to a lot of people given the games are Star Wars, a game with giant robots, and a game about the first World War, but in all three I kind of see the same general structure of game design.
When EA first announced Battlefield 1, I did a post wondering if a change in setting was enough to really make the game feel different. I now ask the same question of Titanfall which is coming out basically in the same season and maybe Star Wars Battlefront 2 as well. What I’m saying is, I have a feeling that no matter what setting you get, it’s still gonna be shooting through linear set pieces in relative close quarters or deathmatch and conquest multiplayer. Continue reading