Tag Archives: electronic arts

Crysis After 10 Years: The Future Of Shooters That Never Was

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The original Crysis turned 10 this week and every article I’ve seen observing this event has been a return to the “Can it run Crysis?” meme, perpetuating the myth that the game was only ever about its graphics. Crysis remains one of my favorite modern first person shooters for a very important reason, and this week I went back through it (or at least the good parts) one more time, trying the highest difficulty setting for the first time. Continue reading

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What I’m Looking For At The E3 2017 Conferences.

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This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.

With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading

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What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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Mirror’s Edge Catalyst And Quality VS Quantity In AAA Games

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I finally finished Mirror’s Edge Catalyst — I figured I needed to go ahead and clear the space from my SSD. It’s been out for like half a year but I think the game’s strengths and weaknesses are still pretty relevant in discussions about more recent and soon-to-come games. Specifically, it’s another example of what can help or hurt the design of an open-world game, or really any game positioned to be a blockbuster. Continue reading

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Mass Effect Andromeda’s Marketing So Far Just Isn’t For Me.

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The new footage of Mass Effect: Andromeda from Nvidia’s CES 2017 keynote looks okay I guess. For Mass Effect fans who are less interested in shooting aliens than in other popular aspects of the franchise, EA’s marketing for the game so far has been odd. The game comes out on March 21st and the level of hype in the air feels decidedly light for such a big release. Continue reading

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Titanfall 2 vs Infinite Warfare

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All the reviews for Titanfall 2 have probably told you how good the campaign is. If you’ve slept on it, I’ll go ahead and tell you it ranks among the best shooter campaigns of recent years. Just coming off of it, it has me thinking about Call of Duty: Infinite Warfare, for which I’m fairly optimistic. I probably won’t be able to play Infinite Warfare for a little while though. Continue reading

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Star Wars Battlefront Still Feels Like Battlefield to Me

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Before trying out Star Wars Battlefront in pretty much the same fashion in which I tried out Rainbow Six Siege, I assumed that mixing the framework of today’s military shooter with Star Wars would be the perfect combination. Now I’m not so sure. It might be for other people which would explain the game selling 12 million copies last time I checked, but I don’t think Star Wars is enough to get me back into that kind of multiplayer shooter. Continue reading

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Why An Open-World Ultimately Helped Mirror’s Edge

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I’ll be honest: I bought Deus Ex: Mankind Divided but haven’t started it yet because this past weekend Mirror’s Edge Catalyst was on sale and I grabbed that too. Starting the latter before Deus Ex unlocked, it’s got my attention for right now.

I loved the original Mirror’s Edge and was always prepared to pick up Catalyst, even at full price, but was busy with other games at the time. I’d read a bit of the general critical consensus on the new game — that it retained the heart that made the original what it was, but it was buried underneath a bit too much formulaic blockbuster game bloat. I’m not sure I entirely agree with that, particularly in regards to the open-world setting in Catalyst. Continue reading

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[E3 2016] Will EA’s New Shooters Feel New Enough?

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This is probably just a personal preference thing, but all the shooters Electronic Arts showed at its EAPlay press conference on Sunday (three in all) looked kind of… conventional to me.  That probably sounds crazy to a lot of people given the games are Star Wars, a game with giant robots, and a game about the first World War, but in all three I kind of see the same general structure of game design.

When EA first announced Battlefield 1, I did a post wondering if a change in setting was enough to really make the game feel different. I now ask the same question of Titanfall which is coming out basically in the same season and maybe Star Wars Battlefront 2 as well. What I’m saying is, I have a feeling that no matter what setting you get, it’s still gonna be shooting through linear set pieces in relative close quarters or deathmatch and conquest multiplayer. Continue reading

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