Tag Archives: fallout 3

What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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My Reactions To Different Weapon Durability Systems

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Undoubtedly the most divisive feature in The Legend of Zelda: Breath of the Wild has been its weapon degradation system. The discussion over it has gotten me looking back at how I’ve reacted to weapon degradation in previous games only to find it hasn’t been a uniform reaction at all.

In short, weapon degradation is one of those things that in the context of game design is just a tool to be used in different ways. Different developers may use it to different effects for different kinds of games. Like open-worlds in general or quick-time events or whatever else, I don’t believe weapon degradation is universally good or bad. Continue reading

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Fallout 4 Is Basically Borderlands 3

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When writing the last post I realized I hadn’t really followed up on my initial post about Fallout 4’s opening and how it felt more like a first person shooter than a role-playing game. I guess most people who’ve played the game have already figured it out by now, but the rest of the game pretty much continues that pattern. Continue reading

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Fallout 4’s Early-Game Pacing Is A Huge shift From What Should Be Bethesda’s Forte.

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A few hours into Fallout 4 I have one general issue with it that none of the reviews I read touched on. It’s a bit of what I said I was afraid would happen in a previous post. The opening hours of Fallout 4 in my opinion run completely counter to what Bethesda does best and what is most unique to that developer… even if the result isn’t necessarily a bad game.

Basically, Fallout 4’s beginning feels paced like an action game and not like an RPG. I’m not specifically talking about the combat, but rather what you do and encounter when starting out. It feels very odd compared to Fallout 3 and Fallout New Vegas. In addition to this, how Bethesda has handled Fallout 4’s player character launches it headfirst into the main quest urgency problem so many open-world RPGs have while also hampering player agency a bit. Continue reading

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What I Really Want Out Of Fallout 4

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So I’ve been reading the reviews of Fallout 4, watching a few videos (but not enough to spoil the whole game), and checking out the tech teardowns. They all talk about how much there is to explore in the game, how average the graphics look, how the character building system works, and a lot of other qualities you’d expect to hear about a new release. I kind of just glazed over it all because they spend almost no time talking about the real reason I’m anticipating Fallout 4 — it is basically going to be the first immersive simulator game released on this generation of hardware.

I have made several other posts over the last year or so trying to explain what that term means. In the last one I laid out what I think Bethesda’s games are best at, and it’s this which actually has me anticipating Fallout 4. If you don’t want to read those links, in short, Bethesda’s games, for all their bugs and technical ugliness, provide a kind of gameplay sandbox almost no one else does these days. Continue reading

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Graphics Mods And Me

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Partially in preparation for Fallout 4, I’ve started a new Fallout 3 character and finally jumped into heavy modding of the game. “Heavy” might mean something different for me compared to what it may mean for a lot of people who mod Bethesda games. I actually tend to get very cautious with mods, particularly mods designed to change a game’s graphics and art assets. Continue reading

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The Witcher 3 And Why Most Action RPGs Have Bad Combat

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I’ve been wanting to talk about action RPG combat for a little while now since all the criticism about The Witcher 3’s combat came up after people got it in their hands. This also comes relatively soon after many hours of engaging in Skyrim’s infamous combat system. We also have people’s concerns brewing over Bethesda’s plans for Fallout 4’s combat. Continue reading

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What Skyrim Is Actually Good At

I think I’m done with Skyrim.

I mean “done” as in I’ve played all the parts of the game I care about. I’ve spent a total of $80 on Skyrim and its extra stuff over the last four years and even though playing 100 percent of it was never the goal, after 170 hours I think I’ve gotten my money’s worth. Same thing happened with Fallout 3 (in which I intend to start a new character before Fallout 4 drops) and New Vegas. Anyway, I want to do this post to talk about what I think Skyrim’s and Bethesda’s real strong points are compared to other RPGs and other RPG developers, maybe even why Bethesda’s games have been some of the most commercially successful RPGs of all time.

I’ve actually been thinking about this ever since Skyrim came out in 2011. If you think back, 2011 was kind of a big year for RPGs. At the very least you had three notable ones coming out: Skyrim, From Software’s first Dark Souls game, and CDProjekt RED’s The Witcher 2. Coincidentally the developers of all three of those games are releasing new games this year. More importantly, ever since the release of The Witcher 3 and the unveiling of Fallout 4, some people are wondering if the latter can match up to the supposedly new standard the former has set for open-world RPGs. I think Bethesda and CDProjekt RED make different kinds of games, but not completely different, and each is better than the other in different areas. From Software has its own advantages that when you think about it are almost unique to it in the RPG space. Continue reading

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