Tag Archives: fallout new vegas

What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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Fallout 4 Is Basically Borderlands 3

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When writing the last post I realized I hadn’t really followed up on my initial post about Fallout 4’s opening and how it felt more like a first person shooter than a role-playing game. I guess most people who’ve played the game have already figured it out by now, but the rest of the game pretty much continues that pattern. Continue reading

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Why So Many People Put Up With Bethesda’s Bugs

The chatter around Fallout 4’s release has reached the same point of controversy as the last couple of Bethesda’s games (as well as Obsidian’s New Vegas which ran on Bethesda’s tech) — their generally buggy and unstable nature. Understandably, some people are baffled as to how Skyrim and Fallout 4 can be so popular while being so buggy, especially while other high-profile games get chewed out for their stability problems.

Wired went ahead and ran a story adamantly defending Bethesda and all its bugs. I think it makes some good points but I stop short of agreeing with it 100 percent. The main point that counts and the main reason I continue to enjoy Fallout 4 despite its stability issues is due to how unique Bethesda’s games are. Continue reading

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Fallout 4’s Early-Game Pacing Is A Huge shift From What Should Be Bethesda’s Forte.

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A few hours into Fallout 4 I have one general issue with it that none of the reviews I read touched on. It’s a bit of what I said I was afraid would happen in a previous post. The opening hours of Fallout 4 in my opinion run completely counter to what Bethesda does best and what is most unique to that developer… even if the result isn’t necessarily a bad game.

Basically, Fallout 4’s beginning feels paced like an action game and not like an RPG. I’m not specifically talking about the combat, but rather what you do and encounter when starting out. It feels very odd compared to Fallout 3 and Fallout New Vegas. In addition to this, how Bethesda has handled Fallout 4’s player character launches it headfirst into the main quest urgency problem so many open-world RPGs have while also hampering player agency a bit. Continue reading

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What I Really Want Out Of Fallout 4

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So I’ve been reading the reviews of Fallout 4, watching a few videos (but not enough to spoil the whole game), and checking out the tech teardowns. They all talk about how much there is to explore in the game, how average the graphics look, how the character building system works, and a lot of other qualities you’d expect to hear about a new release. I kind of just glazed over it all because they spend almost no time talking about the real reason I’m anticipating Fallout 4 — it is basically going to be the first immersive simulator game released on this generation of hardware.

I have made several other posts over the last year or so trying to explain what that term means. In the last one I laid out what I think Bethesda’s games are best at, and it’s this which actually has me anticipating Fallout 4. If you don’t want to read those links, in short, Bethesda’s games, for all their bugs and technical ugliness, provide a kind of gameplay sandbox almost no one else does these days. Continue reading

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Graphics Mods And Me

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Partially in preparation for Fallout 4, I’ve started a new Fallout 3 character and finally jumped into heavy modding of the game. “Heavy” might mean something different for me compared to what it may mean for a lot of people who mod Bethesda games. I actually tend to get very cautious with mods, particularly mods designed to change a game’s graphics and art assets. Continue reading

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