Tag Archives: far cry

Why A Cult Grew Around Far Cry 2

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It seems like every time a new Far Cry game comes up, somebody has to bring up Far Cry 2. I’m pretty sure I’ve done it more than once on this blog. Before Far Cry 5 came out, USGamer ran an analysis piece about what set Far Cry 2 apart for better or worse. More recently, a video comparing certain minor details between Far Cry 2 and Far Cry 5 has garnered a bit of discussion, and it slightly touches on what I don’t really like about all the Far Cry games that came after Far Cry 2.

To try to run through the main jist concisely, a lot of people didn’t like the 2008 game Far Cry 2 because its world was full of malaria and enemies who attacked players way too often. A lot of other people (like me) liked Far Cry 2 a lot because it tried to bring players into a very systemic and immersive world with lots of factors they were free to deal with however they wanted. The later games in the series stripped out many of Far Cry 2’s elements and in the experience of many became more fun for it. They certainly became more commercially successful. I think the reason some people keep bringing up Far Cry 2 is because it hasn’t gotten a definitive successor. It’s sort of a need that’s been left unfulfilled for a decade. Continue reading

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More Games Are Using Compasses Instead of Minimaps

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I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

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Hopes And Fears For Far Cry 5

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So Ubisoft this week unveiled Far Cry 5 and the shocking centerpiece of the game is its setting — the franchise known for bringing players to dangerous exotic locales is trying to create one within the United States. There’s a lot of potential for and nuance there you can already read about in articles like this one or this one. USGamer already has a couple pieces up about the pitfalls Ubisoft might fall into based on what we’ve seen from it in the past. Those two kind of bring up the subject I keep thinking about when I read about FC5 — how different is it actually going to play compared to the last few entries?

To me this feels pretty similar to what Battlefield and Call of Duty did with their drastic shifts in setting, but I don’t think that’s enough to make the game feel different. Continue reading

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In Lea Monde Interview, Ubisoft Hints At Changing Direction

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Apparently last week Le Monde published an interview where Ubisoft outlined how it might be changing how it designs its open-world games in the future. The article is in French but NeoGAF moderator Stumpokapow translated it and offered some main bullet points.

The overall jist seems to be that Ubisoft wants to make its future open-world games even less linear and offer players more freedom, with less focus on the scripted story segments that have run through games like Assassin’s Creed II or Far Cry 3. Personally, I think this is what Ubisoft should have always been doing. If you look back at some previous posts of mine you might see that I’ve had issues with how Ubisoft does open-world games. Many may disagree with me. Continue reading

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On Modern Open-World UI And World Design

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The games I’ve been playing recently have mostly been open-world games or games where you have to find objectives on large maps, and in all of them that has necessitated things like mini maps and waypoints. I’ve posted at least once before about how much I hate waypoints because they can break immersion. Gamasutra however published this past April an excellent article laying out the drawbacks of waypoints and how we got here. I implore you to at least read the first few lines. Continue reading

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Is Witcher 3 The Next Game Everybody Wants To Imitate?

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I still don’t quite know what to think of information on an upcoming Assassin’s Creed game being broken on 4chan of all places, but one thing did catch my eyes — the mention in that 4chan thread of a desire for a “Witcher-feel” in the game. All I could think upon reading that was “here we go.”

I guess I should have expected it. The Witcher 3 has been named game of the year by over 150 publications (and this blog) for 2015. It’s the hot new game everybody likes. Of course it would become the next secret sauce everybody else is trying to capture. Even if the 4chan thread itself was bunk, we still might see other developers make similar desires known in the near future. Everybody should definitely be learning from good games including Witcher 3, but when big developers say they want to be like this good game or that good game, in my opinion they usually end up missing the point of why those games are good. Continue reading

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Do Sandbox Games Even Need Main Missions?

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Yeah this is a brazen question to ask and it is partly to draw attention, but it get’s at the conflict I’ve been seeing in many open-world games made over the last few years, mainly action sandbox games in the Grand Theft Auto tradition. Of course sandbox games can have good main missions, but in a great many of them, main missions seem to actually detract from the central appeal of the game. Continue reading

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Far Cry 2 vs Far Cry 3: A Retrospective

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A while ago I decided to give Far Cry 2 and Far Cry 3 another run before Far Cry 4 came out. I probably won’t be playing FC4 for a while, but I still think the comparison is interesting, if only for all the arguments that persist over which is the superior Far Cry game.

FC2 and 3 are opposites in some ways when you examine the philosophy of each game’s design. FC2 is popularly cited as a flawed gem that didn’t get the recognition it deserved, while FC3 is popular and better executed but also much more conventional in its design. A lot of people who love one hate the other. Everything I’ve heard about FC4 suggests it’s very much the sequel to FC3, but I still like to look back and hope Ubisoft remembers what was actually good about FC2. Continue reading

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Late to the Party: Far Cry 3 Blood Dragon

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Most 80’s retroist games feel like the games I played as a kid. Far Cry 3: Blood Dragon is kind of what I imagined action games would be like in the future as a kid. Playing it has made me realize how much difference a change in setting can make for a video game and what a difference graphics and technology can make for particular themes.

Continue reading

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Hopes And Dreams For Far Cry 4 Post-E3

To be honest, Far Cry 4 was one of the main reasons I anticipated seeing the E3 press conferences this week. What I saw of it at Sony’s conference still leaves a lot of questions, but I’m slightly more optimistic now on a game for which I have high hopes but also a lot of concerns.

I already went over my hopes for this game a few weeks ago, and I constantly look for any rays of hope they might be even partially fulfilled. Ubisoft’s recent quotes and FC4’s Sony press conference demonstration suggests the game is headed in a better direction than Far Cry 3, if only a little better.

From a bit of information from Game Informer and that demo, Ubisoft seems to have determined base liberation was the best and most popular part of FC3. The Game Informer website, teasing a bit of its latest cover story on FC4, says Ubisoft wants to merge the feeling of the last game’s base capturing with FC4’s campaign. Most notably, the entire E3 demonstration for the game was the liberation of a base.

Even though the overall gameplay loop is pretty similar to the base capturing in Assassin’s Creed (that has now made its way into Watch_Dogs), FC3’s FPS mechanics makes things feel a bit more involving, delivering on the “systemic open world” feeling better than probably any of Ubisoft’s other recent open-world games. That’s probably why it was the most talked-about part of FC3 in the weeks following the game’s release, and Ubisoft has figured this out.

What we’ve seen at E3 seems to be a kind of “super base,” — bases that are much larger and more difficult to liberate than the ones in FC3. Who knows how much of the game this will comprise, but it’s the first thing Ubisoft wants us to see about this game. I just hope some of that translates to significant changes to the campaign structure.

It’s hard to say what Ubisoft actually means by bringing that base-clearing feeling to the campaign. Maybe campaign objectives will be tied to the bases. It might be too much to hope that Ubisoft is returning to the completely open-ended mission structure of Far Cry 2. Maybe they’re trying to balance that feeling with whatever linear “character-driven” story they want to tell this time around.

Anyway, some of the other features from the demo look nice. The Gyrocopter might be a big one — it essentially introduces aircraft to the franchise. Maybe having designed FC3’s world around the wingsuit and hang glider made actual aircraft the logical conclusion. I don’t expect any kind of traversal on the level of Grand Theft Auto’s helicopters, but it’s the next step in communicating the scale of an open-world game.

The grappling hook is a good addition too — adding much needed verticality to these kinds of games. Mountains and cliff sides are an all-too-annoying progress-blocker in FC and similar open-world games. I just hope It’s not limited to like seventeen specific points in the game.

In any case, FC4 remains on my radar for this fall. I await reviews and friendly impressions with cautious optimism. Even if it does end up being FC3.5 and is just another soulless AAA open-world game, I at least hope I can find enjoyment in parts of it like I have in FC3. As for why I even try to do that, Far Cry right now is pretty much the only new mainstream sandbox first person action game. We’ve got all these next-gen open-world games that look great, but only Far Cry is first person, carrying all the potentially immersive gameplay that entails. Man I can’t wait until Fallout 4 is unveiled.

BULLETS

  • Finished Dark Souls II. Back on ArmA II, which is my current source of open-world systemic first person gameplay.
  • Astro Boy to receive yet another remake. http://t.co/egnX1P9Gh9
  • So someone at NASA actually wants to build a real sci-fi-esque spacecraft. http://t.co/4kvjrVIl7t
  • One of the highlights of the latest batch of greenlit Steam games is Yatagarasu, on which I did a blog post a while ago. http://t.co/182yaKahDa
  • Another is Sacred Tears TRUE. http://t.co/bGtgI8xdcF
  • The first official trailer for The Legend of Korra Season 3. http://t.co/iASOvkxmlb
  • Personal touches like this are part of the reason people like Metal Gear — stopping for a smoke break fast forwards time. http://t.co/BLxb3Rfn4R
  • New York Times has an interesting story about all the remasters in gaming compared to other industries. http://t.co/qKEaayvIcf
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