Tag Archives: first person shooter

Arma 3 “Tanks”: More Toys In The Sandbox

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Arma 3’s final expansion, “Tanks,” came out last week and I was able to check it out for a bit. I don’t think anyone else outside hardcore military simulation fans are talking about it so I thought I’d go into it a bit here. Despite my 450+ hours on the game, I definitely wouldn’t say I’m “in deep” with the MilSim crowd.

I remember seeing videos of some other hardcore tank simulator, but I have no idea how Arma 3’s “Tanks” compares to a single-purpose simulator like that. I imagine it’s not as in-depth since it’s a combined-arms game with a far broader spread of gameplay from on-foot to vehicles to aircraft. That being said, what’s in “Tanks” is still somewhat bewildering to someone like me. Continue reading

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Why A Cult Grew Around Far Cry 2

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It seems like every time a new Far Cry game comes up, somebody has to bring up Far Cry 2. I’m pretty sure I’ve done it more than once on this blog. Before Far Cry 5 came out, USGamer ran an analysis piece about what set Far Cry 2 apart for better or worse. More recently, a video comparing certain minor details between Far Cry 2 and Far Cry 5 has garnered a bit of discussion, and it slightly touches on what I don’t really like about all the Far Cry games that came after Far Cry 2.

To try to run through the main jist concisely, a lot of people didn’t like the 2008 game Far Cry 2 because its world was full of malaria and enemies who attacked players way too often. A lot of other people (like me) liked Far Cry 2 a lot because it tried to bring players into a very systemic and immersive world with lots of factors they were free to deal with however they wanted. The later games in the series stripped out many of Far Cry 2’s elements and in the experience of many became more fun for it. They certainly became more commercially successful. I think the reason some people keep bringing up Far Cry 2 is because it hasn’t gotten a definitive successor. It’s sort of a need that’s been left unfulfilled for a decade. Continue reading

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How Do You Sell An Immersive Sim?

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Don’t treat this blog post by itself as an iron-clad source on the sales of these games, but the general feeling I’ve gotten from reports on Steamspy numbers, NPD data, and other sales reports is that the singleplayer games Bethesda published in the last couple years haven’t met expectations. Mainly right now I’m talking about PreyDishonored 2, and Wolfenstein II: The New Colossus. Coming on top of news about lootboxes and multiplayer taking over AAA games along with uncertainty about the future of Deus Ex, this just paints more bad news about singleplayer-only AAA games that aren’t open-world. In particular it seems to be bad news for immersive sims. Continue reading

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Crysis After 10 Years: The Future Of Shooters That Never Was

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The original Crysis turned 10 this week and every article I’ve seen observing this event has been a return to the “Can it run Crysis?” meme, perpetuating the myth that the game was only ever about its graphics. Crysis remains one of my favorite modern first person shooters for a very important reason, and this week I went back through it (or at least the good parts) one more time, trying the highest difficulty setting for the first time. Continue reading

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20 Years Of GoldenEye and FPS Mission Design

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The 20th anniversary of GoldenEye 007 for the N64 completely passed me by last month. This week is the 20th anniversary of the North American release of Final Fantasy VII but I’ve still never actually played that game beyond the first few hours, so I’m just gonna finally write about GoldenEye.

I imagine everyone else who wrote about GoldenEye a couple weeks ago went on about how everyone around them played it in 1997, how it was the first major console first person shooter, and how its competitive multiplayer was a main pillar of gaming at the time. All that is true, but I also like pointing out how influential GoldenEye’s story campaign may have been for certain kinds of first person action games. Continue reading

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Dynamic Recon Ops: Big Expansion And Big “Sequel” Mod

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I let Arma 3 back into my life despite knowing how much time it would suck away from other games like Zelda Breath of the Wild. I figured I’d almost never get the chance to go back to it if I always put newer games in front of it. Bohemia Interactive also just added a new map — “Malden 2035” that’s apparently a remake of a map from the original Operation Flashpoint. Then you’ve got that new free game Argo that’s based on the systems of Arma.

My current favorite mod, “Dynamic Recon Ops,” from modder Mark “mbrdmn” Boardman has been getting significant updates in the months since I took a break from it, and I guess it’s time to talk a little bit about them. Continue reading

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Hopes And Fears For Far Cry 5

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So Ubisoft this week unveiled Far Cry 5 and the shocking centerpiece of the game is its setting — the franchise known for bringing players to dangerous exotic locales is trying to create one within the United States. There’s a lot of potential for and nuance there you can already read about in articles like this one or this one. USGamer already has a couple pieces up about the pitfalls Ubisoft might fall into based on what we’ve seen from it in the past. Those two kind of bring up the subject I keep thinking about when I read about FC5 — how different is it actually going to play compared to the last few entries?

To me this feels pretty similar to what Battlefield and Call of Duty did with their drastic shifts in setting, but I don’t think that’s enough to make the game feel different. Continue reading

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Mirror’s Edge Catalyst And Quality VS Quantity In AAA Games

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I finally finished Mirror’s Edge Catalyst — I figured I needed to go ahead and clear the space from my SSD. It’s been out for like half a year but I think the game’s strengths and weaknesses are still pretty relevant in discussions about more recent and soon-to-come games. Specifically, it’s another example of what can help or hurt the design of an open-world game, or really any game positioned to be a blockbuster. Continue reading

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For Anyone Still Curious About Call of Duty: Modern Warfare Remastered (The Campaign)

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DISCLAIMER: Not caring that much about multiplayer shooters these days, I’m just talking about the campaign right now. Plus, I played this game on PC, and the PC multiplayer base for Call of Duty has been vanishing for years now, probably due to much more competition for multiplayer shooters existing on PC compared to consoles (Counter-Strike for instance).

I imagine since Call of Duty: Modern Warfare Remastered is still as of this writing only available as part of the $80 USD Infinite Warfare Legacy Edition a lot of people possibly interested in playing it haven’t hopped on yet. I got it as a gift some time ago and finally found the time to go through the campaign after also taking another run through the original 2007 version (in 4K, modern PCs can do that for games that old). Despite the visual overhaul Infinity Ward and Raven Software (and a few other teams I think) put into this remaster already having been apparent in pre-release videos, it was still surprising and dramatic enough to draw me back into the campaign just as much as I had been almost 10 years ago.

Modern Warfare Remastered is dope both because the original Call of Duty 4 is still dope and because it took the right balance between an extensive visual enhancement and faithfulness to the original game. Continue reading

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My Top Shooters Of 2016

My Game of the Year thing for 2016 isn’t going to have any categories for genres or anything even though a lot of great games of various types came out this year. I guess I just didn’t have the time or willingness to split things up like that this time around. One thing that must be addressed though is the landscape of shooters that showed up in 2016.

It’s probably one of the best and most varied lineups of shooters to ever come out in a single year. It seems like we got a good or great shooter of every “era” or “type” this year. The Doom-like shooter came back, some good third person shooters came out, a new multiplayer arena shooter is beloved by most everyone, the blockbuster military shooters this year were probably better than they have been in a long time, and some nice things even went on in the tactical shooter world in 2016.

First though I wanna go ahead and admit I’m not going to talk about Overwatch. It seems to be the overall industry favorite for GOTY, but unfortunately I don’t have that much interest in multiplayer games right now. I messed around with Overwatch a bit during the beta, and while I appreciate its characters and art, it’s just not the kind of game that draws me in. I decided not to play Battlefield 1 so I don’t know about it. I bought a copy of The Division but haven’t even installed it.

I’m also not going to talk that much today about Uncharted 4, which seems to be the other most commonly picked GOTY for 2016. Oh I immensely enjoyed Uncharted 4. I’m probably going to at least mention it in my final GOTY post, but its shooting action isn’t what really stands out about it in my memory. I don’t think that was a bad part of the game at all, just not really a stand-out thing when you compare it to the rest of the game as well as the rest of this year’s shooters.

Anyway,

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