Tag Archives: first person shooter

What is it About Classic Doom in 2020?


Since playing the original Doom and Doom II for the first time in 2012 on the 20th anniversary of the former, I’ve actually spent way too much time playing those games and mods of those games. They’ve pretty much shot up through my overall favorite games list. Coming up on the release of Doom Eternal and the first ever official re-release of Doom 64, I thought it’d be worth going over why for a bit. Continue reading

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How To Run Classic Doom With These Modern Ports


People have been anticipating the big patch to the latest console ports of the classic Doom games for a while, and they’re here now, but the patch notes also out of nowhere announced the release of what are essentially new PC ports of these games. I started to ask myself why this was necessary, but now I think it might be a boon to people who are new to Doom but want to play it on PC.

It all has to do with simply getting the games up and running. Playing old school Doom on modern PCs can a somewhat complex process. The amount of freedom in what you can do with the game is like an ocean, but jumping in can be daunting. Bethesda’s latest move may or may not change that. Continue reading

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Metro Exodus Is Just Like Other Open-World Games, So Why Do I Like It So Much?


When I saw gameplay videos of Metro Exodus at E3 last year (I think it was E3), I started having concerns it was turning into every other big-budget open-world game I’ve grown tired of. I finally got to play through the game through that Xbox Game Pass deal (on PC), and while that description is technically valid I still ended up having a great time with Exodus, and I think it was for a few specific reasons. Continue reading

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Late to the Party: Metro 2033 and Last Light


With Metro Exodus out this year I decided to get through the previews two games in the trilogy of post-apocalyptic horror-themed first person shooters — Metro 2033 and Metro Last Light, both of which had been sitting on my Steam backlog for ages. If nothing else, I gotta say more developers should think about making games based on novels. Continue reading

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How Nintendo Software Droughts Disappeared


If you aren’t one of those people who only owned a Nintendo 64 or only owned a GameCube during their respective console generations, let me tell you, it was pretty tough. Thinking about the difference between back then and the situation with the Nintendo Switch today puts into perspective how good we have it these days when it comes to the number of good video games available. Continue reading

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Arma 3 Contact Refines Bohemia’s Campaign Design


Over the last week or so I finally got to the new Arma 3 “Contact” expansion pack. From what I can tell it hasn’t garnered a lot of buzz outside of people already playing Arma 3. Maybe it wasn’t most Arma fans were expecting, but I rather liked the mini story campaign that came with Contact.

You may have heard that Contact is an expansion that adds a “what if” alien first contact scenario to Arma 3’s hardcore military simulator. Let me get this out of the way first: you don’t actually shoot at aliens or get shot at by aliens. It’s closer to that movie Arrival where you see the conflicts between different groups of people dealing with first contact while trying to figure out how to communicate with the aliens.

I think it resulted in an interesting mix of new gameplay mechanics in service to a story that’s downright odd for this kind of game. Following up a previous DLC pack about land mines and the different humanitarian angles of war, Contact makes me feel like developer Bohemia Interactive is really trying to branch out. For years modders themselves have used Arma as a base to build games in completely different genres — among them the mod that literally invented Battle Royale games, so it makes sense Bohemia would experiment more. But Contact also feels a bit more refined compared to previous Arma 3 official campaign stuff. Continue reading

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Call of Duty 2v2 Public Alpha: What Would Bring Me Back to COD Multiplayer?


I haven’t touched Call of Duty multiplayer since Modern Warfare 3 back in 2011. I haven’t really been on PvP shooters in general lately, largely because of how much COD influenced so many other games. I’m not saying the changes Infinity Ward is making to this year’s Modern Warfare are definitely bringing me back, but they at least have me looking in its general direction and trying out the 2v2 public alpha this weekend.

What has me interested is for once they seem willing to subtract things from the game rather than just piling on more and more every year, and what they’re adding seems subtle, but potentially significant. The whole MW reboot project seems like for once they’re carefully stepping back and taking a hard look at everything they’ve been doing since the original Call of Duty 4: Modern Warfare in 2007. Continue reading

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Arma 3 DRO Mod Adds “Combined Arms” Mode


For a while now the mod that has taken up most of my time with Arma 3 has been “Dynamic Recon Ops”, which I’ve written about multiple times here and recently wrote about for Wargamer.com. Seemingly in sync with Arma 3’s new “Contact” expansion but not necessarily directly related to it, DRO just got another significant update that actually added a new mode. Continue reading

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TRGM2: Another Mod To Exemplify Arma 3’s Sandbox


Wargamer.com just ran my latest piece about Dynamic Recon Ops and another new Arma 3 mod that seems to compete with it — TRGM2. In the article I give a basic rundown of what the two mods do and contrast how they do it. Generally, compared to what I’ve written before about DRO, TRGM2 sacrifices some variety for a more intricate and challenging experience.

What I couldn’t really work into that story’s word count though is an anecdotal description of things I’ve done in TRGM2 that I probably wouldn’t be able to do in DRO (and other military shooters for that matter). So here’s just one recent example of my messing around with the different systems and thinking about how I could take them further. If you haven’t played Arma and haven’t read anything about it, what I’m about to describe is a pretty good example of its crossing of tactical shooter, vehicle combat, and real-time strategy elements. Continue reading

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Call of Duty Modern Warfare: Infinity Ward’s Attempts At Thoguht-Provoking War Games


Along with the first trailer for Call of Duty: Modern Warfare, a lot of articles came out this week from various gaming and other sites detailing a demo Activision showed them. A lot of those articles suggest a feeling of worry over whether developer Infinity Ward will be able to deliver a singleplayer mode that feels “badass” and “morally grey” at the same time. This has been a trademark of the Modern Warfare games, and something they all wrestle with. Continue reading

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