Tag Archives: first person shooter

TRGM2: Another Mod To Exemplify Arma 3’s Sandbox

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Wargamer.com just ran my latest piece about Dynamic Recon Ops and another new Arma 3 mod that seems to compete with it — TRGM2. In the article I give a basic rundown of what the two mods do and contrast how they do it. Generally, compared to what I’ve written before about DRO, TRGM2 sacrifices some variety for a more intricate and challenging experience.

What I couldn’t really work into that story’s word count though is an anecdotal description of things I’ve done in TRGM2 that I probably wouldn’t be able to do in DRO (and other military shooters for that matter). So here’s just one recent example of my messing around with the different systems and thinking about how I could take them further. If you haven’t played Arma and haven’t read anything about it, what I’m about to describe is a pretty good example of its crossing of tactical shooter, vehicle combat, and real-time strategy elements. Continue reading

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Call of Duty Modern Warfare: Infinity Ward’s Attempts At Thoguht-Provoking War Games

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Along with the first trailer for Call of Duty: Modern Warfare, a lot of articles came out this week from various gaming and other sites detailing a demo Activision showed them. A lot of those articles suggest a feeling of worry over whether developer Infinity Ward will be able to deliver a singleplayer mode that feels “badass” and “morally grey” at the same time. This has been a trademark of the Modern Warfare games, and something they all wrestle with. Continue reading

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Why I’m Still Playing Generation Zero

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A few weeks ago I reviewed Generation Zero for Indie Game Website, and while everybody has mostly written it off as a disappointment, I’m actually coming up on hour-60 as I write this. While the game definitely feels like it needed more time, the handful of things it does very well are enough to appeal to me personally. Continue reading

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Late to the Party: Star Wars Dark Forces

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Next up on my list of classic shooters after finishing Hexen was the first Star Wars: Dark Forces game. I went in knowing very little about it, pretty much expecting a Star Wars-flavored Doom clone. What I got was a shooter oddly ahead of its time, incorporating aspects of different eras of first person shooters that would follow it. Continue reading

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Late to the Party: Heretic and Hexen 1

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I’ve been on these games for the last few months but I recently finished the first two parts of Raven Software’s “Serpent Riders” series, Heretic and Hexen: Beyond Heretic. In my journey through old first person shooters, these two feel like an interesting milestone in FPS design. Continue reading

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Arma 3 “Tanks”: More Toys In The Sandbox

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Arma 3’s final expansion, “Tanks,” came out last week and I was able to check it out for a bit. I don’t think anyone else outside hardcore military simulation fans are talking about it so I thought I’d go into it a bit here. Despite my 450+ hours on the game, I definitely wouldn’t say I’m “in deep” with the MilSim crowd.

I remember seeing videos of some other hardcore tank simulator, but I have no idea how Arma 3’s “Tanks” compares to a single-purpose simulator like that. I imagine it’s not as in-depth since it’s a combined-arms game with a far broader spread of gameplay from on-foot to vehicles to aircraft. That being said, what’s in “Tanks” is still somewhat bewildering to someone like me. Continue reading

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Why A Cult Grew Around Far Cry 2

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It seems like every time a new Far Cry game comes up, somebody has to bring up Far Cry 2. I’m pretty sure I’ve done it more than once on this blog. Before Far Cry 5 came out, USGamer ran an analysis piece about what set Far Cry 2 apart for better or worse. More recently, a video comparing certain minor details between Far Cry 2 and Far Cry 5 has garnered a bit of discussion, and it slightly touches on what I don’t really like about all the Far Cry games that came after Far Cry 2.

To try to run through the main jist concisely, a lot of people didn’t like the 2008 game Far Cry 2 because its world was full of malaria and enemies who attacked players way too often. A lot of other people (like me) liked Far Cry 2 a lot because it tried to bring players into a very systemic and immersive world with lots of factors they were free to deal with however they wanted. The later games in the series stripped out many of Far Cry 2’s elements and in the experience of many became more fun for it. They certainly became more commercially successful. I think the reason some people keep bringing up Far Cry 2 is because it hasn’t gotten a definitive successor. It’s sort of a need that’s been left unfulfilled for a decade. Continue reading

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How Do You Sell An Immersive Sim?

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Don’t treat this blog post by itself as an iron-clad source on the sales of these games, but the general feeling I’ve gotten from reports on Steamspy numbers, NPD data, and other sales reports is that the singleplayer games Bethesda published in the last couple years haven’t met expectations. Mainly right now I’m talking about PreyDishonored 2, and Wolfenstein II: The New Colossus. Coming on top of news about lootboxes and multiplayer taking over AAA games along with uncertainty about the future of Deus Ex, this just paints more bad news about singleplayer-only AAA games that aren’t open-world. In particular it seems to be bad news for immersive sims. Continue reading

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Crysis After 10 Years: The Future Of Shooters That Never Was

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The original Crysis turned 10 this week and every article I’ve seen observing this event has been a return to the “Can it run Crysis?” meme, perpetuating the myth that the game was only ever about its graphics. Crysis remains one of my favorite modern first person shooters for a very important reason, and this week I went back through it (or at least the good parts) one more time, trying the highest difficulty setting for the first time. Continue reading

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20 Years Of GoldenEye and FPS Mission Design

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The 20th anniversary of GoldenEye 007 for the N64 completely passed me by last month. This week is the 20th anniversary of the North American release of Final Fantasy VII but I’ve still never actually played that game beyond the first few hours, so I’m just gonna finally write about GoldenEye.

I imagine everyone else who wrote about GoldenEye a couple weeks ago went on about how everyone around them played it in 1997, how it was the first major console first person shooter, and how its competitive multiplayer was a main pillar of gaming at the time. All that is true, but I also like pointing out how influential GoldenEye’s story campaign may have been for certain kinds of first person action games. Continue reading

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