Wargamer.com just ran my latest piece about Dynamic Recon Ops and another new Arma 3 mod that seems to compete with it — TRGM2. In the article I give a basic rundown of what the two mods do and contrast how they do it. Generally, compared to what I’ve written before about DRO, TRGM2 sacrifices some variety for a more intricate and challenging experience.
What I couldn’t really work into that story’s word count though is an anecdotal description of things I’ve done in TRGM2 that I probably wouldn’t be able to do in DRO (and other military shooters for that matter). So here’s just one recent example of my messing around with the different systems and thinking about how I could take them further. If you haven’t played Arma and haven’t read anything about it, what I’m about to describe is a pretty good example of its crossing of tactical shooter, vehicle combat, and real-time strategy elements. Continue reading