Tag Archives: FPS

Big-Budget Adventure Gaming In 2016

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I just finished up The Last Guardian, and playing through it got me thinking about how some high-budget games in 2016 have sort of brought back adventure game elements in that sector. For a while now most big-budget console games have pretty much just been about killing things (or playing sports), but we’ve got some examples this year that seem to have varied up their pace and tempo with non-action elements. Continue reading

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Titanfall 2 vs Infinite Warfare

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All the reviews for Titanfall 2 have probably told you how good the campaign is. If you’ve slept on it, I’ll go ahead and tell you it ranks among the best shooter campaigns of recent years. Just coming off of it, it has me thinking about Call of Duty: Infinite Warfare, for which I’m fairly optimistic. I probably won’t be able to play Infinite Warfare for a little while though. Continue reading

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LTTP Call of Duty: Black Ops III Campaign

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And with the campaign of Black Ops III, I’m finally as caught up on Call of Duty as I care to be. A copy of the game actually came with my PS4, and I wasn’t sure what I was going to do with it. If I do keep it around the campaign will probably be the least of the reason. I’m not saying that to put the game down, but it seems like Treyarch’s style of COD has developed in a direction completely different form what made me enjoy the franchise back in the days of Call of Duty 2 and Call of Duty 4: Modern Warfare. Continue reading

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ArmA III: Dynamic Recon Ops Has Been Improving

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Since I wrote about it in July, the ArmA III mod “Dynamic Recon Ops” continues to develop, adding features and squashing bugs. It was already really fun then, but now has become a far more functional and content-rich sandbox within ArmA’s existing sandbox. Continue reading

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How DOOM Makes The Shooter Feel Like A Game Again

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All I can really talk about right now that I’ve been playing is DOOM, which I’m most of the way through as of this writing. I’m not sure I can say anything about it that reviews didn’t already cover though.

The most succinct thing I can say about id Software’s 2016 DOOM is that it makes the first person shooter feel like a game again. Followers of this blog may have seen my previous posts about older FPSs, and I certainly think this one fits right in with the qualities of those games, but still concedes to modernity in its own way. Continue reading

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Late To The Party: Rise of the Triad

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I’ve actually been playing the original Rise of the Triad on and off for weeks but never really got around to writing about it until now. Of all the old school first person shooters I’ve tried on this journey through the genre, this has got to be the goofiest. Continue reading

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Late To The Party: Blood

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While on my trek through old school first person shooters I started getting suggestions for a(nother) 1997 game called Blood. Many seem to consider it the best Build-engine game over Duke Nukem 3D and the original 1997 Shadow Warrior. I can see why they think that, but for some reason I was only able to make it through the first episode (the first seven maps) of Blood before putting it down. Continue reading

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The Road Of ArmA 3: Part Two

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Everybody’s playing Dark Souls III but somehow I booted ArmA 3 up again and, well, yeah. Remember that “BECTI” mode I talked about in my last ArmA 3 post… a year ago to the day? I started up what I believe will be my final  attempt at this version of the mod on this map. So far I think I’ve gotten just about as far as I’ve ever gotten.

I think a somewhat succinct description of BECTI, as a game mode, would be somewhere between a real-time strategy skirmish match and a Battlefield 4 conquest match played from the perspective of one soldier on a map probably over twice the size of Grand Theft Auto V’s San Andreas. There are 50 settlements that must be captured. As of this writing my current match has been going on for around five hours and we’ve taken something like 14 of them. After the most intense battle yet (after finally gaining command of a tank) I’ve decided to retreat and rejoin the other squads in the northern flank, in effect probably giving up the five towns I just got done fighting for. Continue reading

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Why Duke Nukem 3D Matters

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I knew the 20th anniversary of Duke Nukem 3D was this year, I just didn’t realize it was today. I don’t think I’m gonna write a long retrospective here, just a bit of a reminder of why the game is actually important.

When people look back on Duke 3D today, they mainly remember the character Duke Nukem himself — his one-liners, his attitudes towards women, and how displaced in time he seemed when Duke Nukem Forever finally came out. The truth is Duke 3D’s hard game design probably felt like a significant step forward in 1996, particularly the way its levels and world were designed. Continue reading

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Late to the Party: S.T.A.L.K.E.R. Call of Pripyat

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I finally managed to finish S.T.A.L.K.E.R.: Call of Pripyat over the weekend (completely vanilla save for a vegetation mod). As fans of the series told me, it improves upon its predecessors (I decided I didn’t have time for Clear Sky) the way a sequel should. It takes a few steps in the direction I wanted to see S.T.A.L.K.E.R. go but didn’t get all the way there, which only increases my disappointment about what happened to its developer. Continue reading

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