Tag Archives: frontier elite ii

Big 2018 Updates Coming To Space Sim Games

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Earlier this year No Man’s Sky received its massive “NEXT” update that supposedly fixed the game. In my experience it made planets in the space exploration game more interesting, made exploration more rewarding, and made crafting a much more central gameplay element. Other big changes seem to be coming to space simulator games late this year though, and they might gobble up a lot of my time compared to say, Red Dead Redemption II. Continue reading

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No Man’s Sky NEXT is Slightly Less Sci-Fi. That’s Good.

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Most people seem to agree No Man’s Sky is good now, after the massive “NEXT” update that added multiplayer and more or less rebooted everything else. I’ve only had a few hours with it post-update and messed around on a handful of planets, but there’s one changed element I’d like to point out, and it deals with how the game generates planets now. Continue reading

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Space Games Part 4: Elite Dangerous

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The fall Steam deal convinced me (along with probably a lot of other people) to finally check out Elite Dangerous, sort of ending my trek through the series all the way from the 1984 original. I haven’t accomplished a whole lot in this game yet so this is probably gonna be part one of some kind of chronicle. I have to say though, this game is pulling me in probably more than Fallout 4. Continue reading

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D-Fend Reloaded And The Accessibility of DOS Games Today

In my periodic treks through old school PC games one significant wall I keep running into is MS-DOS which complicates the process of playing almost any PC game that came out prior to 1995. I only recently found out about D-Fend Reloaded which has immediately made an entire era and platform of gaming more interesting and accessible to me. Continue reading

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Space Engine: The Importance Of Interactive Simulation In Visualizing Space

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After glancing at it for a while I finally decided to download Space Engine. It along with some other games has affirmed my belief that 3D simulation might be the only way to meaningfully convey the scale of space and the universe in general to the layman. This post isn’t really about games in the sense of playing video games for fun, but it is about something I think the video game medium is uniquely suited to doing. That is, informing and educating people about space. Continue reading

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Late to Space Games Part 3: Frontier Elite II

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Part 1
Part 2

Frontier: Elite II is one of the most mind-blowing games I’ve ever played, purely on a technical scale. Unlike the first Elite, I’m not just impressed with Frontier just became it came out 21 years ago. It really might be the most technically incredible open-world I’ve ever seen in a video game. It’s also further improved my perspective on what people hope No Man’s Sky will be.

Like the original, Frontier is a free download these days so I really suggest you at least take a look at it. There’s even a high-resolution widescreen version at that link. All that said, I can definitely understand why basically nobody else repeated the absolutely insane scale of Frontier. Its main identifying design decisions really set it up as more of a speculative simulation of space travel than a fun game. Continue reading

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