Tag Archives: hello games

Why Some May Or May Not Find No Man’s Sky Repetitive

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When I did my post on Friday about No Man’s Sky and its faults, I forgot to cover one specific area that might be the most important reason why it might get repetitive for some people.

I didn’t actually read any of the reviews (I’d already pre-ordered the game a few days before the reviews were published) so I don’t know if any of them covered this. I’ve you’ve played the game you probably already know about its severe balance issues. If you haven’t, here’s something else to consider when deciding whether or not to jump in. Your experience in my opinion might depend heavily on how much time you plan to devote to exploration. Continue reading

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No Man’s Sky: What It Is, What It Isn’t, What It Was Supposed To Be, What I Wanted

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So, No Man’s Sky. It’s out, it’s a real video game, people on the street are playing it, and there’s been a lot of controversy since it launched. I honestly don’t feel like I’ve played it quite enough to do an authoritative review or anything, but I’d rather not fall too far behind the discussion on this one.

The controversy surrounding how No Man’s Sky turned out in my opinion is stemming from three main areas: 1) What the game tries to be versus what people wanted it to be. 2) What Hello Games said would be in the game versus what’s actually in the game. 3) How this game’s creative vision might have been better executed given the first two points. Continue reading

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No Man’s Sky: Plans For Survival And Enjoyment

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Photo by “NickatNite”

I pre-ordered No Man’s Sky on PC so I won’t be able to play it at least until Friday and possibly not even until Sunday or Monday. I wanted to write something timely but all I can really put down about it right now are my plants for how to approach the game. Continue reading

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What’s Behind The Cost Of Games: Part Two

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In the responses I’ve seen to No Man’s Sky being priced the same as Uncharted 4 or The Division, people seem to be trying to get to the heart of what actually constitutes a $60 video game. In February I tried to put down some thoughts about the factors that might go into it. After looking at all this I think there are two very important ways in which No Man’s Sky goes against everything customers have come to believe about $60 games, one of which people are discussing and one of which I haven’t really seen mentioned at all. Continue reading

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[E3 2015] This Is Likely Why No Man’s Sky Is So Confusing

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Another major gaming event has gone by and No Man’s Sky has had another major showing leaving a bunch of people still confused about it. Based on some E3 interviews I’m starting to figure out just why these people are confused and why developer Hello Games is being pretty cagey about the fine details of the game. This is going to sound pretty harsh, but it seems to me like most of the disconnect is coming from PS4 owners who are only used to console games and the way console games are advertised. Continue reading

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The Lingering Mysteries of No Man’s Sky

As usual The Game Awards, despite the re-branding, was really just another event for game trailers to try to hold up an awards show. I don’t actually know what games won what awards or what they did to celebrate 2014 gaming but we did get a great preview of what’s going on for the first half of 2015.

The most ambitious and in some ways divisive game shown there and at PSX was probably No Man’s Sky. It’s easy to be skeptical of a game that promises a galaxy with literally billions of life-sized planets to explore. Another source of skepticism however has been the content of the trailers. Many people still aren’t sure exactly what the game is or what you do in it. Continue reading

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