Tag Archives: immersive sim

Deus Ex Mankind Divided vs Dishonored 2 (Part One?)

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I wanted to finish both Deus Ex: Mankind Divided and Dishonored 2 before I wrote this post, but I didn’t have nearly enough time before I had to start thinking about 2016 end-of-year recaps. I managed to get through a healthy chunk of Mankind Divided but only part of the first real mission of Dishonored 2 as of this writing. Still, even from that much I can sense some subtle but important differences between the games.

Dishonored 2 and Mankind Divided are worth comparing because they come from the same roots. The level designer for the first Dishonored was the level designer for the original Deus Ex (I don’t know if he also did the sequel). All these games are about letting players solve problems in tightly designed but open-ended levels by choosing from a variety of methods and playing around with a multitude of tools and systems. In Deux Ex it’s cybernetic augmentations, in Dishonored it’s supernatural powers. Continue reading

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[Game Awards 2016] So What Is Prey?

Like usual I pretty much skipped this year’s Game Awards and just caught the trailers as they appeared. I thought they looked pretty great. I’m hyped for The Legend of Zelda: Breath of the Wild. I’m not sure yet what to think of Mass Effect: Andromeda, I’d really like to get a better sense of that game’s scale. I’m not going to say anything about Death Stranding until I see an actual game being played. The one game I actually have something to say on though is Prey.

Based on Game Informer’s nine-minute demo, Prey looks like it could be a terrific game of a type we haven’t seen in a long time, but it might be tough for some people to figure out why. Continue reading

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What Does Dishonored 2 Really Bring To The Table?

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Dishonored 2 is out and even though I’ve already bough it I probably won’t be able to touch it for a while. It’s one of my most anticipated games for 2016 but I actually haven’t been paying much attention to it. It’s probably because of how the game has been advertised which mostly runs counter to why I’m buying it. How do you advertise parts of a blockbuster game other than combat and deep stories? Continue reading

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Something Peculiar About Deus Ex Mankind Divided

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I’m pretty far behind on the big games of 2016. I let go of always having to stay on top of the latest thing, so I only started Deus Ex Mankind Divided around the end of September I believe. As I take my time through the game though I’m noticing an odd oversight Eidos Montreal made that some of the reviews don’t mention.

I imagine the reviews don’t mention this because the critics had to run straight through the game’s critical path to get it done in time. For the same reason I don’t have to play all the big games right as they come out I, like most normal consumers, have been able to just mess around in the sole hub area in Mankind Divided. As of this writing after about 15 hours of gameplay I haven’t even started the first mission of the main story. Continue reading

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Deus Ex And Today’s Game Design

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Deus Ex: Mankind Divided is out this week and I’ve already got the pre-load on my SSD. I decided to also finally install the director’s cut version of Human Revolution to remind myself why I liked that game so much five years ago.

Depending on who you ask Deus Ex has a pretty big pedigree in video games. The 2000 original is one of the tentpole immersive simulation games. It helped set a standard for reactive game worlds filled with gameplay options and all kinds of details that made them feel functional and real, along with System Shock or Thief. Arguably games today haven’t even hit that same standard that was established in the 90’s, but Human Revolution came closer than anyone dared believe was possible. Continue reading

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[E3 2016] How Does Deus Ex Stand Out In Today’s Market?

I just got done watching Square Enix’s Deus Ex pre-E3 demonstration, and everything the publisher is announcing during E3 seems to be the culmination of how it’s reconciling the nature of Deux Ex with the realities of today’s blockbuster game market. An article from Zam news criticizing Deus Ex: Mankind Divided as being a completely unoriginal amalgamation of everything popular in today’s console game market is pretty relevant in my opinion, even if I don’t completely agree with it and am still excited to play the game. Continue reading

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Solarix And Other Indie Immersive Sim Games

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If you didn’t see it in the notes previously, I reviewed a little game called Solarix last week for Paste Magazine. As I wrote in the review, I see it as kind of the beginning of a possible wave of immersive simulators from indie developers. I imagine that’s a relatively difficult and expensive type of game to make, but it seems like we’re finally getting there. Continue reading

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More Games Should Have Limited Inventory Systems

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Usually I’m in lock step with complaints about how retail games from disparate genres have become increasingly homogeneous these days, but the inventory screen is one thing I actually wish was another part of the generally-accepted concoction. It and the itemization of objects it brings gives players more to think about and makes a game’s world seem deeper. Continue reading

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Indie Game Radar: Starshock

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This latest indie alpha I stumbled across has actually been in the wild for around 18 months. PC Gamer did a blurb about it in March last year, but there hasn’t been much word on the game since. After finishing the alpha and reading up about the developer’s intentions with the finished product, Starshock could be right up my alley. Continue reading

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