Tag Archives: Japan

On Nioh: Nobody Ever Make RPGs About Feudal Japan

maxresdefault

I didn’t get a PlayStation 4 until after the original alpha demo for Team Ninja’s Nioh had expired, and also couldn’t get in on the beta demo in time, so this “Last Chance Trial” was the first time I got to check the game out. Aside from the quality of the game itself, I just need to say I’m glad somebody based a deep role playing game on feudal Japan. Continue reading

Tagged , , , , , , , , , ,

Otakon 2016: Trying To Make Anime Great Again

IMG_1427

If there’s one theme I noticed from what I saw at Otakon 2016 this past weekend, it was trying to revive the way anime was during the 80’s and 90’s. I obviously didn’t see everything at the convention, but the panels and screenings I did attend at least signal some concerted effort in the anime industry to revive something that has been lost. Continue reading

Tagged , , , , , , ,

Otakon 2015 Photoblog

IMG_1147

I don’t really have a big story to go on about coming out of Otakon 2015. The main reason I’m doing this post is really just to share some cosplay photos I took, and there aren’t a whole bunch. Continue reading

Tagged , , , , , , , , , , , , , , ,

2011 Blog Post Explains What’s Happening to Japan’s Games/Anime

marginal_subcultures1

Recent events have not been great for fans of certain Japanese entertainment. If you want to understand these trends in video games, anime, and other industries, there’s a blog post from a few years ago I’m pretty much just writing this post to bring attention to.

We have Konami seemingly almost abandoning traditional console game development, one of the worst weeks for traditional video games in Japan’s history, and now the Neon Genesis Evangelion creator predicting the fall of anime within a decade. Konami’s turn in particular has been a major milestone in a trend we’ve been seeing for years now of Japanese games turning away from the traditional games the dedicated fans like and towards the mobile games they hate. Then you’ve got many anime and Japanese games following art and narrative trends like “moe” that look increasingly creepy to a lot of people.

Néojaponisme chief editor and Tokyo-based writer W. David Marx did a massive five-part blog post in 2011 that does a great job explaining the whole thing. I linked it in a bullets section before but I really think it’s required reading for anyone miffed at the turn Japanese pop culture has taken in recent years, so I’m bringing more attention to it here. Continue reading

Tagged , , , , , , , , ,

The Most Plausible PC Ports I Want From Capcom

Dragon_s_Dogma_Key_Art

SEGA is pleased with the opening performance of the PC version of Valkyria Chronicles which should hopefully continue the company’s long trend of bringing its classics to PC. Different Japanese publishers have recently put games on the platform at different rates, and one I want to talk about right now is Capcom.

The PC versions of Capcom’s games over the last several years have been excellent in terms of optimization, but the company hasn’t done much at all in terms of reaching back in time and bringing its classics to the platform… unless it’s also bringing them back for today’s consoles. When I thought about this I started thinking about the Capcom games that would make the most sense to bring to PC. Most of the games that came to my mind are either relatively recent games or games with recently released editions. Continue reading

Tagged , , , , ,

Otakon 2014 Photoblog

IMG_5354 copy

I’ll admit I haven’t been watching a massive amount of anime this year, or really for the past couple years. Trends in the medium have been polarizing as of late and the industry has sustained some shockwaves over the past few years. That said, what I saw at Otakon this year was an affirmation that anime in general is not only healthy but probably moving in a good direction.

I don’t haves serious stats or anything, but the first thing I can tell you is the anime fandom I see is definitely growing. Maybe it’s re-growing from the contraction the western Anime industry faced around the mid 2000’s. Either way, Otakon is growing. Going this year, I can definitely see why the convention is moving to from Baltimore to DC in 2017. They said Baltimore’s Convention Center is getting too small — they already had to limit registrations this year, and that still wasn’t enough to clamp down on congestion. They may as well have called it “Linecon 2014.” We’re talking multiple-hour waits to get  in if you pre-registered (which is supposed to be advantageous), then going into those lines again the next day because the convention’s computer system crashed and they couldn’t get everybody in the first night, then more lines for places like the dealer’s room, and lines that get cut off for a lot of the convention’s popular events, many of which they had to hold twice. I’d at least like to think that signals growth after what’s been happening to the industry lately.

The “moe” and “fanservice” pandering that’s turned a lot of people off to anime (and a lot of Japanese games) recently is, ironically, a response to that market contraction — the industry deliberately laser-targeting the most hardcore fans in Japan. I’ve talked here more than once about how hard you have to look nowadays to find anime that might be slightly more palpable to mainstream audiences (again, ironic). Come to think of it, the few anime I have been watching in 2014 so far have basically been the “main” popular shows of the moment like Attack on Titan or Kill La Kill. The biggest reason I haven’t been watching a ton of anime recently though is probably money. There are a lot of anime Blu-Rays I’d like to buy, and more coming, including Cowboy Bebop which Funimation announced at the con. To be honest distribution, of anime is getting a lot better with season sets, Blu-Ray/DVD combo packs, digital, and streaming. Titan and Kill La Kill are even already on Netflix along with Sword Art Online. I guess manga is getting there. Streaming site Crunchyroll held a short panel on the future of its manga initiative. That along with digital Shonen Jump is at least something, after pirate scanlations have been tearing things up. I personally would like the manga industry go in a direction more similar to how Image comics went DRM-free, but I don’t see that happening any time soon.

One sector of anime in which I am having increased interest is fan parodies. This has been a thing at least since AMV Hell’s bite-sized parody videos began several years ago, but went into overdrive when stuff like Dragon Ball Z Abridged showed up. One of my top reasons for even going to Otakon is to see these parodies. There are now whole panels featuring the people who make them. I think part of the reason they took off is because they seem relatively easy to make. The way anime is produced makes it easy for fans to manipulate the footage in a way that doesn’t look completely different from the official material. I honestly wouldn’t be surprised if the stuff eventually became a significant chunk of my anime consumption.

Other than being crowded the convention as a whole was great this year. Some nice announcements came out of the panels, and this was probably even one of the more impressive years in terms of cosplay. In the video game section I was sad to see Soul Calibur get pushed back to a small area as opposed to the massive centrally-placed screens which Street Fighter IV has dominated for like six years. It was nice to see the Japanese version of Under Night In-Birth though. Lastly, this was the first year I didn’t walk away from the dealer’s room with some manga or obscure NES games. The selection was still great though.

Enjoy the some of the photos I took (click on them):

IMG_5293 IMG_5298 IMG_5299 IMG_5301 IMG_5312 IMG_5316 IMG_5317 IMG_5318 IMG_5321 IMG_5324 IMG_5330 IMG_5336 IMG_5345 IMG_5357 IMG_5361

BULLETS:

Tagged , , , , , , , ,
Quest Board

Knowledge, Fun, and Experience Await

Journalism, Journalists and the World

Making the world relevant to journalists

Stephanie Carmichael

Freelance writer and copy editor / games journalist / blogger extraordinaire

Black Millennials

Cultural Empowerment for Black 20somethings

Ackk Studios

There is something a little unusual going on here...

Drowning In Multimedia

From videogames to TV shows and everything in between

Gamerly Musings

Where failed pitches go to shine.

Malstrom's Articles News

“The game has changed, ... and the way the game is played has to be changed.” -Iwata

Whitney Rhodes

Writer, videographer, journalist, gamer

Ye Olde Nick Suttner Blogge

Somewhere to keep thoughts on things.

The Squadron of Shame Squawkbox

I hear you like games. So do we.