Tag Archives: Japanese gaming

[E3 2017] Capcom’s Big Risk With Monster Hunter World

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One story of controversy from E3 2017 has been Capcom’s announcement of Monster Hunter World. It’s the next mainline entry in a franchise that’s probably one of Capcom’s main revenue sources, but it seems to be abandoning the platforms that made it popular. Some fans are not pleased, and it seems Capcom is taking a big risk by changing the nature and platform of the game. Continue reading

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What Q1 2017 Means, And Zelda’s Use Of Geography

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My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.

It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2Yakuza 0Resident Evil 7NiohNier: AutomataHorizon: Zero DawnMass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading

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10 Years On, Shadow Of The Colossus Signifies The Peak Of An Era

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As we hit the game’s 10th anniversary (another this month) I think in past blog posts I’ve said almost every good thing I can about one of my favorite games ever — Shadow of the Colossus. The occasion is also getting a bit more notice around the block than I anticipated. Looking back on Colossus in the context of its era though, I’m starting to see it as one of the last symbols of Japanese dominance of video games. Continue reading

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MGSV And The Changing Hype For Japanese Blockbusters

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This may or may not be my last blog post before Metal Gear Solid V: The Phantom Pain lands so I guess I should finally put words to how unusual the hype for this game has felt for me. It’s one of my most anticipated games of 2015, but my anticipation doesn’t seem to be the same as everyone else’s. I think it’s because as Hideo Kojima ends his involvement with the series it’s starting to become something that’s not quite for the same people who were enamored with the original Metal Gear Solid and Metal Gear Solid 2.

What I feel in anticipation for Phantom Pain isn’t what I felt in anticipation for MGS2, Metal Gear Solid 3: Snake Eater, or Metal Gear Solid 4: Guns of the Patriots. The kind of hype I felt back then — akin to the kind of hype people felt in anticipation of Final Fantasy VIII or Final Fantasy X, honestly feels like it’s part of a different era now. I don’t know if I’ll ever feel that same communal mega hype for a boxed Japanese product again. Maybe Zelda, maybe Soul Calibur, but that’s it. Continue reading

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Just How Can You Predict Which Games Will Get PC Versions Today?

The announcement of a PC version of Azure Striker Gunvolt has me surprised and a little bit mad when it really shouldn’t have. The increasing publisher support of the PC, mostly through Steam, hasn’t quite reached the point where it’s ubiquitous and you can expect every third party game to end up on Steam. It is however reaching a point where you have to seriously think about the possibility with each individual game. The only discernible pattern of probability I can see is the publisher of each game. Continue reading

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Modern Tactical RPG Musings Part Two: The Possibilities For Japanese Strategy Games On PC

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Last time I gave a quick impression of Lord of Magna for the 3DS while briefly talking about other Japanese tactical RPGs and how they’ve been handled in the western market as of late. These observations along with some interesting solid information I’ve come across has made me start to wonder about the future possibilities for Japanese strategy games in western markets.

I’m starting to wonder if more western PC releases for Japanese strategy games like Valkyria Chronicles and soon Nobunaga’s Ambition might bring those games to more accepting markets. Would the traditional CRPG audience lap up a game like Tactics Ogre? Continue reading

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Is Mobile All-Bad For Konami (And Metal Gear)?

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I guess you can call this a “devil’s advocate” post regarding Konami’s shift as of late. I’m about as disappointed as anyone else hearing how Hideo Kojima has left and how the company has decided to prioritize mobile and pachinko games. On one level though Iv’e chosen to think practically about it, and on another level recent reports few are talking about cast Konami’s turn in a positive light. Continue reading

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What Are Japanese-Only Games Doing On Steam?

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I mentioned this game briefly in a bullets section a while back, but the question of what a Japanese-language-only game is doing on Steam still presents a lot of possibilities for the future of the store, especially as Japanese games become more numerous on it.

Particularly here I’m not talking about console ports, but the obscure world of existing Japanese PC games, RPGs and simulators to be more specific. I’m vaguely aware of a whole market of these games that has pretty much gone completely unknown outside its home territory.  Continue reading

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Plausible HD Remasters and PC Ports I’d Want From Namco

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A little under a month ago I covered a list of PC ports I’d like to see from Capcom that I thought actually had a chance of happening. I might end up just going down through all the major Japanese publishers on this subject. Right now it’s Namco’s turn.

With Namco however I won’t just talk about PC ports. Namco’s actually released a few games on Steam already. What we haven’t seen much of from Namco are HD remasters of any sort. They’ve released the first couple Soul Calibur games and Tekken Tag Tournament in HD on PS3 and 360, and that’s it, along with a PS3 version of Tales of Symphonia (oh, and Tales of Graces f if you count that). I don’t know if Tales is any indication of Namco moving forward with these plans — Namco did indicate HD releases of the Xenosaga games are possible, but there’s still a lot from them that I’d love to play in updated forms. Continue reading

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The Most Plausible PC Ports I Want From Capcom

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SEGA is pleased with the opening performance of the PC version of Valkyria Chronicles which should hopefully continue the company’s long trend of bringing its classics to PC. Different Japanese publishers have recently put games on the platform at different rates, and one I want to talk about right now is Capcom.

The PC versions of Capcom’s games over the last several years have been excellent in terms of optimization, but the company hasn’t done much at all in terms of reaching back in time and bringing its classics to the platform… unless it’s also bringing them back for today’s consoles. When I thought about this I started thinking about the Capcom games that would make the most sense to bring to PC. Most of the games that came to my mind are either relatively recent games or games with recently released editions. Continue reading

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