Tag Archives: metal gear solid v

Zelda Breath of the Wild is a Case Study in Game Tutorials

Geruogod

You know what else The Legend of Zelda: Breath of the Wild gets right that so many other open-world games miss? The tutorial.

I’ve heard very little mention of how the game’s initial area: The Great Plateau, does such a great job of being a thick tutorial without actually feeling like a tutorial. It’s worth comparing it to how a lot of other modern games, particularly open-world games. Continue reading

Advertisements
Tagged , , , , , , , , , , ,

In Lea Monde Interview, Ubisoft Hints At Changing Direction

grw_screen7_e3_150615_4pm_pt_1434388158

Apparently last week Le Monde published an interview where Ubisoft outlined how it might be changing how it designs its open-world games in the future. The article is in French but NeoGAF moderator Stumpokapow translated it and offered some main bullet points.

The overall jist seems to be that Ubisoft wants to make its future open-world games even less linear and offer players more freedom, with less focus on the scripted story segments that have run through games like Assassin’s Creed II or Far Cry 3. Personally, I think this is what Ubisoft should have always been doing. If you look back at some previous posts of mine you might see that I’ve had issues with how Ubisoft does open-world games. Many may disagree with me. Continue reading

Tagged , , , , , , , , ,

Far Cry 4 vs Metal Gear Solid V

maxresdefault

Until I could rent it on PS4 a game I’d been curious about was Far Cry 4. I’ve made more than one post about it or mentioning it along with my hopes an fears about the game, but never went and bought it. I found a lot to like in Far Cry 3 but generally wasn’t enthusiastic about how safe and conventional its design felt compared to the flawed gem that was Far Cry 2. A bigger reason though is because in a lot of ways, Metal Gear Solid V: The Phantom Pain is the Far Cry game I’ve always wanted. Continue reading

Tagged , , , , , , , , , ,

I Want MGSV To Be The Next AAA Game Everyone Copies

Cxoyjtn

Maybe I’ve said it in previous posts before, but I think it’s about time we saw an increase in sandbox shooters. When I say “sandbox,” I don’t mean games that give you a huge open world with a bunch of junk to collect. I mean games that put you in the middle of map, give you some objectives, and say “go.”

The reason I bring this up is because Metal Gear Solid V just might be the initiator of trend that could resurrect this type of design in tactical games. Release date lists for the next 12 months or so contain a handful of games that could get the ball rolling. Continue reading

Tagged , , , , , , , , , , , ,

Is Open-World Fatigue Even Real?

eliteshepherdmoon

After coming off all these massive open-world games from 2015 like Fallout 4Metal Gear Solid V: The Phantom Pain, and The Witcher 3: Wild Hunt, part of me thought I’d spend the beginning of 2016 taking a breather with smaller, more focused games. I was wrong. Open-world fatigue seems to be spreading among people who play all the big games, but I don’t really feel tired of them yet as I start the first Witcher 3 expansion, continue on through Elite: Dangerous, and prepare to start Grand Theft Auto V. With Elite specifically I don’t think I’ve gone over what separates the latest entry from other open-world games (a lot). Continue reading

Tagged , , , , , , , ,

Obligatory GOTY Post, 2015 Edition

undertale-1443733157009

Every year I seem to count a different number of “top” games I played. I don’t like having to struggle to figure out a top 10 or top five or whatever. Do the academy awards have a set number of nominees they have to have every year? I just go over whichever games in a year actually stood out in terms of quality as well as how continually drawn I am to them, no matter what number they come up to. In 2014 that number was pretty much zero (maybe one), this year it’s three, listed in order below.

As I said last time, I like to think of 2015 as the year when AAA video games became interesting again. Not since 2011 had I been truly hyped about any new major game coming out. I’d also like to say that 2015 seems like a year when we got some unusually good writing in video games. Some other people say it’s also been a great year for adventure games. I don’t know if that’s true or if I just hadn’t been playing enough adventure games or games with good writing in previous years. In any case, both of those trends seem to be set to continue into next year if nothing get’s delayed. Continue reading

Tagged , , , , , , , , , , , , , , , , , ,

Linear Or Sandbox Game — Why Not Both?

crysis64_2015_10_30_17_15_22_197

The sentiment I’m starting to sense is that a lot of people are speaking out against the sort of resurgence of open-world games we’ve seen in this new console generation. I believe I already covered how I think we’re just getting too many bad open-world games, but I think another problem is how right now it seems like we have to choose between open-world or super-linear. There used to be a middle-ground that mostly isn’t there anymore. Continue reading

Tagged , , , , , , ,

Digital Distribution And PR Lessons From Metal Gear On Steam

CNqfeYoWgAAcXr_

After all that hype for Metal Gear Solid V: The Phantom Pain I talked about, actually getting the game has been an informational and emotional whirlwind for those who chose to pre-order it on PC. Whatever happens, or did happen, let this stand as an example of what publishers and public relations shouldn’t do for highly anticipated digital releases. Continue reading

Tagged , , , , , , , ,

MGSV And The Changing Hype For Japanese Blockbusters

z6sSjq8

This may or may not be my last blog post before Metal Gear Solid V: The Phantom Pain lands so I guess I should finally put words to how unusual the hype for this game has felt for me. It’s one of my most anticipated games of 2015, but my anticipation doesn’t seem to be the same as everyone else’s. I think it’s because as Hideo Kojima ends his involvement with the series it’s starting to become something that’s not quite for the same people who were enamored with the original Metal Gear Solid and Metal Gear Solid 2.

What I feel in anticipation for Phantom Pain isn’t what I felt in anticipation for MGS2, Metal Gear Solid 3: Snake Eater, or Metal Gear Solid 4: Guns of the Patriots. The kind of hype I felt back then — akin to the kind of hype people felt in anticipation of Final Fantasy VIII or Final Fantasy X, honestly feels like it’s part of a different era now. I don’t know if I’ll ever feel that same communal mega hype for a boxed Japanese product again. Maybe Zelda, maybe Soul Calibur, but that’s it. Continue reading

Tagged , , , , , , , , , ,
Quest Board

Knowledge, Fun, and Experience Await

Journalism, Journalists and the World

Making the world relevant to journalists

Stephanie Carmichael

Freelance writer and copy editor / games journalist / blogger extraordinaire

Black Millennials

Cultural Empowerment for Black 20somethings

Ackk Studios

There is something a little unusual going on here...

Drowning In Multimedia

From videogames to TV shows and everything in between

Gamerly Musings

Where failed pitches go to shine.

Malstrom's Articles News

“The game has changed, ... and the way the game is played has to be changed.” -Iwata

Whitney Rhodes

Writer, videographer, journalist, gamer

Ye Olde Nick Suttner Blogge

Somewhere to keep thoughts on things.

The Squadron of Shame Squawkbox

I hear you like games. So do we.