Tag Archives: military shooter

Arma 3 “Tanks”: More Toys In The Sandbox


Arma 3’s final expansion, “Tanks,” came out last week and I was able to check it out for a bit. I don’t think anyone else outside hardcore military simulation fans are talking about it so I thought I’d go into it a bit here. Despite my 450+ hours on the game, I definitely wouldn’t say I’m “in deep” with the MilSim crowd.

I remember seeing videos of some other hardcore tank simulator, but I have no idea how Arma 3’s “Tanks” compares to a single-purpose simulator like that. I imagine it’s not as in-depth since it’s a combined-arms game with a far broader spread of gameplay from on-foot to vehicles to aircraft. That being said, what’s in “Tanks” is still somewhat bewildering to someone like me. Continue reading

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For Anyone Still Curious About Call of Duty: Modern Warfare Remastered (The Campaign)


DISCLAIMER: Not caring that much about multiplayer shooters these days, I’m just talking about the campaign right now. Plus, I played this game on PC, and the PC multiplayer base for Call of Duty has been vanishing for years now, probably due to much more competition for multiplayer shooters existing on PC compared to consoles (Counter-Strike for instance).

I imagine since Call of Duty: Modern Warfare Remastered is still as of this writing only available as part of the $80 USD Infinite Warfare Legacy Edition a lot of people possibly interested in playing it haven’t hopped on yet. I got it as a gift some time ago and finally found the time to go through the campaign after also taking another run through the original 2007 version (in 4K, modern PCs can do that for games that old). Despite the visual overhaul Infinity Ward and Raven Software (and a few other teams I think) put into this remaster already having been apparent in pre-release videos, it was still surprising and dramatic enough to draw me back into the campaign just as much as I had been almost 10 years ago.

Modern Warfare Remastered is dope both because the original Call of Duty 4 is still dope and because it took the right balance between an extensive visual enhancement and faithfulness to the original game. Continue reading

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The Road Of ArmA 3: Part Two


Everybody’s playing Dark Souls III but somehow I booted ArmA 3 up again and, well, yeah. Remember that “BECTI” mode I talked about in my last ArmA 3 post… a year ago to the day? I started up what I believe will be my final  attempt at this version of the mod on this map. So far I think I’ve gotten just about as far as I’ve ever gotten.

I think a somewhat succinct description of BECTI, as a game mode, would be somewhere between a real-time strategy skirmish match and a Battlefield 4 conquest match played from the perspective of one soldier on a map probably over twice the size of Grand Theft Auto V’s San Andreas. There are 50 settlements that must be captured. As of this writing my current match has been going on for around five hours and we’ve taken something like 14 of them. After the most intense battle yet (after finally gaining command of a tank) I’ve decided to retreat and rejoin the other squads in the northern flank, in effect probably giving up the five towns I just got done fighting for. Continue reading

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The Road Of ArmA 3


What can I really talk about right now? I’m anticipating Grand Theft Auto V’s PC release, especially since I haven’t played it at all since a short PS3 rental in 2013. Instead of gearing up for it though I’ve just been playing a ton of ArmA 3 over the last week, finally diving headfirst into mods, particularly BECTI. This happened to coincide with a major new patch that changed the way guns feel and operate, also making some huge changes to the audio which I think drastically intensify the game. I guess I could run through some of this for people not already 100+ hours and 10GB of mods deep into this game. Continue reading

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Are One Era’s Complaints Worse Than Another’s?

The last major thing I picked up during the Steam sale was ArmA 3. I know I said a while back I’d stop blogging about ArmA 2, but that was ArmA 2. This new game feels like a whole other level, though I’m barely scratching its surface right now. I’ve only just finished the first section of its campaign, which I’m told changes dramatically in the following two sections. More than anything else, that first chapter reminded me of what military shooters were like before Modern Warfare took over the industry.

I’m not even talking about just tactical shooters either, but military-themed shooters in general. It feels like the thought process of a PS2-era action game brought to today’s technology. ArmA 3 is supposed to be an open-world military simulation like its predecessor, but the first third of its campaign is actually a collection of pretty linear missions. In effect, it feels like a standard military shooter from 15 years ago on today’s technology. It reminds me of all the things we complained about before Call of Duty gave us new things to complain about.

Actually, the main campaign of ArmA 2’s expansion, Operation Arrowhead, had pretty much the same feeling. Instead of endlessly moving from scene to scene we’re back to mission briefings in ArmA. Even though the paths in ArmA 3’s early campaign are relatively determined, they’re still wide paths where you have some latitude with how to fight battles. It is linear, but not scripted.

I’m not down on Call of Duty, Halo, and Gears of War at all though. I just think the majority of modern military-themed shooters have done a poor job of imitating those games, misunderstanding why they did what they did.

ArmA 3’s early campaign reminds me a lot of the early SOCOM games on the PS2. Structurally the squad tactics and objective structure remind me of Ace Combat missions. Arrowhead’s abundance of vehicle-based missions had the same effect — to the point where I found myself turning on Ace Combat briefing music during Arrowhead’s briefings. Maybe the only difference is that the older games keep the player on a slightly looser leash and don’t rely so much on elaborate scripted events or QTEs.

And I remember people used to complain about military-themed games back then too. They were just complaining about doing the same objectives (secure this point, plant this bomb, etc.) and the games having repetitive storylines. I feel slightly relieved to go back to that crap in an era where people instead complain about the abundance of QTE’s and tight corridors.

I’m not saying this as some profound reason why ArmA 3 is a great game or anything. Playing these linear missions within this open world just reminds me of an earlier era, as well as the differences between that era and this one.

I guess none of that really matters how because from what I understand ArmA 3’s campaign becomes a very open-world affair from here onwards.


  • New roguelike to keep track of. http://t.co/hkI9tZfB7R
  • Like clockwork, Super Time Force get’s announced for Steam.
  • Dave Chappelle went hard on Donald Sterling youtu.be/63NwEBRaKyc
  • This “Ultima Ascension” thing from the Ultima Underworld guys sounds extremely intriguing. First we get a bunch of people resurrecting classic isometric RPGs, now somebody might be trying to resurrect classic-style immersive simulation RPGs. I just hope they can get the production capital to do it.
  • RIP Animated Series Gordon.
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