Tag Archives: minecraft

Dragon Quest Builders Demo, Japanese RPGs, And Free-Form Gameplay

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I am one of those people who still hasn’t played Minecraft. When I realized Dragon Quest Builders was getting a demo for PS4 I saw this as a chance to see what one of these survival crafting games was all about. Plus this is supposed to be a somewhat unique take on the genre from a Japanese developer. Continue reading

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What Actually Matters In Procedurally Generated Games

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As we enter the final week before the launch of No Man’s Sky, online chatter around it get’s increasingly heated. The posts from supposedly the sole person on Earth outside Hello Games playing a retail copy haven’t dampened things in the slightest. One source of all the skepticism is the fact that the game uses procedural generation and how it doesn’t force players to an end goal. This new trend of never-ending procedurally generated games seems to be getting some pushback from those who prefer static level design and endings. What actually matters when you’re playing the former type of game? Continue reading

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Late To The Party: Survival Games (The Long Dark)

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I’ve never played survival games before: the ones that sort of took over Steam Early Access and got popular with streamers like Rust, DayZ7 Days To DieArk: Survival Evolved, or The Forest. I’ve never even played Minecraft for any significant amount of time. Right before the recent Steam Summer sale ran out I saw The Long Dark for $7 and decided to give that a shot since it seems to be the most highly praised one.

After a few hours and a couple lengthy attempts to survive in its sandbox, what I see here is a pretty well-formulated simulation game, even if it isn’t entirely my kind of thing. Though I am now wondering if other survival games might have a flow that is more my kind of thing. Continue reading

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[E3 2015] This Is Likely Why No Man’s Sky Is So Confusing

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Another major gaming event has gone by and No Man’s Sky has had another major showing leaving a bunch of people still confused about it. Based on some E3 interviews I’m starting to figure out just why these people are confused and why developer Hello Games is being pretty cagey about the fine details of the game. This is going to sound pretty harsh, but it seems to me like most of the disconnect is coming from PS4 owners who are only used to console games and the way console games are advertised. Continue reading

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[E3 2015] Xbox Game Preview And Console Gaming’s Inevitable March Towards PC

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Some of the announcements I saw at Bethesda’s and Microsoft’s E3 2015 press conferences look to me like some people are really trying to bring some of the advantages of PC gaming to consoles. This could end up being a continuation of how consoles are becoming more and more like PCs.

Bethesda came out with two of the major announcements that could possibly further the trend. First you have DOOM’s SnapMap thing which basically looks like an extremely in-depth map and mode editor for all versions of the game. Then you have Bethesda’s attempt to make Fallout 4 PC-created mods available to console players. Then you have Microsoft’s new Xbox equivalent to Steam Early Access. This is all gonna speed up and further diversify content creation on consoles, which I think are in dire need of diversity in their software libraries. Continue reading

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The Lingering Mysteries of No Man’s Sky

As usual The Game Awards, despite the re-branding, was really just another event for game trailers to try to hold up an awards show. I don’t actually know what games won what awards or what they did to celebrate 2014 gaming but we did get a great preview of what’s going on for the first half of 2015.

The most ambitious and in some ways divisive game shown there and at PSX was probably No Man’s Sky. It’s easy to be skeptical of a game that promises a galaxy with literally billions of life-sized planets to explore. Another source of skepticism however has been the content of the trailers. Many people still aren’t sure exactly what the game is or what you do in it. Continue reading

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