Tag Archives: mirror’s edge catalyst

Mirror’s Edge Catalyst And Quality VS Quantity In AAA Games

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I finally finished Mirror’s Edge Catalyst — I figured I needed to go ahead and clear the space from my SSD. It’s been out for like half a year but I think the game’s strengths and weaknesses are still pretty relevant in discussions about more recent and soon-to-come games. Specifically, it’s another example of what can help or hurt the design of an open-world game, or really any game positioned to be a blockbuster. Continue reading

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Why An Open-World Ultimately Helped Mirror’s Edge

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I’ll be honest: I bought Deus Ex: Mankind Divided but haven’t started it yet because this past weekend Mirror’s Edge Catalyst was on sale and I grabbed that too. Starting the latter before Deus Ex unlocked, it’s got my attention for right now.

I loved the original Mirror’s Edge and was always prepared to pick up Catalyst, even at full price, but was busy with other games at the time. I’d read a bit of the general critical consensus on the new game — that it retained the heart that made the original what it was, but it was buried underneath a bit too much formulaic blockbuster game bloat. I’m not sure I entirely agree with that, particularly in regards to the open-world setting in Catalyst. Continue reading

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Why Is EA Offering Free Trials For Its Big Games?

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Apparently if you bother to check Electronic Arts’ Origin client or web site there’s a section with free trials for many of its recent major releases. What it seems to be doing is basically just as good as a demo, but I’m wondering if it’s just good sense for today’s emerging era of games-as-a-service. Continue reading

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Can Mirror’s Edge Stay Mirror’s Edge?

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Mirror’s Edge Catalyst is pretty high up on the list of games for which I’m cautiously optimistic but afraid of their AAA publishers ruining with formulaic AAA game stuff. The latest details on it (along with the delay) have got some people scared, but I still want to maintain hope. The things EA and DICE seem to be doing can still be done without compromising the core of the game, but it’s a question of what the execution is going to be like coming from a publisher like EA. Continue reading

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How I Feel About The “Most Anticipated Games” of 2016

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I don’t know if there are more than maybe a couple games of 2016 that I’m really, truly anticipating. I’ve started thinking about that as we approach the end of January without my having bought a single new game. There are quite a few games I’m probably going to buy, but that feeling of actually “needing” a game is extremely rare to me these days. This comes on top of a significant change in my buying habits overall, stemming from changes both in the gaming industry in general and my own personal life. Continue reading

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