Tag Archives: mobile

The Games You Would Actually Play On The Smach Zero

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Ever since the Smach Zero (formerly the Steamboy), came out with its release date, price, and specs, I’ve seen it unsurprisingly ridiculed. People don’t believe in the concept of true handheld PC gaming, and don’t believe in this machine’s specs. I wouldn’t call this a full defense of the Smach Zero itself, but rather one of its mission statement. I think all the criticism is based on a misunderstanding of what something like this would actually be built for.

The most important question in all this is “what is the market for a portable Steam Machine?” Let me paint you a picture: Continue reading

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Is Mobile All-Bad For Konami (And Metal Gear)?

Konami sees profit growth of 160

I guess you can call this a “devil’s advocate” post regarding Konami’s shift as of late. I’m about as disappointed as anyone else hearing how Hideo Kojima has left and how the company has decided to prioritize mobile and pachinko games. On one level though Iv’e chosen to think practically about it, and on another level recent reports few are talking about cast Konami’s turn in a positive light. Continue reading

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Otakon 2015 Photoblog

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I don’t really have a big story to go on about coming out of Otakon 2015. The main reason I’m doing this post is really just to share some cosplay photos I took, and there aren’t a whole bunch. Continue reading

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What Is Happening To Portable Fighting Games

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The current fighting game climate and a sale have me trying to do something I thought I’d never do: play fighting games on a mobile device.

It’s just about over as of this writing, but SNK is having a pretty good sale for its iOS games so I decided to grab a couple: The King of Fighters-i 2012 so I could maybe have a good mobile practice tool for King of Fighters XIII, and Garou: Mark of the Wolves because for some reason the mobile version is the only port that exists in the west outside the Dreamcast and Xbox 360. People keep telling me how accurate the mobile ports of so many of these old console and arcade games are, including Soul Calibur, but I still can’t understand people speaking so highly of touchscreen controls. Continue reading

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Mighty Switch Force! Hose It Down!, Summer, Slide Puzzles, And Me

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I couldn’t come up with anything to write about directly related to the United States or Independence Day. The best I could think of is a recent event that’s vaguely related to summer weather. Maybe big gaming publications have already covered this, but the mobile version of Mighty Switch Force! Hose It Down! has made the switch to being a free, ad-supported game with a couple other changes. It’s one of a relative handful of “actually good” mobile games I’ve managed to pick up recently and subsequently neglect in favor of my 3DS, but I have played it enough to see what it’s about and recommend it for people who haven’t played it yet and can get it for free now. Continue reading

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What The iOS Game Removals Say About The Entire Store

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Apple’s overreaction in the midst of the recent retail push against depictions of the Confederate flag has already generated some good articles before I had the chance to write or pitch anything. I seriously suggest you read the one by Mike Williams at USGamer. It get’s to part of what I see as the heart of the matter in regards to Apple — that it still doesn’t really care about video games. We’ve gotten this feeling for a while in regards to art and serious issues, but I think this is just another sign of what’s possibly the source of all the problems with the iOS game market. Continue reading

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Can iOS Finally Change The Set-Top Box Market?

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I don’t remember if I caught this when the rumors first came out a few weeks ago, but the thing we were all afraid Apple would make finally seems to be about to appear at WWDC this June.

I’m pretty sure more than once on this blog, the last time two years ago, I talked about the possible effects of Apple eventually bringing the totality of iOS and its app store to the living room. Since then others have tried essentially the same thing with other operating systems but I still think Apple’s play could be different, and significantly change things. Continue reading

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How Much Will Mobile Really Help Nintendo?

AS20150317004618_commL At the time of this writing I’ve had around 12 hours to digest the latest Nintendo megaton, which I was only awake for at the time of announcement because I couldn’t sleep last night. Overall, I think its mobile deal with DeNA foreshadows some potentially good and bad things for the future of Nintendo and its platforms. It’s way too early to tell which outweights the others.

However, I think we do need to look at this in terms of how it tackles what remain Nintendo’s biggest problems. Continue reading

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Why Steam’s Shovelware Probably Deserves To Be There

Untitled-1 I imagine most people don’t, but ever since Steam opened its floodgates and later added the discoverability update, I’ve continued to sift through the que of games it presents me daily (sometimes twice daily). This means I have to trek through all the shovelware people have complained about on Steam lately. Honestly, I really don’t mind that it’s there.

I’ve heard talk of some developers going so far as to abandon Steam because their game might get buried under that shovelware, just as it may have on other digital platforms in the past. It’s like they’re all trying to find a final escape from the shovelware, one that might not exist. Continue reading

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The Apple Watch’s Usefulness And Why I Still Wear A Watch

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I didn’t actually watch Apple’s keynote but I just spent the last few minutes pouring over the official feature page for the Apple Watch. I gotta be straight here: I really can imagine a dimension where I own one and it has a tangible effect on my life. This is coming from someone who actually still wears a watch however.

Maybe this might start to highlight some differences between myself and a lot of other people I see use portable tech. I have to go into why I even still wear watches (it isn’t as jewelry). For starters, Apple seems to have nailed what iOS functions I would want to have on my wrist. Continue reading

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