Tag Archives: New Super Mario Bros. 2

Late To The Party: New Super Mario Bros. U


After just completing the main portion of New Super Mario Bros. U, I think I can finally say I’m caught up on all the mainline Mario platformers. If you haven’t been following my posts, it’s not like I’d never played Mario before, I always had as a kid, but I never made serious attempts at completing any of the 2D games until the last few years or so. I’ve been anticipating the point where I can finally sit back and tally them all up.

I think I like Super Mario Bros. 3 the most. Continue reading

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Late To The Party: New Super Mario Bros. 2


As I’ve continued catching up with the New Super Mario Bros. series and made inquiries about them, I sense the general opinion is the console iterations are better-received than the handheld ones. I can see why, but after finishing New Super Mario Bros. 2 I could argue that I enjoyed it as much as New Super Maro Bros. Wii, if for different reasons. Continue reading

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So I Beat My First 2D Mario Game…

Fan-art by Yves Bourgelas

One of the great shames of my life is how utterly terrible I am at all of the two-dimensional Super Mario games. I never beat any of them until this past week, and even now the games remain a hassle for me, and I’m still trying to understand why.

That first 2D Mario game I just finished was the first New Super Mario Bros. for the DS. Upon discussing my accomplishment, people have told me that this is actually the easiest of the side-scrolling Mario games and one of the least popular. When people rank all the games in terms of difficulty the only other one I’ve even nearly finished – Super Mario Land 2: Six Golden Coins, usually comes up right next to NSMB. So basically, I apparently still can’t beat the “real” Mario games.

What’s most frustrating about it all is that everyone tells me how easy the old games are; like they’re shocked I can’t beat them. I can’t even say that it’s current generation gaming that’s got me softened because I’ve been playing and finishing quite a few older games as of recent. I even beat Demon’s Souls and I can’t beat any of the 2D Mario games.

It hasn’t been for lack of trying either. I’ve owned all the older Mario games and periodically returned to them over the course of something like 20 years now. They aren’t new to me, I’ve just always sucked at them. Even the supposedly “easy” NSMB felt like a serious challenge that I was only able to overcome after an abnormal amount of frustration.

Oh I’m perfectly fine with the 3D Mario games. I’ve beaten all of them and unlocked nearly all of their secrets. I think it’s because those games move at a slower pace and because they give you an actual health bar. The whole “one-hit-kill” thing keeps me on-edge, and makes it really easy for me to get angry at the 2D Mario games whenever I die.

Right now I’m trying to get through the original Super Mario Bros. on Virtual Console, and somehow worlds 5 and 6 seem to be beating me on a psychological level. They have me yelling at the TV as I jump straight into like the second pitfall. The only reason I’m even able to stick around those levels is because of the 27-year-old Start+A continue cheat that I only just discovered last week!

That’s another thing: I seem to have missed even fundamental aspects of the game. How the hell are you supposed to deal with Lakitus?! Whether they show up in NSMB or the original SMB I just can’t deal with them. I find it incredibly unfair that they respawn as soon as you actually manage to kill one. And I still can’t figure out how to get to the contents of those item boxes at the beginning of each castle level in SMB. Y’know, the ones sitting above the spinning flames. Maybe people tell me all this stuff is easy because they learned it when they were five-years old. It’s probably like being able to perform all Ryu’s moves in Street Fighter to a lot of people.

At any rate, I’m probably going to forge ahead in the original SMB until I feel numb from the veritable brick wall that I’m trying to break through, skip SMB2 (US version) because I didn’t like that game, buy SMB3 on Virtual Console, then finish up my original copy of Super Mario World, then skip Yoshi’s Island because I didn’t really enjoy that game back in the day either. Heck, the only reason I’m even able to make any progress in Super Mario Land is because of the permanent save states that the 3DS Virtual Console allots you. Just a little while ago I realized that I’d never seen anything beyond world 3 in that game.

I don’t think I need to be buying New Super Mario Bros. 2 any time soon, much less New Super Mario Bros. U when the Wii U launches.


  • Oh crap. Looks like Rayman Legends really could become a Wii U system seller to people who know what’s going on: http://t.co/gJAevK9i
  • So… the selling point for the Madden 13 is its new “Infinity Engine,” which has the same name as the engine that BioWare developed for Baldur’s Gate in 1998. So… BioWare working on Madden now? It would make sense if you ask me.
  • I think it’s kinda strange that so much technology has changed in the last 15-20 years, but in 2012 I’m still having to keep around Duracell batteries for some things.
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The Real Start of Fall 2012

Based on what we know right now, August might actually be the busiest month for game releases this fall for me. The game releases for this month have started and already I have to cut back for purely financial reasons. Being unemployed during the fall gaming season is gonna be tough.

I’ve decided to simply rent Persona 4 Arena and then see if I really do need to buy the game. Every video I see of it is so beautiful it makes me wish more high definition 2D sprite-based action games were being made. I even recently succeeded in finishing up Persona 4 before checking out Arena.

Like all the games I’m looking at this month though, I actually don’t know a whole lot about P4A. I know it’s from the BlazBlue people (I think) and that there’s some kind of 40-hour visual novel mode. To be honest there have been some fighting games that I’ve wanted to jump into but haven’t for fear of time investment. King of Fighters XIII just became available digitally, at the best currently available price, and on a tide of newfound popularity after the EVO finals. I was also genuinely impressed looking at Skullgirls at Otakon this year. Oh, and there’s Virtual Fighter 5 Final Showdown.

Just a week apart from P4A is The Last Story – one of those Wii RPGs that I probably should support just for all that it took to get it released in North America. Once again, I haven’t kept abreast of all the info available on the game despite abundant reviews of the Japanese and UK versions. I know it has pretty art and is from Hironobu Sakaguchi.

Actually, I was still only able to get about six hours in on Xenoblade but still want to finish it this year. I heard that Last Story was much shorter so it might be better to finish that game first. Unfortunately I might have to finish it completely off of a rental copy.

If I can afford one game this month, it will be New Super Mario Bros. 2. Probably. There isn’t really much to “not know” about a new 2D Mario game which is why I’ve laid off the media and info for this game. I’m actually more interested in what this game could do for the 3DS sales-wise than the game itself.

My main problem with NSMB2 though is that I still just plain suck at 2D Mario games. I have yet to finish a single one. The eighth world of the original NSMB is the closest I’ve ever gotten and I’ve kinda hit a brick wall there too. I thought about going through a bunch of them like Super Mario Bros. 3 and World this summer in order to train myself but never got around to it. I rented New Super Mario Bros. Wii some time ago but gave up after dying repeatedly in the second world.

Lastly there is Dark Souls Prepare to Die Edition – the PC port of the game. I know the most about the base game because I already own the Xbox 360 version, but this is one title about which the fans are pretty worried from a lack of information. Not about new content, but about basic PC functionality and the porting process the game has gone through.

First people were worried about a locked resolution and framerate but those concerns have been mostly debunked. What we’re worried about now is just how well optimized the game is, being literally From Software’s first PC project. I don’t even know if my computer will be able to run it, not from a pure power concern, but from an optimization issue.

The system requirements say the game needs at least a 3GHz CPU to run, but even the most demanding PC games today are optimized to run on processors well below that clock speed because of architecture more efficient than what’s in consoles. If Dark Souls hasn’t gone through the same optimization (and it’s possible that it hasn’t), my system that can run The Witcher 2 and Crysis 2 – far more technically demanding games, might not run it.

For now the actual fall months look kind of light based on what I plan to buy. What’s really messed-up is that I might not even buy any console games after August this year. It might literally be nothing but PC and 3DS games unless I decide to get a Wii U.


  • Well hey, looks like that Scott Pilgrim game will finally have online multiplayer.
  • We’ve been talking about game consoles becoming multimedia set top boxes for a little bit now, but apparently Ralph Baer thought this up back in 1973: http://t.co/ZyOK40W9
  • About time Microsoft started to flex the infrastructure they possessed and gave Solitaire achievements.
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