Tag Archives: nintendo online

Late to the Party — Super Mario World 2: Yoshi’s Island

Yoshi's Island - Mario World 2 - Media

I thought I’d use Nintendo Online’s Super NES games to give Super Mario World 2: Yoshi’s Island another shot. I didn’t like the game when I first tried it out around its 1995 release. Even if I haven’t completely come around on it now, I can at least start to understand some of the love it’s gotten over the last 25 years. Continue reading

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My Policy on Save Scumming and Why Rewinding Does More Good Than Harm

nintendo-switch-save-state-rewind

I’ve only recently been playing the NES and SNES games that come with Nintendo Online long enough to really use the rewind feature Nintendo introduced a while ago. On one hand I kinda do think it’s cheating when overused, but on the other hand the level of simple convenience it provides probably outweighs that.

Rewinding — wherein players can literally turn the game back to where they were from a few seconds to around a minute ago, is really just an extension of save states and the danger of save scumming that comes with it. It pretty much just builds a new save state every couple seconds. I’ve actually been playing quite a few ROMs on various emulators recently, and over that time I’ve come up with my own policy on save states that pretty much applies to rewinding too, but rewinding has a lot more uses that I wish were feasible in more modern games. Continue reading

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