Tag Archives: nintendo switch

My Policy on Save Scumming and Why Rewinding Does More Good Than Harm

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I’ve only recently been playing the NES and SNES games that come with Nintendo Online long enough to really use the rewind feature Nintendo introduced a while ago. On one hand I kinda do think it’s cheating when overused, but on the other hand the level of simple convenience it provides probably outweighs that.

Rewinding — wherein players can literally turn the game back to where they were from a few seconds to around a minute ago, is really just an extension of save states and the danger of save scumming that comes with it. It pretty much just builds a new save state every couple seconds. I’ve actually been playing quite a few ROMs on various emulators recently, and over that time I’ve come up with my own policy on save states that pretty much applies to rewinding too, but rewinding has a lot more uses that I wish were feasible in more modern games. Continue reading

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How Nintendo Software Droughts Disappeared

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If you aren’t one of those people who only owned a Nintendo 64 or only owned a GameCube during their respective console generations, let me tell you, it was pretty tough. Thinking about the difference between back then and the situation with the Nintendo Switch today puts into perspective how good we have it these days when it comes to the number of good video games available. Continue reading

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Will There Actually Be A Switch Pro?

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Announcement: I reviewed Blazing Chrome for Indie Game Website. Check it out here: https://www.indiegamewebsite.com/2019/07/11/blazing-chrome-review/

Post: Nintendo this week announced the Switch Lite pretty much like everyone thought it would: smaller, cheaper, no Joy-Cons. What seems to be concerning a few people however is a deeper analysis of Nintendo’s supply chains that suggests the rumored “Switch Pro” doesn’t really exist, or at least isn’t coming any time soon. As far as Nintendo’s needs are concerned, I think that’s fine. Continue reading

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[E3 2019] Subscriptions and Nintendo’s Strong Off-Beat Momentum

Notice: SpaceEngine actually came out on Steam Early Access this past week. I reviewed it for Indie Game Website. https://www.indiegamewebsite.com/2019/06/11/spaceengine-early-access-review/

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A lot of people seem to be saying Nintendo won E3 2019. I don’t like getting into press conference wars, but if Nintendo did do better than Microsoft, Electronic Arts, and Ubisoft (not to mention Sony not even being at E3 this year), it was probably because it’s in the middle of a hardware cycle rather than approaching the end of one. Developers working on Switch are hitting their stride now where they’re familiar with the hardware, whereas everyone working on PlayStation and Xbox is getting ready for big technological shifts. Once again Nintendo turned the failure of the Wii U into a strength for the Switch. Nintendo was also just about the only company at E3 not talking about subscription or streaming services. Continue reading

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[E3 2019] Video Game Platforms And The Pre-Pre-Next-Gen E3

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I have a feeling E3 this year is gonna feel a bit cool because the console gaming industry is starting to move into next-gen transition mode. I’m interested in a lot of games that will be at E3 of course, and I imagine there will be some big surprises, but I’m not going in with any specific hopes and dreams for earth-shattering revelations. Continue reading

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Different Kinds of Game Difficulty

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I haven’t been playing Sekiro: Shadows Die Twice yet but I’ve heard the conversations surrounding its notorious difficulty (even compared to From Software’s Dark Souls games) and the subject of easy modes in games. What I did do was review Mechstermination Force for Indie Game Website — and that’s also a pretty tough game. I think that, pertaining to this conversation, there are generally two kinds of “hard game”. Continue reading

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Super Smash Bros. At 20: Then And Now

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The first time I heard about the concept of Super Smash Bros. 20 years ago, it immediately made perfect sense: just take all the stuff people like about Nintendo and throw it together in a fighting game. This was despite the fact that I didn’t even really know how the game was played until had the instruction booklet in my hands. Long before then, reading about the available characters and items like the SuperScope or the laser sword in Nintendo Power already had me hyped.

Japan just crossed its 20th anniversary of that initial game this week, with the North American anniversary being April I believe. Super Smash Bros. Ultimate is a little over a month old, and sales charts are proclaiming it the most successful game in the series just in time for us to look back on it. Continue reading

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Will 2019 See A Nintendo Switch-Lite Or A Switch Pro?

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Supply chain rumblings suggest Nintendo’s getting a hardware revision for the Switch ready for late next year. The suggestions for what kind of revision it might be are immediately apparent, but this is also interesting because 2019 is going to be an interesting time for Nintendo’s relationship with its competition. Continue reading

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Me And Pokémon At 20 Years

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Someone might notice I already did a 20th anniversary post about Pokémon in 2016, which was 20 years after the franchise’s original Japanese debut. Well, people seem to be making a bigger deal out of the 20th anniversary of the North American release of Pokémon Red and Pokémon Blue. Sites like Polygon and USGamer are doing a whole lot of features about it. It got me thinking about what got me into Pokémon in the first place, why I haven’t touched it in years, and what it would take to bring me back. Continue reading

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