Tag Archives: nintendo switch

Where does Nintendo’s “Clubhouse Games” fit in a post-mobile (and COVID-19) world?

When I heard Nintendo was bringing back Clubhouse Games, first I was shocked they still remembered what I thought was an obscure minigame collection. After that I was shocked so many other people apparently enjoyed the 2006 original. 2006 was a long time ago though, and I wonder if this sequel can or even should occupy the same niche the original did.

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Late to the Party — Super Mario World 2: Yoshi’s Island

Yoshi's Island - Mario World 2 - Media

I thought I’d use Nintendo Online’s Super NES games to give Super Mario World 2: Yoshi’s Island another shot. I didn’t like the game when I first tried it out around its 1995 release. Even if I haven’t completely come around on it now, I can at least start to understand some of the love it’s gotten over the last 25 years. Continue reading

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COVID-19 Is A Turning Point For E3


Starting this past week the coronavirus is cancelling and delaying basically everything — sporting events, movies, but most significantly for the gaming industry is the 2020 Elecronic Entertainment Expo, for the first time in its 25-year history. And it’s happening at a time when more and more of the industry is questioning E3’s place in it, with or without a pandemic.

Some of the biggest video game companies have already been distancing themselves from E3. Sony had already pulled out for the second year in a row, Nintendo has been using Nintendo Directs as online-only press conferences for years now, EA basically holds its own events adjacent to E3 now. Some of the industry’s standard-bearers have already laid out blueprints for how to promote your wares during the summer without having to actually go to an expo that people say (I’ve never been there) is becoming increasingly crowded and decreasingly necessary with other events throughout the year like PAX better reflecting a changing industry. Continue reading

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My Policy on Save Scumming and Why Rewinding Does More Good Than Harm


I’ve only recently been playing the NES and SNES games that come with Nintendo Online long enough to really use the rewind feature Nintendo introduced a while ago. On one hand I kinda do think it’s cheating when overused, but on the other hand the level of simple convenience it provides probably outweighs that.

Rewinding — wherein players can literally turn the game back to where they were from a few seconds to around a minute ago, is really just an extension of save states and the danger of save scumming that comes with it. It pretty much just builds a new save state every couple seconds. I’ve actually been playing quite a few ROMs on various emulators recently, and over that time I’ve come up with my own policy on save states that pretty much applies to rewinding too, but rewinding has a lot more uses that I wish were feasible in more modern games. Continue reading

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How Nintendo Software Droughts Disappeared


If you aren’t one of those people who only owned a Nintendo 64 or only owned a GameCube during their respective console generations, let me tell you, it was pretty tough. Thinking about the difference between back then and the situation with the Nintendo Switch today puts into perspective how good we have it these days when it comes to the number of good video games available. Continue reading

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Will There Actually Be A Switch Pro?


Announcement: I reviewed Blazing Chrome for Indie Game Website. Check it out here: https://www.indiegamewebsite.com/2019/07/11/blazing-chrome-review/

Post: Nintendo this week announced the Switch Lite pretty much like everyone thought it would: smaller, cheaper, no Joy-Cons. What seems to be concerning a few people however is a deeper analysis of Nintendo’s supply chains that suggests the rumored “Switch Pro” doesn’t really exist, or at least isn’t coming any time soon. As far as Nintendo’s needs are concerned, I think that’s fine. Continue reading

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[E3 2019] Subscriptions and Nintendo’s Strong Off-Beat Momentum

Notice: SpaceEngine actually came out on Steam Early Access this past week. I reviewed it for Indie Game Website. https://www.indiegamewebsite.com/2019/06/11/spaceengine-early-access-review/


A lot of people seem to be saying Nintendo won E3 2019. I don’t like getting into press conference wars, but if Nintendo did do better than Microsoft, Electronic Arts, and Ubisoft (not to mention Sony not even being at E3 this year), it was probably because it’s in the middle of a hardware cycle rather than approaching the end of one. Developers working on Switch are hitting their stride now where they’re familiar with the hardware, whereas everyone working on PlayStation and Xbox is getting ready for big technological shifts. Once again Nintendo turned the failure of the Wii U into a strength for the Switch. Nintendo was also just about the only company at E3 not talking about subscription or streaming services. Continue reading

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[E3 2019] Video Game Platforms And The Pre-Pre-Next-Gen E3


I have a feeling E3 this year is gonna feel a bit cool because the console gaming industry is starting to move into next-gen transition mode. I’m interested in a lot of games that will be at E3 of course, and I imagine there will be some big surprises, but I’m not going in with any specific hopes and dreams for earth-shattering revelations. Continue reading

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Different Kinds of Game Difficulty


I haven’t been playing Sekiro: Shadows Die Twice yet but I’ve heard the conversations surrounding its notorious difficulty (even compared to From Software’s Dark Souls games) and the subject of easy modes in games. What I did do was review Mechstermination Force for Indie Game Website — and that’s also a pretty tough game. I think that, pertaining to this conversation, there are generally two kinds of “hard game”. Continue reading

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