Tag Archives: nintendo switch

Different Kinds of Game Difficulty

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I haven’t been playing Sekiro: Shadows Die Twice yet but I’ve heard the conversations surrounding its notorious difficulty (even compared to From Software’s Dark Souls games) and the subject of easy modes in games. What I did do was review Mechstermination Force for Indie Game Website — and that’s also a pretty tough game. I think that, pertaining to this conversation, there are generally two kinds of “hard game”. Continue reading

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Cross-Platform Subscriptions Increasingly Look Like The Future

A couple announcements from this past week seem to be bringing us even closer to a future where subscription services dominate video games. You’ve got Microsoft saying it wants to bring Xbox Live to non-Microsoft platforms, and EA saying it wants to bring subscription services more platforms. What is also telling is specifically which platform is being left out here. Continue reading

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Super Smash Bros. At 20: Then And Now

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The first time I heard about the concept of Super Smash Bros. 20 years ago, it immediately made perfect sense: just take all the stuff people like about Nintendo and throw it together in a fighting game. This was despite the fact that I didn’t even really know how the game was played until had the instruction booklet in my hands. Long before then, reading about the available characters and items like the SuperScope or the laser sword in Nintendo Power already had me hyped.

Japan just crossed its 20th anniversary of that initial game this week, with the North American anniversary being April I believe. Super Smash Bros. Ultimate is a little over a month old, and sales charts are proclaiming it the most successful game in the series just in time for us to look back on it. Continue reading

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Will 2019 See A Nintendo Switch-Lite Or A Switch Pro?

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Supply chain rumblings suggest Nintendo’s getting a hardware revision for the Switch ready for late next year. The suggestions for what kind of revision it might be are immediately apparent, but this is also interesting because 2019 is going to be an interesting time for Nintendo’s relationship with its competition. Continue reading

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Me And Pokémon At 20 Years

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Someone might notice I already did a 20th anniversary post about Pokémon in 2016, which was 20 years after the franchise’s original Japanese debut. Well, people seem to be making a bigger deal out of the 20th anniversary of the North American release of Pokémon Red and Pokémon Blue. Sites like Polygon and USGamer are doing a whole lot of features about it. It got me thinking about what got me into Pokémon in the first place, why I haven’t touched it in years, and what it would take to bring me back. Continue reading

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What Actually Makes For A Good Old School RPG?

Octopath Traveler, a JRPG for Nintendo Switch.

Octopath Traveler is out now, critics are receiving it well, and it’s even doing well commercially, as Nintendo Switch owners wax nostalgic about Japanese RPGs and hail the coming of them to another Nintendo handheld. I’m still trying to figure out how I feel about the genre. Some of my favorite games are JRPGs, but it’s actually been some years since I’ve played one to completion.

The common criticisms some people levy at JRPGs might center on things like turn-based combat being obsolete, or shounen anime tropes, but my issues with them are a little more complex. There are games where those things will get on my nerves, but at the same time some of my favorite JRPGs feel very old and traditional. I think it’s less about specific features and more about a general feeling each game tries to impart upon players. Continue reading

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The Nintendo Switch And The 3DS User Base

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I think for about the last two or three years I’ve been writing posts about how resilient Nintendo’s 3ds has been. Now we’re midway through 2018 and the thing refuses to die. Nintendo is talking about keeping it going, even in the face of its portable/console hybrid — the Switch.

In an April financial briefing interim President Tatsumi Kimishima said Nintendo actually has plans for the 3DS in 2019 — the system’s seventh year. At the June shareholder meeting, new president Shuntaro Furukawa said the company hasn’t even let go of the possibility of a 3DS successor aside from the Switch. Continue reading

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Multiplatform Gaming Is Coming Down To Switch or PC

 

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Lumines Remastered probably couldn’t have come out at a better time for me — going live less than 24 hours before I had to take a road trip. You might be thinking I bought the game on the Nintendo Switch, but right now basically all my purchases of multiplatform games are still going to PC. Still, every single new release starts a new internal struggle the likes of which I’ve never really experienced before. Continue reading

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The Fortnite Cross-Play Controversey Is Indicative Of The Console Business Itself.

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The reason Sony isn’t allowing people playing Fortnite on PlayStation 4 to interact with people playing the same game on other platforms, given by a former Sony executive, is pretty much a microcosm of why Sony, Microsoft, and Nintendo are in the console business to begin with. It’s all about walled gardens, and when a game gets as popular as Fortnite, it starts to push the envelope of the entire console video game business. Continue reading

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Microsoft Ran Its E3 2018 Media Briefing Like A Streaming Service Would

Microsoft's studio acquisition announcements from E3 2018

One overarching subject came to my mind during Microsoft’s E3 2018 media briefing when the company was revealing the video game studios it had acquired for the purpose of making exclusive games. When people were cheering these acquisitions I realized you’d probably never see reactions like that in other entertainment industries, not for a platform holder or service provider locking up future content exclusively to its platform and services. E3 has almost always been a vehicle for platform wars, and that’s one of the things that’s still really peculiar about console games. Continue reading

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