Nintendo’s new Labo thing pretty much looks like another attempt to get back on the motion control horse. It’ll be interesting to see how developers and users respond to it on the Switch compared to the Wii and Wii U. Continue reading
This week’s slyly teased Nintendo Direct tells us 2018, like last year, will see the Switch’s software library bolstered by ports of already-released games from the Wii U and other systems. Normally this is a sign that a platform isn’t getting the latest games or any exclusive third party developer support, but these ports are being welcomed on the Switch which says a lot about the platform itself. Continue reading
The simple truth is, I finished way too few games that came out in 2017.
As of writing this I just finished Resident Evil 7 and never even touched Yakuza, Nier, Gravity Rush, Nioh, Cuphead, and probably a lot else I can’t think of right now. I played a few hours of Persona 5 and Horizon: Zero Dawn, and might get started on Evil Within 2 right after I finish typing.
I did play through some good games in 2017. Overall I think this year was another good one to follow up 2015 and 2016. Games — particularly big-budget games and console games, are in the middle of a stride right now after what I saw as a sort of slump between 2012 and 2014. Very notable has been the comeback of Japanese third party console games — the ones I just said I hadn’t played, after people had been wondering where they’d gone since around 2005. That many of these games are only for PlayStation 4 or PlayStation 4 and PC, has also brought upon nostalgia for the era when people bought the original PlayStation and the PlayStation 2 for all their Japanese exclusives.
Nintendo’s first party output for the Switch in 2017 was a whirlwind. Putting such strong first party support into the Wii U which few people even bought allowed it to pump the Switch’s first year with ports from the Wii U which to most people were effectively new games. Really though, despite how great the games I played this year were (which I’ll get to further down), nothing came close to The Legend of Zelda: Breath of the Wild for me.
I didn’t want to bother with ranking everything I played this year because when I thought about my favorite games of 2017, I asked myself “What 2017 game would I play right now, ignoring everything else like my backlog?” Zelda is pretty much the only answer I have. Continue reading
Many people are positioning the Nintendo Switch as the big winner in gaming this year. I think it’s already passed or is nearing the Wii U’s lifetime sales with less than a year on the market, and it already has a thick lineup of games. On my last post though I linked an article from Gamesindustry.biz taking a slightly alternate look at the Switch’s success. Basically, it asks if the Switch can ever live up to the 3DS. Continue reading
Namco announced Soulcalibur VI, nothing else matters.
Okay for real, as I usually do I just watched the trailers from the 2017 Game Awards. For me it’s pretty much the first major hint at what games we’ll be playing in 2018, particularly beyond the first quarter. Continue reading
It looks like console gaming is finally starting to utilize compartmentalized game installations upon figuring out everybody can’t install or download 80-plus gigabyte games. Bethesda confirmed the newly-announced Nintendo Switch version of DOOM will come on a physical game card that will only contain the main campaign, with the multiplayer being an optional download that can’t fit on the card. Microsoft also just started talking about how future game installs on Xbox will let players be selective about what parts of a game they want to install — choosing between textures, game modes, and audio languages, in order to save hard drive space and internet data.
Frankly Microsoft should have been doing this long ago, and Bethesda should allow this for every version of DOOM. Some PC games have been doing something like this for a while (for decades actually if you wanna get really technical). For the most part though until now console games that install to the hard drive have just been installing everything. Continue reading
This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.
With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading
My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.
It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2, Yakuza 0, Resident Evil 7, Nioh, Nier: Automata, Horizon: Zero Dawn, Mass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading
Quarter one of 2017 has been pretty good for first party exclusive console games, particularly from Sony but also for Nintendo if you count one incredible game. In the midst of this I’ve also heard a lot of talk that one reason Microsoft is behind Sony in console sales is because its lineup of exclusives is weaker. What’s interesting is if you look at the first party lineups of each console manufacturer you see different strategies or a preference for games with different kinds of business models. Continue reading
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