Tag Archives: Nintendo

The Nintendo Switch And The 3DS User Base

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I think for about the last two or three years I’ve been writing posts about how resilient Nintendo’s 3ds has been. Now we’re midway through 2018 and the thing refuses to die. Nintendo is talking about keeping it going, even in the face of its portable/console hybrid — the Switch.

In an April financial briefing interim President Tatsumi Kimishima said Nintendo actually has plans for the 3DS in 2019 — the system’s seventh year. At the June shareholder meeting, new president Shuntaro Furukawa said the company hasn’t even let go of the possibility of a 3DS successor aside from the Switch. Continue reading

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Microsoft Ran Its E3 2018 Media Briefing Like A Streaming Service Would

Microsoft's studio acquisition announcements from E3 2018

One overarching subject came to my mind during Microsoft’s E3 2018 media briefing when the company was revealing the video game studios it had acquired for the purpose of making exclusive games. When people were cheering these acquisitions I realized you’d probably never see reactions like that in other entertainment industries, not for a platform holder or service provider locking up future content exclusively to its platform and services. E3 has almost always been a vehicle for platform wars, and that’s one of the things that’s still really peculiar about console games. Continue reading

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What’s Hiding In The Shadows Before E3 2018?

Cyberpunk 2077 at E3 2018

If Cyberpunk 2077 isn’t one of those games that gets mostly shown behind doors this year, I think it could be the main sleeping giant of E3 2018. We know almost nothing about it, but what little we do know sounds extremely ambitious, and it’s from the developer of one of the best-rated games of this console generation. To me it just feels like it has the most potential in proportion to how little people are talking about it in the run-up to E3. Other than that I guess Super Smash Bros. for the Switch is the big thing I’m looking forward to. That’s another game we know almost nothing about other than what’s obligatory in Smash Bros. games, but is gonna be a main-pillar game for some people (myself included).

Those are the two games that immediately pop into my head in terms of personal interest and potential future hype at E3 2018. In March I wrote about my anticipation for a new Splinter Cell as well, which is looking increasingly likely to be revealed at E3. Something else I hope E3 reveals is the Prey expansion pack Arkane has been teasing. Microsoft is also rumored to be bringing out the bulk of its first party lineup at E3: Halo 6Gears of War 5, and Forza Horizon 4. I guess enough time has passed since the last entry in each of those franchises for at least one of them to show up this year. Another rumor going around is Mortal Kombat 11. The last rumored reveal I can think of right now is that people are speculating Nintendo will show off the new Metroid Prime and a new Star Fox game… or whatever it is Retro Studios has been working on. Continue reading

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The Nintendo Switch Is Mostly Getting Ports. That’s OK. (Part Two)

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After the Nintendo Direct in January I said that the Nintendo Switch mostly receiving ports of games from other systems was fine. It still is after this week’s Direct. In fact I’m satisfied with this direct because Nintendo announced the Switch was getting some ports I’ve been waiting for (and there’s at least one other I hope gets announced later).

What we’re seeing now is really a shift in the purpose dedicated handheld gaming systems serve alongside a shift in how third party game developers operate. If you didn’t complain about all the ports for the PlayStation Vita, you can’t really complain about the ones on the Switch. Continue reading

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Nintendo Labo Looks Like The Next Wii Sports And Wii Play

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Nintendo’s new Labo thing pretty much looks like another attempt to get back on the motion control horse. It’ll be interesting to see how developers and users respond to it on the Switch compared to the Wii and Wii U. Continue reading

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Why I Couldn’t Make A Game Of The Year List This Year (It’s Really Just Zelda)

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The simple truth is, I finished way too few games that came out in 2017.

As of writing this I just finished Resident Evil 7 and never even touched YakuzaNierGravity RushNiohCuphead, and probably a lot else I can’t think of right now. I played a few hours of Persona 5 and Horizon: Zero Dawn, and might get started on Evil Within 2 right after I finish typing.

I did play through some good games in 2017. Overall I think this year was another good one to follow up 2015 and 2016. Games — particularly big-budget games and console games, are in the middle of a stride right now after what I saw as a sort of slump between 2012 and 2014. Very notable has been the comeback of Japanese third party console games — the ones I just said I hadn’t played, after people had been wondering where they’d gone since around 2005. That many of these games are only for PlayStation 4 or PlayStation 4 and PC, has also brought upon nostalgia for the era when people bought the original PlayStation and the PlayStation 2 for all their Japanese exclusives.

Nintendo’s first party output for the Switch in 2017 was a whirlwind. Putting such strong first party support into the Wii U which few people even bought allowed it to pump the Switch’s first year with ports from the Wii U which to most people were effectively new games. Really though, despite how great the games I played this year were (which I’ll get to further down), nothing came close to The Legend of Zelda: Breath of the Wild for me.

I didn’t want to bother with ranking everything I played this year because when I thought about my favorite games of 2017, I asked myself “What 2017 game would I play right now, ignoring everything else like my backlog?” Zelda is pretty much the only answer I have. Continue reading

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The Nintendo Switch And The Future Of The Handheld Market

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Many people are positioning the Nintendo Switch as the big winner in gaming this year. I think it’s already passed or is nearing the Wii U’s lifetime sales with less than a year on the market, and it already has a thick lineup of games. On my last post though I linked an article from Gamesindustry.biz taking a slightly alternate look at the Switch’s success. Basically, it asks if the Switch can ever live up to the 3DS. Continue reading

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20 Years Of GoldenEye and FPS Mission Design

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The 20th anniversary of GoldenEye 007 for the N64 completely passed me by last month. This week is the 20th anniversary of the North American release of Final Fantasy VII but I’ve still never actually played that game beyond the first few hours, so I’m just gonna finally write about GoldenEye.

I imagine everyone else who wrote about GoldenEye a couple weeks ago went on about how everyone around them played it in 1997, how it was the first major console first person shooter, and how its competitive multiplayer was a main pillar of gaming at the time. All that is true, but I also like pointing out how influential GoldenEye’s story campaign may have been for certain kinds of first person action games. Continue reading

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Zelda Breath of the Wild is a Case Study in Game Tutorials

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You know what else The Legend of Zelda: Breath of the Wild gets right that so many other open-world games miss? The tutorial.

I’ve heard very little mention of how the game’s initial area: The Great Plateau, does such a great job of being a thick tutorial without actually feeling like a tutorial. It’s worth comparing it to how a lot of other modern games, particularly open-world games. Continue reading

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What I’m Looking For At The E3 2017 Conferences.

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This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.

With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading

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