Tag Archives: Nintendo

Nintendo Switch: Non-Gaming Software Isn’t Detrimental To Games

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When it came to light that the Nintendo Switch won’t have a web browser on day one I imagine some people probably started asking if it even really needs one. It’s an issue that neatly separates more hardcore gamers from general users.

I’ll go ahead and admit I’ve very seldom used the web browsers on my game consoles, but I have used them. I have a phone with a web browser and I have a full-blown Windows PC hooked up to my television, so I have very little use for web browsers in say, my PlayStation or my Nintendo machine. That said, I can’t agree with people who complain about too much non-gaming software on game consoles. Continue reading

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Nintendo Switch: Not A Change But A Consolidation

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Following Nintendo’s Thursday night presentation on the Switch, I don’t see its upcoming console as a really significant change for the company. What I see is a consolidation of just about everything Nintendo has been doing over roughly the past decade. I see aspects of the Wii, the Wii U, and the 3DS, but all refined. I’m not sure how successful Nintendo actually expects this strategy to be, whether it’s actually looking to blow up again, or just survive. Continue reading

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Nintendo Switch Launch Period Speculation

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So the time has come. Everybody even remotely interested in Nintendo is probably gonna be up Thursday night (North American time) for Nintendo’s full reveal of its launch plans for its next major hardware platform, the Switch. That’s less than two months out and only just now getting answers on crucial details like price and launch lineup. Rumors and predictions are all over the place.

I don’t think I have any predictions on the system itself that will significantly differ from what all the major publications are probably already saying: the most likely price is $250 USD, the likely date is the weekend of March 18th, and it’s looking increasingly likely that The Legend of Zelda: Breath of the Wild will make it to launch in Japan and North America. My previous posts on the Switch have also pretty much laid out what I think may happen to the platform long-term. That still leaves a lot of questions to consider for the launch period games though. Continue reading

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The Afterlife Of The 3DS

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Since Nintendo revealed the Switch to indeed be a hybrid between home console gaming and handheld gaming, one thing that’s been discussed is the role of the 3DS after it launches. How much longer do you plan on playing 3DS games once the Switch starts moving forward? It may be a long time yet in my case despite what I previously thought about the system’s future. Continue reading

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The Nintendo Wii 10 Years On: What Was And Could Have Been

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The original Nintendo Wii turned 10 over the weekend, I haven’t seen many retrospective articles about it but I haven’t really been looking. Maybe they’ll be up this week. In any case I don’t think I’ve ever shared my thoughts here on what the Wii accomplished and why it failed to follow that up. Continue reading

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Who Will Actually Play The Nintendo Switch?

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Nintendo this week finally revealed its next video game platform — Nintendo Switch, and it’s pretty much confirmed all the main points people had speculated and leaked about it for months,  and really, years. It’s a console you can take with you, it’s a handheld you can  connect to your TV.

Because of this, the speculative blog posts I’ve made in the past based on those rumors pretty much still hold. Check out the ones I wrote this past August. It’s certainly an interesting prospect to have the same library of games on the go and at home. My chief concern remains however: who is going to buy this thing, and who is going to make games for it? Continue reading

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Did Multiplatform Releases Hurt Handhelds?

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Photo credit nintendolife.com

Whenever the conversation about traditional handheld game systems comes up these days you seem to either have a lifestyle that suits handhelds or you don’t. It’s driven a rift between people who miss the days of the Game Boy Advance or the original DS and those who could care less about them and would always rather play on a console or PC. The funny thing with me is, I’m probably in the latter camp right now but used to spend much more time with handheld games. Just what is it that makes (or made) traditional handhelds appealing anyway?

The easy answer is portability, and for a lot of people it’s probably the best answer. Some people might commute a lot (in vehicles they themselves don’t drive) or spend a lot of free time away from a console or PC. However, looking back makes me think games that were exclusive to handhelds were just as important as their defining portability. Continue reading

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The Gamecube Turns 15

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The Gamecube turns 15 in Japan this week and will turn 15 in North America in November. I don’t think I’ve ever gone in-depth about my experiences with the system: why I bought it, what it was like owning one as my only console during that time, and how that formed my opinion on why it couldn’t wrest any market share back from Sony (and in fact lost some to Microsoft).

In the years prior to the Gamecube’s release I only owned an N64 during its life cycle. I spent a lot of time looking from the outside in at all the neat third party games that made the original PlayStation as appealing as it was. People back then (and today) complained about Nintendo not making enough “mature” games, but the real problem was always a lack of support from the third party developers who would make those kinds of games for a more varied library. It’s why N64 owners ate up C-tier stuff like Quest 64 — there were basically no other RPGs on the system. I followed up the N64 years with a brief but unforgettable time with the Dreamcast. When it became clear the Dreamcast was on its way out in 2001, it was time to decide what would be the one console I would be able to afford that generation. Continue reading

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Who’s Actually Going To Play The NX?

A little under a month ago Ubisoft was quoted as saying it believed Nintendo’s project NX was going to bring back the Wii audience. Last week another source assumed Nintendo was trying to “upgrade the smartphone audience.” Most people who follow the industry probably think that’s a long shot, but what are Nintendo’s actual advantages and disadvantages here?

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Is Nintendo Conceding To The Tablet Living Room Reality?

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When Eurogamer and other publications recently broke all those new details about Nintendo’s project NX, I said in a bullets section last week that I wouldn’t retread the same talking points I’d brought up in every post speculating about NX. The truth is these new, strongly-supported rumors, pretty much back up what I’d been thinking about the future direction of Nintendo hardware. If all this is true though and NX is a console-tablet hybrid, then it’s made me realize Nintendo has realized mobile devices are the future of the living room — they’ve done what game consoles were originally supposed to do. Continue reading

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