Tag Archives: online gaming

The Difference Between PS4, Xbox One, and Switch 1st Party Games

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Quarter one of 2017 has been pretty good for first party exclusive console games, particularly from Sony but also for Nintendo if you count one incredible game. In the midst of this I’ve also heard a lot of talk that one reason Microsoft is behind Sony in console sales is because its lineup of exclusives is weaker. What’s interesting is if you look at the first party lineups of each console manufacturer you see different strategies or a preference for games with different kinds of business models. Continue reading

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Rainbow Six Siege And My Issues With Online Shooters

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I decided I was done with player versus player games quite a while ago, but Rainbow Six Siege was getting so much good word of mouth I had to at least rent it for a few hours. That word suggested it might be the kind of game I’ve been looking for to possibly get me back into PvP shooters. I don’t have PlayStation Plus but I was under the impression the game had some modes that could be played against AI opponents. To be truthful I didn’t have enough time to take a full tour of that part of the game, and I’m not sure it gives a good impression of whether normal multiplayer would be enjoyable. Continue reading

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Do People Really Want To Talk With A Bunch Of Strangers In Splatoon?

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A lot of new details recently came out on Splatoon, but being a multiplayer shooter from Nintendo, what’s getting the most attention is its announced lack of voice chat when playing with random people. This is classic Nintendo going against what most people expect of a genre in which it has basically no experience.

This is far from the first time I’ve talked about Nintendo and online infrastructure, but I think this particular area is worth examining again in the midst of recent conversations about online harassment. It plays into what I think is Nintendo’s reasoning behind everything they’ve done in regards to online multiplayer. Continue reading

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