Tag Archives: open world games

All Open-World Games Need “Discovery Tour” Modes

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Assassin’s Creed: Origins is going to have a “Discovery Tour” mode that will strip out the story and combat and let players simply explore the game’s open world with some commentary from historians. People are already lauding this as an excellent use of all the historical research that goes into the Creed games. I think similar functionality should be expanded to virtually all open-world games.

It’s really just another step in the conversation surrounding “story mode” difficulty levels. I don’t see “discovery tour” as an actual difficulty mode though, but just another way to get use out of the art assets developers spend so much time and money putting into games. Maybe it’s not for everyone but it could offer some people yet another reason to buy a game. Continue reading

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More Games Are Using Compasses Instead of Minimaps

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I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

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Hopes And Fears For Far Cry 5

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So Ubisoft this week unveiled Far Cry 5 and the shocking centerpiece of the game is its setting — the franchise known for bringing players to dangerous exotic locales is trying to create one within the United States. There’s a lot of potential for and nuance there you can already read about in articles like this one or this one. USGamer already has a couple pieces up about the pitfalls Ubisoft might fall into based on what we’ve seen from it in the past. Those two kind of bring up the subject I keep thinking about when I read about FC5 — how different is it actually going to play compared to the last few entries?

To me this feels pretty similar to what Battlefield and Call of Duty did with their drastic shifts in setting, but I don’t think that’s enough to make the game feel different. Continue reading

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What Cooking In Zelda Breath Of The Wild Gets Right

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I haven’t had free time to do much else but play Zelda: Breath of the Wild so I guess I can talk about something else in it this week, like why I enjoy its cooking system so much compared crafting systems in other games.

When I start up a new blockbuster game, particularly a role-playing game, one of the things I dread being introduced to is the crafting system. Seemingly every game has to have one these days but the majority either feel like a needless stop on game progress or something I can just completely ignore. Mainly, Breath of the Wild does two things to make its cooking system, which is basically a crafting system, more enjoyable and rewarding. Continue reading

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What Separates Zelda: Breath of the Wild and Horizon: Zero Dawn From Other Games?

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With lots of hype comes lots of scrutiny. As of this writing I haven’t touched either Nintendo’s The Legend of Zelda: Breath of the Wild or Sony’s Horizon: Zero Dawn, and before I (or you) do I think it would be good to examine that scrutiny and think about what each game needs to do to rise above it. Continue reading

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Can Ghost Recon Wildlands Be The Next Step In Mainstream Open-World Games? [Open Beta Impressions]

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I’m not one for open betas but Ghost Recon Wildlands is one game I’ve been cautiously optimistic about pretty much since Ubisoft first revealed it at E3 2015. I have high hopes for it, for what it could mean for open-world games going forward. As of this writing I’ve only tried the beta for a few hours but I think the game accomplishes some key things I want to see in more games, even if this game doesn’t nail everything perfectly in the end. Continue reading

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On Modern Open-World UI And World Design

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The games I’ve been playing recently have mostly been open-world games or games where you have to find objectives on large maps, and in all of them that has necessitated things like mini maps and waypoints. I’ve posted at least once before about how much I hate waypoints because they can break immersion. Gamasutra however published this past April an excellent article laying out the drawbacks of waypoints and how we got here. I implore you to at least read the first few lines. Continue reading

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Far Cry 4 vs Metal Gear Solid V

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Until I could rent it on PS4 a game I’d been curious about was Far Cry 4. I’ve made more than one post about it or mentioning it along with my hopes an fears about the game, but never went and bought it. I found a lot to like in Far Cry 3 but generally wasn’t enthusiastic about how safe and conventional its design felt compared to the flawed gem that was Far Cry 2. A bigger reason though is because in a lot of ways, Metal Gear Solid V: The Phantom Pain is the Far Cry game I’ve always wanted. Continue reading

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Late To The Party: Survival Games (The Long Dark)

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I’ve never played survival games before: the ones that sort of took over Steam Early Access and got popular with streamers like Rust, DayZ7 Days To DieArk: Survival Evolved, or The Forest. I’ve never even played Minecraft for any significant amount of time. Right before the recent Steam Summer sale ran out I saw The Long Dark for $7 and decided to give that a shot since it seems to be the most highly praised one.

After a few hours and a couple lengthy attempts to survive in its sandbox, what I see here is a pretty well-formulated simulation game, even if it isn’t entirely my kind of thing. Though I am now wondering if other survival games might have a flow that is more my kind of thing. Continue reading

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Can Mirror’s Edge Stay Mirror’s Edge?

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Mirror’s Edge Catalyst is pretty high up on the list of games for which I’m cautiously optimistic but afraid of their AAA publishers ruining with formulaic AAA game stuff. The latest details on it (along with the delay) have got some people scared, but I still want to maintain hope. The things EA and DICE seem to be doing can still be done without compromising the core of the game, but it’s a question of what the execution is going to be like coming from a publisher like EA. Continue reading

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