Tag Archives: PC Games

What Epic Brings To The PC Game Client Battle

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The trailers during 2018’s Game Awards show were basically a coming out party for Epic Games’ new PC game store. Announcing that store with its bigger revenue cut to developers also seemed perfectly timed with Steam’s changes to its revenue cut favoring more successful games. Epic is ready to hit the ground running with some big names on its store, but I’m wondering what it’s gonna bring to this competition based on the kind of company Epic is.

At first glance Epic is just the latest in a line of the industry’s biggest PC game publishers separating from Steam because their games are popular enough to survive without the exposure of Steam’s front page, and names like Supergiant games,  Journey, and Satisfactory along with the free games every two weeks are just content to get the ball rolling. I really do think Epic, as a development tool company, really might approach this differently. Continue reading

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Diablo Immortal: Where, And To Whom To Announce Mobile Games

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Last week I did a post about mobile gaming and now there’s the anger surrounding Blizzard’s announcement of a mobile Diablo game. Let me just say I’m down for a mobile Diablo, and in fact have been waiting for such a game for quite a while. Continue reading

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Big 2018 Updates Coming To Space Sim Games

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Earlier this year No Man’s Sky received its massive “NEXT” update that supposedly fixed the game. In my experience it made planets in the space exploration game more interesting, made exploration more rewarding, and made crafting a much more central gameplay element. Other big changes seem to be coming to space simulator games late this year though, and they might gobble up a lot of my time compared to say, Red Dead Redemption II. Continue reading

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Late to the Party: Star Wars Dark Forces

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Next up on my list of classic shooters after finishing Hexen was the first Star Wars: Dark Forces game. I went in knowing very little about it, pretty much expecting a Star Wars-flavored Doom clone. What I got was a shooter oddly ahead of its time, incorporating aspects of different eras of first person shooters that would follow it. Continue reading

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Late to the Party: Heretic and Hexen 1

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I’ve been on these games for the last few months but I recently finished the first two parts of Raven Software’s “Serpent Riders” series, Heretic and Hexen: Beyond Heretic. In my journey through old first person shooters, these two feel like an interesting milestone in FPS design. Continue reading

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Will Discord and Twitch Succeed Where Origin and UPlay Failed?

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I had a blog post about Discord and its competition with Steam (along with other PC gaming services) ready to go that I’d written on Tuesday… and then on Thursday Discord went and announced it’s actually going to sell games.

Back in 2014 I did a post comparing Origin and UPlay to Steam, primarily through why each PC game launcher was created in the first place, and how that affected the current status of each one. Steam started as a way to facilitate the installing and patching of games, Origin as EA’s personal game launcher, and UPlay as Ubisoft’s customer loyalty program. To this day, people primarily install Origin and UPlay just to boot up EA’s and Ubisoft’s games respectively. That in itself is fine. Blizzard’s Battle.net gets away with it, Fortnite gets away with it, Minecraft gets away with it. Those services juts aren’t ever going to come close to competing with Steam.

Discord found another way to get onto millions of computers: as a chat app and a universal game launcher. Continue reading

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Late to the Party: Kingdom Come Deliverance

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This past week I finished the main story of Kingdom Come Deliverance from Warhorse studios and found it pretty absorbing, but I also think it absolutely isn’t a game for everyone. It’s structurally very similar to Skyrim but Warhorse didn’t make it for anywhere close as mainstream an audience.

Probably the most important distinction which does the most to set Kingdom Come apart and might be a main reason I enjoyed it so much is that, well… it’s a detective adventure game. Continue reading

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Multiplatform Gaming Is Coming Down To Switch or PC

 

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Lumines Remastered probably couldn’t have come out at a better time for me — going live less than 24 hours before I had to take a road trip. You might be thinking I bought the game on the Nintendo Switch, but right now basically all my purchases of multiplatform games are still going to PC. Still, every single new release starts a new internal struggle the likes of which I’ve never really experienced before. Continue reading

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Arma 3 “Tanks”: More Toys In The Sandbox

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Arma 3’s final expansion, “Tanks,” came out last week and I was able to check it out for a bit. I don’t think anyone else outside hardcore military simulation fans are talking about it so I thought I’d go into it a bit here. Despite my 450+ hours on the game, I definitely wouldn’t say I’m “in deep” with the MilSim crowd.

I remember seeing videos of some other hardcore tank simulator, but I have no idea how Arma 3’s “Tanks” compares to a single-purpose simulator like that. I imagine it’s not as in-depth since it’s a combined-arms game with a far broader spread of gameplay from on-foot to vehicles to aircraft. That being said, what’s in “Tanks” is still somewhat bewildering to someone like me. Continue reading

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“Games as a Service” In Itself Isn’t A Problem

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As the debate goes on over loot boxes, microtransactions, and the general strategy of “Games as a Service” that the gaming industry is employing, I’ve started to ask myself: “what is actually working?” This brought up an important distinction to make, that making games serviced-based in itself isn’t the real problem some are complaining about, it’s how those services are monetized. Continue reading

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