Tag Archives: playstation 4

What Q1 2017 Means, And Zelda’s Use Of Geography

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My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.

It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2Yakuza 0Resident Evil 7NiohNier: AutomataHorizon: Zero DawnMass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading

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What Separates Zelda: Breath of the Wild and Horizon: Zero Dawn From Other Games?

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With lots of hype comes lots of scrutiny. As of this writing I haven’t touched either Nintendo’s The Legend of Zelda: Breath of the Wild or Sony’s Horizon: Zero Dawn, and before I (or you) do I think it would be good to examine that scrutiny and think about what each game needs to do to rise above it. Continue reading

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PlayStation Experience 2016: Maintaining The Status Quo

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Sony had a pretty good showing at PlayStation Experience 2016, even though a lot of it was really more of what the company showed off last year. Overall, Sony’s last few large game presentations have just solidified the main difference between it and Microsoft that has probably existed since the later part of the previous console generation: first and third party exclusives.

Sony definitely showed off big new reveals like The Last of Us Part IIUncharted The Lost Legacy, Wipeout Omega Collection, or the remasters, but a good chunk of the show was just more footage of what we saw last year. We got new Yakuza games (in English), more footage of Ace Combat 7Ni No Kuni IIGravity Rush II, that Nier sequel, Gran Turismo Sport, and so-on. Continue reading

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Sony Still Believes In Traditional Console Generations

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Eurogamer’s latest article on the PlayStation 4 Pro — an interview with PS4 architect Mark Cerny, is a beefy rundown of everything Sony did with the Pro and also how it relates to the basic PS4. An important part of it to note however is that it clarifies Sony’s current stance on hardware transitions, which actually kind of goes counter to what I’d been guessing might happen. Continue reading

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Rez Infinite And Re-Buying Classics On Console vs PC

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Rez Infinite is up for pre-order on PlayStation Network now, and for a little while the limited physical version has been up for pre-order over at Iam8bit. I’m finding myself hesitant to do so, and it’s not just because I don’t like pre-ordering games weeks or months out (there’s almost no reason to anymore).

I’ve seen lots of people accuse publishers of using remasters of games from previous console generations to pad out their release calendars for PS4 and Xbox One. Normally I’m all for these re-releases since not everyone got to play these games around their original releases or owns a bunch of older consoles. It’s like movies being re-released on Blu-Ray. Maybe I’m hesitant with Rez specifically because I’ve bought it twice before. Continue reading

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Dragon Quest Builders Demo, Japanese RPGs, And Free-Form Gameplay

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I am one of those people who still hasn’t played Minecraft. When I realized Dragon Quest Builders was getting a demo for PS4 I saw this as a chance to see what one of these survival crafting games was all about. Plus this is supposed to be a somewhat unique take on the genre from a Japanese developer. Continue reading

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Ico After 15 Years, Last Guardian Expectations

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As we head into fall 2016 we head into the 15th anniversary of fall 2001, which was a pretty major year in video gaming. Two console launches, and the absolutely monster lineup of exclusives for the PlayStation 2. One console will probably never again get so many major exclusives in such a short amount of time. One of the first of these anniversaries seems to be Ico. Continue reading

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Until Dawn, Adventure Games, and Console vs PC Graphics

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Another game I checked out to catch up on the PlayStation 4 is what will probably be my only run through Until Dawn. Word-of-mouth gave me the notion it was basically “what if a David Cage game had better writing?” Its grasp of the kind of story it tries to tell in an interactive way does it a great service and makes it something unique even among adventure games, though it could still learn a few things from adventure games. Until Dawn is also possibly one of the best showcases of what consoles are still capable of, but not in the way you might think. Continue reading

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How Consumers Should Approach The Upgraded Console Future

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So now we know what Sony is offering with the PlayStation 4 Pro and it’s… the same console with UHD streaming and better performance for the same games. On twitter I’m seeing mixed reactions but whether or not the upgrade is worth it depends heavily on what each consumer’s situation is. From the beginning I’ve been saying that these upgraded consoles won’t be for everyone just like everyone doesn’t upgrade to every new iPhone model. People get what’s best for them, and what’s best is different for everyone. Continue reading

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More Of the PlayStation Experience Is Happening Outside the PlayStation

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So I own a PS4 now. I finally accepted that it had enough exclusives both already on store shelves and upcoming that you can’t get on PC, for me to justify buying one. As soon as I got into the startup process of downloading updates and bringing in my PlayStation Network profile I started to notice something interesting: I immediately began using less and less of PlayStation’s social and connectivity functionality on the console itself. I don’t know if that’s good or bad for the console and PSN. Continue reading

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