Tag Archives: PlayStation

[E3 2019] Subscriptions and Nintendo’s Strong Off-Beat Momentum

Notice: SpaceEngine actually came out on Steam Early Access this past week. I reviewed it for Indie Game Website. https://www.indiegamewebsite.com/2019/06/11/spaceengine-early-access-review/

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A lot of people seem to be saying Nintendo won E3 2019. I don’t like getting into press conference wars, but if Nintendo did do better than Microsoft, Electronic Arts, and Ubisoft (not to mention Sony not even being at E3 this year), it was probably because it’s in the middle of a hardware cycle rather than approaching the end of one. Developers working on Switch are hitting their stride now where they’re familiar with the hardware, whereas everyone working on PlayStation and Xbox is getting ready for big technological shifts. Once again Nintendo turned the failure of the Wii U into a strength for the Switch. Nintendo was also just about the only company at E3 not talking about subscription or streaming services. Continue reading

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[E3 2019] Video Game Platforms And The Pre-Pre-Next-Gen E3

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I have a feeling E3 this year is gonna feel a bit cool because the console gaming industry is starting to move into next-gen transition mode. I’m interested in a lot of games that will be at E3 of course, and I imagine there will be some big surprises, but I’m not going in with any specific hopes and dreams for earth-shattering revelations. Continue reading

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Days Gone: Open-World Games Need Interface Customization

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I decided to try out the early sections of Sony’s latest big PlayStation 4 exclusive Days Gone, and it generally seems okay. The graphics look great (it’s probably the best looking Unreal Engine 4 game I’ve seen yet), riding a motorcycle through the wilderness seems cool, it does all the other Open World Game stuff about as well as an Assassin’s Creed or a Horizon Zero Dawn. What really irks me though is its total lack of user interface options, and I’m starting to realize how important those are to me in games like this. Continue reading

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Next-Gen Speculation Begins

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So we’ve had a few days to digest what Sony showed Wired when it revealed some specifications for what we all think it will call the PlayStation 5. There’s a lot that it tells us and a lot that it doesn’t. We can now begin to speculate some of the impact these specs might have on game design and even on the games we’re playing right now. Continue reading

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Late to the Party: Resident Evil 3

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With the remake of Resident Evil 2 coming up (the demo to which just came out as I’m typing this), I decided to go ahead and play through the 1999 PS1 game Resident Evil 3 for the first time. I’d grabbed it on a PlayStation Network sale for like a buck a while back and it was the last mainline Resident Evil game I hadn’t played.

We like to think of the older games in this series as more focused on survival horror because of their fixed camera angles and “tank” controls, as opposed to the dynamic cameras and completely action-focused gameplay of the more recent entries following Resident Evil 4. The truth is that trend started with the original 1998 version of RE2, and seems to have continued with RE3. I just don’t know if that was a wise decision with that old control scheme. Continue reading

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Gaming Anniversaries That Will Occur In 2019

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As usual, I’m starting the year on this blog by looking back at previous years through gaming anniversaries. Maybe it’s not as big in that regard as last year, which was the 20th anniversary of all the stuff that came out in 1998, but there were still some surprises looking back on years like 1999 or 1994. 1999 in particular kind of gets overshadowed by 1998, which is still one of the most influential years for video games. Continue reading

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Paratopic And The Low-Poly Adventure Game Trend

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Before the year was over with, one game I wanted to wrap up was Paratopic — from what I can see part of a trend of adventure games (or walking simulators if you wanna call them that) which evoke the style of late 90’s 3D video games. This one in particular does some subtle yet special things I think show a good understanding of what people actually want out of this new “wave” of interactive art.

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Why Do The Classic Mini Console Games Have To Be Locked Up In More Pieces of Plastic?

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Sony has jumped on the classic console bandwagon with the PlayStation Classic that includes 20 games from the original PlayStation for $99. Look man, I just want to play those same games on the PlayStation 4 already sitting under my TV, I’d happily pay the same price. Or better yet let me transfer the ones I already bought to play on my PlayStation 3 and PSP.

Microsoft is absolutely right to jab Sony with that “Play 500+ classic Xbox games on Xbox One today” tweet, even if it they didn’t perfectly word it. The point is you don’t have to put another plastic box under your TV to play a handful of games exclusive to it. That’s the whole problem with console gaming. At the same time though I see why console manufactures are making these nostalgia consoles and why Microsoft probably won’t, I’m just asking for some more options here, which SEGA and SNK have been happy to provide. Continue reading

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Microsoft Ran Its E3 2018 Media Briefing Like A Streaming Service Would

Microsoft's studio acquisition announcements from E3 2018

One overarching subject came to my mind during Microsoft’s E3 2018 media briefing when the company was revealing the video game studios it had acquired for the purpose of making exclusive games. When people were cheering these acquisitions I realized you’d probably never see reactions like that in other entertainment industries, not for a platform holder or service provider locking up future content exclusively to its platform and services. E3 has almost always been a vehicle for platform wars, and that’s one of the things that’s still really peculiar about console games. Continue reading

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