Tag Archives: PlayStation

PlayStation Experience 2016: Maintaining The Status Quo

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Sony had a pretty good showing at PlayStation Experience 2016, even though a lot of it was really more of what the company showed off last year. Overall, Sony’s last few large game presentations have just solidified the main difference between it and Microsoft that has probably existed since the later part of the previous console generation: first and third party exclusives.

Sony definitely showed off big new reveals like The Last of Us Part IIUncharted The Lost Legacy, Wipeout Omega Collection, or the remasters, but a good chunk of the show was just more footage of what we saw last year. We got new Yakuza games (in English), more footage of Ace Combat 7Ni No Kuni IIGravity Rush II, that Nier sequel, Gran Turismo Sport, and so-on. Continue reading

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Sony Still Believes In Traditional Console Generations

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Eurogamer’s latest article on the PlayStation 4 Pro — an interview with PS4 architect Mark Cerny, is a beefy rundown of everything Sony did with the Pro and also how it relates to the basic PS4. An important part of it to note however is that it clarifies Sony’s current stance on hardware transitions, which actually kind of goes counter to what I’d been guessing might happen. Continue reading

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Xbox Backwards Compatibility, Sales, The Future, etc.

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It’s only been with relatively recent announcements that I began to notice now far Microsoft has come with the Xbox One’s backwards compatibility with Xbox 360 games. Eventually I had a moment where I realized it increased my chances of getting an Xbox One. If you think about it further, the strategy is also an extension of Microsoft’s unified platform strategy. Continue reading

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Dragon Quest Builders Demo, Japanese RPGs, And Free-Form Gameplay

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I am one of those people who still hasn’t played Minecraft. When I realized Dragon Quest Builders was getting a demo for PS4 I saw this as a chance to see what one of these survival crafting games was all about. Plus this is supposed to be a somewhat unique take on the genre from a Japanese developer. Continue reading

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Ico After 15 Years, Last Guardian Expectations

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As we head into fall 2016 we head into the 15th anniversary of fall 2001, which was a pretty major year in video gaming. Two console launches, and the absolutely monster lineup of exclusives for the PlayStation 2. One console will probably never again get so many major exclusives in such a short amount of time. One of the first of these anniversaries seems to be Ico. Continue reading

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Until Dawn, Adventure Games, and Console vs PC Graphics

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Another game I checked out to catch up on the PlayStation 4 is what will probably be my only run through Until Dawn. Word-of-mouth gave me the notion it was basically “what if a David Cage game had better writing?” Its grasp of the kind of story it tries to tell in an interactive way does it a great service and makes it something unique even among adventure games, though it could still learn a few things from adventure games. Until Dawn is also possibly one of the best showcases of what consoles are still capable of, but not in the way you might think. Continue reading

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How Consumers Should Approach The Upgraded Console Future

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So now we know what Sony is offering with the PlayStation 4 Pro and it’s… the same console with UHD streaming and better performance for the same games. On twitter I’m seeing mixed reactions but whether or not the upgrade is worth it depends heavily on what each consumer’s situation is. From the beginning I’ve been saying that these upgraded consoles won’t be for everyone just like everyone doesn’t upgrade to every new iPhone model. People get what’s best for them, and what’s best is different for everyone. Continue reading

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More Of the PlayStation Experience Is Happening Outside the PlayStation

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So I own a PS4 now. I finally accepted that it had enough exclusives both already on store shelves and upcoming that you can’t get on PC, for me to justify buying one. As soon as I got into the startup process of downloading updates and bringing in my PlayStation Network profile I started to notice something interesting: I immediately began using less and less of PlayStation’s social and connectivity functionality on the console itself. I don’t know if that’s good or bad for the console and PSN. Continue reading

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Why Iterative Consoles Make Sense Now

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Now reports have come in that Sony is at least playing with the idea of iterative game consoles. A lot of people seem to be afraid of the changes this might bring. I’ve already done a whole post on why I think this is ultimately where game consoles should go, but it was framed around what Microsoft’s Phil Spencer was saying which included a lot of things about Windows.

When you’re talking about Sony doing this though, the PC element isn’t there so you’re only talking about iterative game consoles. I should note here that based on the nature of the Sony reports and speculation on them from other tech sites, it looks like nothing is set in stone as of now. What seems to be happening is that Sony is merely exploring and researching the idea of taking the existing PS4 and beefing it up. Nothing may ever actually come of it, but something also might. We probably won’t have anything concrete until E3.

That said, I still want to go further into what this could or should mean for game consoles going forward. I think iterating on game console hardware is a pretty fundamental shift that could put the industry more in line with what other tech has always been doing. It could get rid of the entire idea of “console generations” as we know them.  I think some people are scared because the uniqueness of game consoles seems to be under threat. Continue reading

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Kojima Productions & Previous Japanese Break-Offs

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However fowl Hideo Kojima’s breakup with Konami may have been, the man’s fans have probably been waiting years for the day when he’d no longer be forced to do Metal Gear games. If anything Kojima is just one of the last classic Japanese video game auteurs to go the independent route. I won’t try to predict what he’s got cooking with Sony, but it’s worth looking at how this process went in previous cases. Continue reading

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