Tag Archives: PlayStation

PlayStation August 2020 State of Play: What Lies Between Now And Next-Gen

As soon as Sony announced its most recent State of Play presentation which it used to show off some indie and third party games this week, it immediately tried to temper expectations. If you take a step back and look at what was actually on display though, there’s actually a lot to be interested in between now and the holiday season depending on what you’re into. Personally, a lot of these are games I’d be hyped about if it wasn’t for some small issue or another I have with each of them.

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The Small-But-Important Differences Between Ghost of Tsushima And Other Open-World Games

Sucker Punch’s Ghost of Tsushima is a game I went into with cautious optimism because of my exhaustion with its “open-world go from waypoint to waypoint until you’ve cleared all the icons on the map” design. I couldn’t finish the 2018 Spider-Man game or either of the last couple of Ubisoft’s Assassin’s Creed games because of this. Actually I don’t think I’ve cleared the map of a Ubisoft open-world game since Far Cry 3 back in 2012 — the game that arguably popularized this whole formula. After a few hours of Tsushima, I’m pretty much fully committed to the game, and the differences between it and the aforementioned games are actually pretty subtle.

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Sony Showed Us The 2021 Next-Gen Transition Is Real

The central message I got from Sony’s PlayStation 5 unveiling this week is that the system — and really the next console generation since most of the games they showed will also be on Xbox Series X and PC, will have a strong first year in 2021. If you’re a big fan of Sony’s first party stable, the PS5 already looks good right off the bat.

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Inside Xbox May 2020: A Cross-Generation Opener


Microsoft this week gave us what was supposed to be the first real collection of footage from multiple games running on actual next-generation console hardware. For obvious reasons this isn’t like an E3 press conference media blowout. If anything it’s just another step in what has been a slow drip feed PR cycle for both Sony’s PlayStation 5 and Microsoft’s Xbox Series X.

The main point of the latest Inside Xbox livestream is that we got gameplay footage from third-party games like Madden 21Vampire the Masquerade: Bloodlines 2Dirt 5, and Bright Memory, but the scope of the presentation really just meant we got quick-cut trailers that showed off the graphics engines and what they might look like on Xbox Series X. We’re not gonna get “real gameplay” until we can somehow see lengthy uninterrupted reels of people playing these games through a normal gameplay camera perspective. Normally that would’ve been on an E3 showfloor but with COVID-19 that might end up coming from later events from Microsoft, Sony, or the individual publishers. I think Electronic Arts’ EA Play around what would’ve been E3 is the biggest one we know of right now. Continue reading

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The PS2 At 20: PS2 Games That Are Still On My Backlog


I can’t really say anything about the PlayStation 2’s Japanese 20th anniversary that I didn’t already say when I blogged about its 10th anniversary. You can go ahead and read that here. What I am gonna write about that I haven’t seen anyone else mention is the stack of PS2 games I still haven’t played or finished sitting next to my still-plugged-in PS2.

As I said in the post linked above, I didn’t get a PS2 until near the end of its life (and it was my first piece of PlayStation hardware), so I spent a lot of time catching up, and technically I’m still catching up now. Combined with my general willingness to play old games all the time, this has created a not-insignificant list of PS2 games I need to finish and even ones I still intend to buy. Just last year I bought and played through Ace Combat 4 for the first time. Continue reading

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Next-Gen Consoles: How Big Will Smart Delivery Be?


While neither Microsoft nor Sony has done a major unveiling party for their next-generation consoles — the Xbox Series X and the PlayStation 5 respectively, Microsoft has already begun to throw down the proverbial gauntlet with its recent publishing of some technical specs and features of its new console. Its “Smart Delivery” system is pretty much a confirmation of something a lot of people have been speculating on really throughout the whole previous console generation. We now know this upcoming console generation transition will feel different from perhaps any other, but a lot of questions remain. Continue reading

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[E3 2019] Subscriptions and Nintendo’s Strong Off-Beat Momentum

Notice: SpaceEngine actually came out on Steam Early Access this past week. I reviewed it for Indie Game Website. https://www.indiegamewebsite.com/2019/06/11/spaceengine-early-access-review/


A lot of people seem to be saying Nintendo won E3 2019. I don’t like getting into press conference wars, but if Nintendo did do better than Microsoft, Electronic Arts, and Ubisoft (not to mention Sony not even being at E3 this year), it was probably because it’s in the middle of a hardware cycle rather than approaching the end of one. Developers working on Switch are hitting their stride now where they’re familiar with the hardware, whereas everyone working on PlayStation and Xbox is getting ready for big technological shifts. Once again Nintendo turned the failure of the Wii U into a strength for the Switch. Nintendo was also just about the only company at E3 not talking about subscription or streaming services. Continue reading

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[E3 2019] Video Game Platforms And The Pre-Pre-Next-Gen E3


I have a feeling E3 this year is gonna feel a bit cool because the console gaming industry is starting to move into next-gen transition mode. I’m interested in a lot of games that will be at E3 of course, and I imagine there will be some big surprises, but I’m not going in with any specific hopes and dreams for earth-shattering revelations. Continue reading

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Days Gone: Open-World Games Need Interface Customization


I decided to try out the early sections of Sony’s latest big PlayStation 4 exclusive Days Gone, and it generally seems okay. The graphics look great (it’s probably the best looking Unreal Engine 4 game I’ve seen yet), riding a motorcycle through the wilderness seems cool, it does all the other Open World Game stuff about as well as an Assassin’s Creed or a Horizon Zero Dawn. What really irks me though is its total lack of user interface options, and I’m starting to realize how important those are to me in games like this. Continue reading

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Next-Gen Speculation Begins


So we’ve had a few days to digest what Sony showed Wired when it revealed some specifications for what we all think it will call the PlayStation 5. There’s a lot that it tells us and a lot that it doesn’t. We can now begin to speculate some of the impact these specs might have on game design and even on the games we’re playing right now. Continue reading

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