Tag Archives: rainbow six

Video Game Anniversaries That Will Occur in 2018

2018 is going to be a pretty big year for anniversaries in video games because it’s the 20th anniversary of 1998, often considered the greatest year of video games sever.

Unlike other years people may point out (like 2001 or 2007), 1998 saw the release of a lot of genre-defining games as well as the first entries in major franchises people still play today. It was arguably the most influential year in terms of what people are playing right now.

It’s hard to say what any of the publishers of these games will do to commemorate the anniversaries. Capcom is already giving us multiple impressive anthologies of its classic games this year. Maybe some anniversaries will be observed with “anniversary packs” of items for modern service-driven games. Continue reading

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Rainbow Six Siege And My Issues With Online Shooters

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I decided I was done with player versus player games quite a while ago, but Rainbow Six Siege was getting so much good word of mouth I had to at least rent it for a few hours. That word suggested it might be the kind of game I’ve been looking for to possibly get me back into PvP shooters. I don’t have PlayStation Plus but I was under the impression the game had some modes that could be played against AI opponents. To be truthful I didn’t have enough time to take a full tour of that part of the game, and I’m not sure it gives a good impression of whether normal multiplayer would be enjoyable. Continue reading

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Stop Saying Every Year is the Best Year of Gaming Ever

1998 in Gaming

2015 is looking like it’s going to be a pretty good year, but I swear if I see a bunch of publications making “Is 2015 going to be the greatest year of gaming ever?” stories, I’m going to lose it. Every time these discussions come up I have to remind people that 1998 was and still is the greatest year ever in terms of software releases.

There have definitely been great years since, but something separates almost all of them from 1998. We’ll continue to have years seen as greater than most others, but I honestly don’t know if we’ll get another “1998” in the near future. It was a product of circumstances unique to that time I don’t see arising today. Continue reading

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Intersteallar Marines is that endangered project I want to see succeed.

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I like to think I lean a bit on the cynical side when it comes to Steam Early Access. I personally don’t like to buy and play games until they’re feature-complete. But, I gotta say, Interstellar Marines may have got me with its free week and accompanying $7 sale.

It still feels like it’s in an extremely pre-alpha state despite having a very long, troubled development cycle. Despite that, I’m finding what’s already in place difficult to put down. I should warn any prospective buyers though that this could be entirely due to my own personal taste in first-person shooters, a taste that’s gone unsatisfied for years. If you have the same yearning for certain kinds of first person action however, you might develop a similar attachment to this game. Continue reading

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E3 2014: The Real Return Of Rainbow Six?

It seems Ubisoft has gotten used to having “stingers” at the ends of its E3 press conferences. This year’s looks extremely promising… to a specific subset of shooter fans, and that’s if what we saw wasn’t heavily scripted.

Watch_Dogs at E3 2012 and The Division in 2013 impressed mainly with their graphics, but Rainbow Six Siege this week looks interesting because it almost looks like a return to real tactical shooters. I’m just wondering how many people that will actually interest in this day and age.

In a few posts a while ago I, like many old school fans of Tom Clancy games, lamented the disappearance of tactical shooters that actually let players plan and execute missions. The recent Ghost Recon and Rainbow Six games have been typical, linear shooters with some friendly AI command controls thrown in. Siege looks like a return to the thoughtful, slow-paced, and lethal games of old if you actually pay attention to what’s going on in that demonstration.

The first thing the Siege video showed was the return of a long-missing feature in Tom Clancy shooters — the planning phase. The second major feature that’s apparent here is the absence of any respawn. That by itself changes the way players approach the game because they don’t want to die — they start actually trying to use tactics instead of just upping their kill count. The games Siege reminds me the most of are SWAT 4 and Rainbow Six: Raven Shield.

And because this whole demo was multiplayer, it looks like the kind of multiplayer I’ve wanted to see for a while in tactical shooters. I always wondered why no one tried to make a multiplayer mode where each team takes a minute to draw up a game plan against the other. I have to give it to Ubisoft for believing some players might like that slow, cerebral element instead of just spawning right into the zone.

Maybe Ubisoft has a little faith in this because it was willing to bring back Splinter Cell’s multiplayer last year. Maybe the company hopes Siege can stand out from the typical Call of Duty-inspired games in a way similar to Evolve.

Overall, I have a feeling this won’t be a complete return to the hardcore level of realism of, say, Rainbow Six: Rogue Spear. It looks like Siege might be somewhere in-between today’s accessible shooters and the tactical simulations of the past, which I might actually like better. I’ve always wanted to play a shooter with the options and freedom of a tactical simulation but also the comfort of today’s shooters.

The press release for Siege confirms it will have a singleplayer campaign but at this stage it’s a complete unknown. Will it have the same kinds of open-ended maps as the multiplayer with the resurrected planning phase? Will you command AI teammnates? These things are at least as interesting as the multiplayer concepts.

There’s just the question of how much of the Siege demo was even real. Some people are burned on Watch_Dogs because the final game doesn’t look quite as beautiful as the 2012 demo. Far Cry 3 has received similar criticisms, so there’s already skepticism surrounding Siege.

The graphics and gameplay concepts in the Siege demo look completely within the grasp of the PS4 and Xbox One. It’s just that the actions of the players, as well as the voice chat, were probably heavily scripted. I have faith the final game will look like the demo we just saw, but real people probably won’t play it like that.

BULLETS:

  • Nice logo for the game by the way: http://t.co/N4fHxOsL3w
  • A lot of the E3 live demos have ended with a cinematic shot taking over.
  • I hope Assassin’s Creed Unity can actually deliver on the word “Systemic” Ubisoft dropped at its conference.
  • Disappointed at the total lack of actual Far Cry 4 gameplay so far.
  • A smaller overlooked E3 announcement: Hotline Miami 2 will feature a level editor.
  • If anybody is interested in that game Cuphead from Microsoft’s indie games reel, there’s more info here: http://t.co/LdD4QzMosl
  • The guy who made Gunpoint just released a free game. http://t.co/Cj4KuPePJe
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