I logged almost 100 hours on Capcom’s remake of Resident Evil 2 in the month since it came out, so I have to write something about it.
In today’s world where companies like BioWare which were known for linear role-playing games like Baldur’s Gate are now shipping online loot-fests like Anthem, the game I drop 100 hours on is the one where you can actually get to the credits in around eight hours. I’m still wondering how Capcom can devote hefty production values to games like Resident Evil and Devil May Cry V when they don’t really have recurring revenue streams but do have definitive “endings” that players can reach quickly. The last couple Resident Evil games — this remake and 2017’s Resident Evil 7, prove in my experience at least that design around replayability can count for a lot. Continue reading