Tag Archives: retro

Zelda Ocarina of Time At 20: A Legacy of Open-World Games

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Like I said in my January post about gaming anniversaries for 2018, 1998 was 20 years ago, and it bore witness to an unusual number of landmark releases. Probably the most critically acclaimed one of all turns 20 this week — The Legend of Zelda: Ocarina of Time. By many accounts it’s still the best-reviewed video game ever, and a lot of what’s in modern 3D action adventure games owes something to it.

One game from this year I can’t help but compare Ocarina to is actually Red Dead Redemption II. I see a lot in common between them in terms of both the public perception and the actual characteristics of each game. Continue reading

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Late to the Party: Star Wars Dark Forces

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Next up on my list of classic shooters after finishing Hexen was the first Star Wars: Dark Forces game. I went in knowing very little about it, pretty much expecting a Star Wars-flavored Doom clone. What I got was a shooter oddly ahead of its time, incorporating aspects of different eras of first person shooters that would follow it. Continue reading

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Me And Pokémon At 20 Years

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Someone might notice I already did a 20th anniversary post about Pokémon in 2016, which was 20 years after the franchise’s original Japanese debut. Well, people seem to be making a bigger deal out of the 20th anniversary of the North American release of Pokémon Red and Pokémon Blue. Sites like Polygon and USGamer are doing a whole lot of features about it. It got me thinking about what got me into Pokémon in the first place, why I haven’t touched it in years, and what it would take to bring me back. Continue reading

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Why Do The Classic Mini Console Games Have To Be Locked Up In More Pieces of Plastic?

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Sony has jumped on the classic console bandwagon with the PlayStation Classic that includes 20 games from the original PlayStation for $99. Look man, I just want to play those same games on the PlayStation 4 already sitting under my TV, I’d happily pay the same price. Or better yet let me transfer the ones I already bought to play on my PlayStation 3 and PSP.

Microsoft is absolutely right to jab Sony with that “Play 500+ classic Xbox games on Xbox One today” tweet, even if it they didn’t perfectly word it. The point is you don’t have to put another plastic box under your TV to play a handful of games exclusive to it. That’s the whole problem with console gaming. At the same time though I see why console manufactures are making these nostalgia consoles and why Microsoft probably won’t, I’m just asking for some more options here, which SEGA and SNK have been happy to provide. Continue reading

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Late to the Party: Heretic and Hexen 1

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I’ve been on these games for the last few months but I recently finished the first two parts of Raven Software’s “Serpent Riders” series, Heretic and Hexen: Beyond Heretic. In my journey through old first person shooters, these two feel like an interesting milestone in FPS design. Continue reading

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Console Gaming Has An Amnesia Problem

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I’m very late to post here about the latest discussion over emulation and the distribution of video game ROMs. If you haven’t heard, a little while ago Nintendo sued a couple well-known distributors of pirated classic games — LoveROMs and LoveRetro, both of which are gone now. Soon after that another big one — EmuParadise, decided to shut itself down after 18 years, out of fear of the same fate. Downloading ROMs from places like that pretty much is piracy, and Nintendo is absolutely within its legal right to do what it’s doing, but you may have seen a lot of people recently either defending the ROM sites or criticizing Nintendo’s approach to fighting piracy.

Let me say this: The shutdown of those ROMs sites is such a big deal because the console video game industry is uniquely bad at preserving its history. I say “uniquely” because gaming console manufacturers ignore their history in a way no other entertainment medium or software industry does. Literature, film, music, even PC gaming and mobile gaming, all do a better job than console gaming at keeping legacy works easily available on modern hardware and services. Continue reading

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What New Shenmue Players Can Expect

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The remastered collection of the two Shenmue games is out now and I’m sure many are going into it without a clear idea of just what to expect. Shenmue is a kind of game that isn’t really common at all, at least not in the space of traditional console games. I was really into the first Shenmue when it originally came out in 2000 but haven’t played it in years. I thought I’d take this opportunity to give my own impression of what made it so special at the time and why it remains unique, and divisive, today. Continue reading

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Virtual Console, And The Two Ways Platform Holders Are Maintaining Classic Games

 

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Virtual Console, one of my main hopes for the Nintendo Switch, isn’t coming to the system. Oh classic games are being and will continue to be released for the system, but that wasn’t the point. Virtual Cosnole represented the prospect of something Nintendo seems to have left behind today. Today there seem to be two main ways in which companies are bringing back classic games. Continue reading

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Why Some Games Really Do Deserve Remakes

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I finally started catching up with the Yakuza series a few months ago. I’d played the games since the English version of the original came out in 2006 but fell off at some point after Yakuza 4. After recently finishing 5 and Zero I’ve just started Kiwami — the remake of the original. To me, it feels oddly like a PS2 game, for better or worse. Continue reading

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