Tag Archives: role playing game

What Separates Zelda: Breath of the Wild and Horizon: Zero Dawn From Other Games?

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With lots of hype comes lots of scrutiny. As of this writing I haven’t touched either Nintendo’s The Legend of Zelda: Breath of the Wild or Sony’s Horizon: Zero Dawn, and before I (or you) do I think it would be good to examine that scrutiny and think about what each game needs to do to rise above it. Continue reading

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On Nioh: Nobody Ever Make RPGs About Feudal Japan

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I didn’t get a PlayStation 4 until after the original alpha demo for Team Ninja’s Nioh had expired, and also couldn’t get in on the beta demo in time, so this “Last Chance Trial” was the first time I got to check the game out. Aside from the quality of the game itself, I just need to say I’m glad somebody based a deep role playing game on feudal Japan. Continue reading

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Final Fantasy XV and Modern Japanese RPGs

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I was able to take a bit of time out to play the first few hours of Final Fantasy XV, and I’m a bit surprised at how much tries to feel like modern big-budget role playing games while preserving many of the common tenets of traditional Japanese RPGs. I don’t know if this game has had a polarized reception, but overall I like the direction of what I’ve seen so far. I just don’t really know how it lands the execution of its ideas compared to similar games. Continue reading

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Mass Effect Andromeda’s Marketing So Far Just Isn’t For Me.

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The new footage of Mass Effect: Andromeda from Nvidia’s CES 2017 keynote looks okay I guess. For Mass Effect fans who are less interested in shooting aliens than in other popular aspects of the franchise, EA’s marketing for the game so far has been odd. The game comes out on March 21st and the level of hype in the air feels decidedly light for such a big release. Continue reading

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The Real Situation With JRPGs In The West

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During a discussion on GAF stemming from Square Enix’s comments about the popularity of the Dragon Quest games outside Japan, someone posted a chart that, if legit, proves something about the Japanese RPG market in general I think a lot of people may miss. This has to do with the actual size of that market which has colored conversations on the shifting fortunes of JRPGs in western territories over the years. Continue reading

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Skyrim Mods I Used That New Players Should Try

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Basically everybody is talking about what mods you should try for Skyrim Special Edition. I’m not gonna try to add another general list of the best mods or whatever, but I thought I’d go ahead and point out what I used when I decided to start modding up the original version of Skyrim. Most of what I installed were the well-known mods everybody else might be suggesting but maybe some are lesser-known mods that I still think are pretty useful. Continue reading

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Something Peculiar About Deus Ex Mankind Divided

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I’m pretty far behind on the big games of 2016. I let go of always having to stay on top of the latest thing, so I only started Deus Ex Mankind Divided around the end of September I believe. As I take my time through the game though I’m noticing an odd oversight Eidos Montreal made that some of the reviews don’t mention.

I imagine the reviews don’t mention this because the critics had to run straight through the game’s critical path to get it done in time. For the same reason I don’t have to play all the big games right as they come out I, like most normal consumers, have been able to just mess around in the sole hub area in Mankind Divided. As of this writing after about 15 hours of gameplay I haven’t even started the first mission of the main story. Continue reading

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Revisiting Tales of Symphonia, PC Port Progress, Sales Pitch, etc.

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Tales of Symphonia was one of those games I always wanted to see show up on PC so I wouldn’t have to worry about buying it on another console in the future, but the PC version we got started out as not only a disappointing remaster, but riddled with bugs and missing features. Namco and one very deidcated modder have apparently put more post-launch work into it than most people anticipated. Namco even went so far as to give it a free weekend during its publisher-wide Steam sale to bring attention to that, and I guess it worked enough for me to buy the game after trying it for a few hours. Continue reading

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Dragon Quest Builders Demo, Japanese RPGs, And Free-Form Gameplay

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I am one of those people who still hasn’t played Minecraft. When I realized Dragon Quest Builders was getting a demo for PS4 I saw this as a chance to see what one of these survival crafting games was all about. Plus this is supposed to be a somewhat unique take on the genre from a Japanese developer. Continue reading

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Five Years Later, Does Anyone Really “Get” Dark Souls?

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The first Dark Souls is five years old, director Hidetaka Miyazaki has said some things about his future projects, the first piece of downloadable content for Dark Souls III is coming up, and I just realized I’ve talked almost not at all about Dark Souls III here since before I started playing it.

I think I’ve said enough in previous posts about why I like Dark Souls or the “real” reasons why it’s good beyond just its unusual difficulty. I think this post and the last part of this one are the best summations. The only thing I can really say about Dark Souls III in particular is that it is a consummate video game. That may sound like a bland thing to say, but I think that actually makes it unique among the big releases we get these days. When I say “consummate,”I mean it in the most classical way possible for traditional Japanese console action games. Continue reading

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