Tag Archives: Sega

My Own Guide To the Yakuza Series, I Guess (Since People Keep Asking) [UPDATED]

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Update (May 22, 2018).

So SEGA just announced its also going to release Yakuza 3Yakuza 4, and Yakuza 5 on PS4 over the next couple years. These ports probably won’t come out in English for a long time, and they aren’t going to be exactly like Yakuza 0 and Kiwami. They’re going to be straight ports of the games as they were on PS3, just with a higher resolution and framerate. This means they won’t have the gameplay features 0 introduced like the multiple-fighting-style system or passing random pedestrians in distress. Playing them after the newer games will feel like a serious downgrade in terms of gameplay features.

I think there are generally two paths to go here depending on whether you care more about the gameplay of the Yakuza series or the story arc of the whole saga.

If you care more about the gameplay — the combat system and minigames, just play everything in order of release for whatever hardware you own. If that’s only a PlayStation 4, then start with Yakuza 0 and Kiwami, then just go straight to Yakuza 6, then play Kiwami 2. After that, the PS4 remasters of 3, 4, and 5 might actually be optional. If you want the full emotional impact of the saga and its characters and don’t care about gameplay downgrades, then just play the games in chronological order of when they take place. That means waiting for Kiwami 2, then the upcoming remasters.

Original Post.

There are plenty of guides to SEGA’s Yakuza series that have popped up in the year since Yakuza 0 became the game to finally get the franchise some recognition in western territories after 10 years of longtime fans begging for localizations that then sold very little. The official English website for the franchise has a whole timeline and character spreadsheet. Even still, people keep asking where they should start. When I bought Yakuza 6 the cashier asked me where they should start after I told them I’d played all the previous games. I guess it couldn’t hurt for me to put down my own opinion on where to start based on what systems you own and whether you miss out by skipping any games. Continue reading

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Why Some Games Really Do Deserve Remakes

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I finally started catching up with the Yakuza series a few months ago. I’d played the games since the English version of the original came out in 2006 but fell off at some point after Yakuza 4. After recently finishing 5 and Zero I’ve just started Kiwami — the remake of the original. To me, it feels oddly like a PS2 game, for better or worse. Continue reading

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RIP Archie Sonic Comic

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After several months of uncertainty, SEGA and Archie Comics finally confirmed they’re cancelling the Sonic the Hedgehog comics. I don’t know about you, but for me this is the end of an era.

I’m not gonna try to argue about how good the comics actually were for the 24 years Archie did them, but I am going to try to impart a sense of how and why they meant so much to me as well as other readers. In most news stories about Archie’s Sonic comics you’ll probably hear that the mainline Sonic the Hedgehog series was the longest-running comic based on a video game, but for readers it was really a story in itself, one that in many ways went above and beyond everything that happened with the games. Continue reading

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Rez Infinite And Re-Buying Classics On Console vs PC

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Rez Infinite is up for pre-order on PlayStation Network now, and for a little while the limited physical version has been up for pre-order over at Iam8bit. I’m finding myself hesitant to do so, and it’s not just because I don’t like pre-ordering games weeks or months out (there’s almost no reason to anymore).

I’ve seen lots of people accuse publishers of using remasters of games from previous console generations to pad out their release calendars for PS4 and Xbox One. Normally I’m all for these re-releases since not everyone got to play these games around their original releases or owns a bunch of older consoles. It’s like movies being re-released on Blu-Ray. Maybe I’m hesitant with Rez specifically because I’ve bought it twice before. Continue reading

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Hatsune Miku Project DIVA X Demo, Rhythm Games, And Me

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I have been somewhat aware of the character Hatsune Miku and the series of games SEGA made involving her since… the PS2 was it? It’s one of the main games for the Otaku fandom right? I have a friend who’s into them but I was never really interested enough to try them until I noticed a demo for one on the PlayStation Store. It was whichever one is available on the PS4, I think there’s only one. Continue reading

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Sonic Mania And Sonic Fan Cynicism

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For the 25th anniversary of Sonic the Hedgehog SEGA at Comic-Con announced its latest attempt to revive its mascot franchise. While recognizing that we Sonic fans are going through the Sonic Cycle again, we also have to admit that Sonic Mania is probably the company’s most earnest and promising attempt yet. We want to be excited, but hate ourselves for getting wrapped up in this mess again. Continue reading

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Why Sonic Is Still Important to Me After 25 Years

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I probably noted it when I charted all the major gaming anniversaries of 2016 back in January, but this wave of anniversaries caught me by surprise. This week saw not only Quake and Super Mario 64 hit major anniversaries, but also Sonic the Hedgehog. I feel like I have to type something about Sonic because it was a pillar of my childhood. Continue reading

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Capcom And Modern Fighting Games

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The March NPD report has been another hit of bad news to strike Street Fighter V. After the game’s disappointing commercial debut in February, it failed to chart in March. Worse, one fighting game that did chart was Pokken Tournament for the Wii U — a dead console. One comment from someone on NeoGAF who people seem to trust to know these things, suggests the debut numbers for Pokken may actually already be close to SFV’s lifetime sales. Producer Yoshinori Ono has already admitted Capcom underestimated how much the casual audience matters in fighting game sales today. I think SFV’s launch speaks to a deeper issue with regards to how Capcom has been approaching the fighting game genre since… well since 3rd Strike really. Continue reading

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Late To The Party: Alien Isolation

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I ended up choosing Alien: Isolation as one of my October horror games for this year and I couldn’t really come up with anything else to write about today. I’m not done with the game yet but I think I’ve seen enough to do an LTTP post about it. I am of course almost exactly a year late on this game (I bought it on a Steam sale back in the spring), so maybe everything I’m about to write is pretty much what everyone else knew about the game by last Halloween. Continue reading

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The Game Gear’s Lessons After 25 Years

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There sure are some anniversaries going down in October 2015, so it might look like I’m putting these kinds of posts out in rapid fire. Maybe it’s gonna be like this every fall since that’s usually the biggest season for game releases. Today’s post is about a platform though, and a Japanese release from the early 90’s at that. Continue reading

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