Tag Archives: Sega

Rez Infinite And Re-Buying Classics On Console vs PC

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Rez Infinite is up for pre-order on PlayStation Network now, and for a little while the limited physical version has been up for pre-order over at Iam8bit. I’m finding myself hesitant to do so, and it’s not just because I don’t like pre-ordering games weeks or months out (there’s almost no reason to anymore).

I’ve seen lots of people accuse publishers of using remasters of games from previous console generations to pad out their release calendars for PS4 and Xbox One. Normally I’m all for these re-releases since not everyone got to play these games around their original releases or owns a bunch of older consoles. It’s like movies being re-released on Blu-Ray. Maybe I’m hesitant with Rez specifically because I’ve bought it twice before. Continue reading

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Hatsune Miku Project DIVA X Demo, Rhythm Games, And Me

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I have been somewhat aware of the character Hatsune Miku and the series of games SEGA made involving her since… the PS2 was it? It’s one of the main games for the Otaku fandom right? I have a friend who’s into them but I was never really interested enough to try them until I noticed a demo for one on the PlayStation Store. It was whichever one is available on the PS4, I think there’s only one. Continue reading

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Sonic Mania And Sonic Fan Cynicism

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For the 25th anniversary of Sonic the Hedgehog SEGA at Comic-Con announced its latest attempt to revive its mascot franchise. While recognizing that we Sonic fans are going through the Sonic Cycle again, we also have to admit that Sonic Mania is probably the company’s most earnest and promising attempt yet. We want to be excited, but hate ourselves for getting wrapped up in this mess again. Continue reading

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Why Sonic Is Still Important to Me After 25 Years

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I probably noted it when I charted all the major gaming anniversaries of 2016 back in January, but this wave of anniversaries caught me by surprise. This week saw not only Quake and Super Mario 64 hit major anniversaries, but also Sonic the Hedgehog. I feel like I have to type something about Sonic because it was a pillar of my childhood. Continue reading

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Capcom And Modern Fighting Games

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The March NPD report has been another hit of bad news to strike Street Fighter V. After the game’s disappointing commercial debut in February, it failed to chart in March. Worse, one fighting game that did chart was Pokken Tournament for the Wii U — a dead console. One comment from someone on NeoGAF who people seem to trust to know these things, suggests the debut numbers for Pokken may actually already be close to SFV’s lifetime sales. Producer Yoshinori Ono has already admitted Capcom underestimated how much the casual audience matters in fighting game sales today. I think SFV’s launch speaks to a deeper issue with regards to how Capcom has been approaching the fighting game genre since… well since 3rd Strike really. Continue reading

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Late To The Party: Alien Isolation

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I ended up choosing Alien: Isolation as one of my October horror games for this year and I couldn’t really come up with anything else to write about today. I’m not done with the game yet but I think I’ve seen enough to do an LTTP post about it. I am of course almost exactly a year late on this game (I bought it on a Steam sale back in the spring), so maybe everything I’m about to write is pretty much what everyone else knew about the game by last Halloween. Continue reading

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The Game Gear’s Lessons After 25 Years

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There sure are some anniversaries going down in October 2015, so it might look like I’m putting these kinds of posts out in rapid fire. Maybe it’s gonna be like this every fall since that’s usually the biggest season for game releases. Today’s post is about a platform though, and a Japanese release from the early 90’s at that. Continue reading

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That Other Dreamcast RPG 15th Anniversary

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While Grandia II just got a PC re-release for the 15th anniversary of its 2000 release, we need to remember the competition between the two major Dreamcast RPGs that came out that fall, the other being Skies of Arcadia which came out 15 years ago in Japan today. It is one of my top Japanese RPGs and actually one of my top games ever.

Way back on 1up I did a “Favorite Games Of All Time” post for Skies, but instead of just editing and re-posting that one I think I’m just going to revisit and rephrase what makes that game great in its own time and today. I already devoted a whole post a bit more recently to why this game should be on PC just like Grandia II. Continue reading

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The Completion of Taxman And Stealth’s Sonic [Updated]

Correction: I’ve only just now become aware of the involvement of the entire other half of the team behind the classic Sonic remasters — Simon “Stealth” Thornley. This blog post has been updated to include Stealth’s role in the projects. My sincerest apologies.

I’ve been aware of Christian “Taxman” Whitehead’s efforts to remaster Sonic The Hedgehog 3 for a while, but never really paid them a whole lot of attention. It’s only now after someone asked me to bring some attention to the petition for its release that I’ve investigated the project and become a lot more interested in maybe one day playing it. My only reservations are regarding platforms and support. Continue reading

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Why Dreamcast?

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This post was published on 1up.com in late August of 2005, but was edited in September of 2009 for the Dreamcast’s 10th anniversary. I ran through it again for the 15th anniversary (September 2014) since I just realized I never really went at length about the Dreamcast on MultiPlatform. This will be the first post here for which I insert a “read more” link because it’s by far the longest thing I’ve ever posted here.

Foreword:

The time around the Dreamcast’s North American launch was probably the first time I started to feel truly involved in console gaming and started to grow up in its world. This is not really a story of the lifecycle of that gaming system, but rather the story of my own personal experience with it, and how pivotal the Dreamcast was in my gaming life.

Continue reading

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